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qt-creator/src/plugins/cmakeprojectmanager/cmakebuildsystem.h

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/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Creator.
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
****************************************************************************/
#pragma once
#include "builddirparameters.h"
#include "cmakebuildtarget.h"
#include "cmakeprojectnodes.h"
#include "fileapireader.h"
#include "utils/macroexpander.h"
#include <projectexplorer/buildsystem.h>
#include <utils/fileutils.h>
#include <utils/temporarydirectory.h>
namespace ProjectExplorer { class ExtraCompiler; }
namespace CppTools {
class CppProjectUpdater;
} // namespace CppTools
namespace CMakeProjectManager {
namespace Internal {
class CMakeBuildConfiguration;
// --------------------------------------------------------------------
// CMakeBuildSystem:
// --------------------------------------------------------------------
class CMakeBuildSystem final : public ProjectExplorer::BuildSystem
{
Q_OBJECT
public:
explicit CMakeBuildSystem(CMakeBuildConfiguration *bc);
~CMakeBuildSystem() final;
void triggerParsing() final;
bool supportsAction(ProjectExplorer::Node *context,
ProjectExplorer::ProjectAction action,
const ProjectExplorer::Node *node) const override;
bool addFiles(ProjectExplorer::Node *context,
const QStringList &filePaths, QStringList *) final;
QStringList filesGeneratedFrom(const QString &sourceFile) const final;
// Actions:
void runCMake();
void runCMakeAndScanProjectTree();
bool persistCMakeState();
void clearCMakeCache();
// Context menu actions:
void buildCMakeTarget(const QString &buildTarget);
// Queries:
const QList<ProjectExplorer::BuildTargetInfo> appTargets() const;
QStringList buildTargetTitles() const;
const QList<CMakeBuildTarget> &buildTargets() const;
ProjectExplorer::DeploymentData deploymentData() const;
CMakeBuildConfiguration *cmakeBuildConfiguration() const;
// Generic CMake helper functions:
static CMakeConfig parseCMakeCacheDotTxt(const Utils::FilePath &cacheFile,
QString *errorMessage);
private:
// Actually ask for parsing:
enum ReparseParameters {
REPARSE_DEFAULT = 0, // Nothing special:-)
REPARSE_FORCE_CMAKE_RUN = (1 << 0), // Force cmake to run
REPARSE_FORCE_CONFIGURATION = (1 << 1), // Force configuration arguments to cmake
REPARSE_CHECK_CONFIGURATION
= (1 << 2), // Check for on-disk config and QtC config diff // FIXME: Remove this!
REPARSE_SCAN = (1 << 3), // Run filesystem scan
REPARSE_URGENT = (1 << 4), // Do not delay the parser run by 1s
};
QString reparseParametersString(int reparseFlags);
void setParametersAndRequestParse(const BuildDirParameters &parameters,
const int reparseParameters);
void writeConfigurationIntoBuildDirectory(const Utils::MacroExpander *expander);
// State handling:
// Parser states:
void handleParsingSuccess();
void handleParsingError();
// Treescanner states:
void handleTreeScanningFinished();
// Combining Treescanner and Parser states:
void combineScanAndParse();
std::unique_ptr<CMakeProjectNode> generateProjectTree(
const QList<const ProjectExplorer::FileNode *> &allFiles);
void checkAndReportError(QString &errorMessage);
void updateProjectData();
QList<ProjectExplorer::ExtraCompiler *> findExtraCompilers();
void updateQmlJSCodeModel();
void handleParsingSucceeded();
void handleParsingFailed(const QString &msg);
void wireUpConnections(const ProjectExplorer::Project *p);
Utils::FilePath workDirectory(const BuildDirParameters &parameters);
void stopParsingAndClearState();
void becameDirty();
void updateReparseParameters(const int parameters);
int takeReparseParameters();
ProjectExplorer::TreeScanner m_treeScanner;
QHash<QString, bool> m_mimeBinaryCache;
QList<const ProjectExplorer::FileNode *> m_allFiles;
bool m_waitingForScan = false;
bool m_waitingForParse = false;
bool m_combinedScanAndParseResult = false;
ParseGuard m_currentGuard;
CppTools::CppProjectUpdater *m_cppCodeModelUpdater = nullptr;
QList<ProjectExplorer::ExtraCompiler *> m_extraCompilers;
QList<CMakeBuildTarget> m_buildTargets;
bool checkConfiguration();
bool hasConfigChanged();
// Parsing state:
BuildDirParameters m_parameters;
int m_reparseParameters;
mutable std::unordered_map<Utils::FilePath, std::unique_ptr<Utils::TemporaryDirectory>>
m_buildDirToTempDir;
FileApiReader m_reader;
mutable bool m_isHandlingError = false;
};
} // namespace Internal
} // namespace CMakeProjectManager