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qt-creator/tests/auto/timeline/shared/runscenegraph.cpp

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/****************************************************************************
**
** Copyright (C) 2015 The Qt Company Ltd.
** Contact: http://www.qt.io/licensing
**
** This file is part of Qt Creator.
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms and
** conditions see http://www.qt.io/terms-conditions. For further information
** use the contact form at http://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 or version 3 as published by the Free
** Software Foundation and appearing in the file LICENSE.LGPLv21 and
** LICENSE.LGPLv3 included in the packaging of this file. Please review the
** following information to ensure the GNU Lesser General Public License
** requirements will be met: https://www.gnu.org/licenses/lgpl.html and
** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, The Qt Company gives you certain additional
** rights. These rights are described in The Qt Company LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
****************************************************************************/
#include "runscenegraph.h"
#include <QTest>
#include <QString>
#include <QOpenGLContext>
#include <QOffscreenSurface>
#include <QSGEngine>
#include <QSGAbstractRenderer>
void renderMessageHandler(QtMsgType type, const QMessageLogContext &context, const QString &message)
{
if (type > QtDebugMsg)
QTest::qFail(message.toLatin1().constData(), context.file, context.line);
else
QTest::qWarn(message.toLatin1().constData(), context.file, context.line);
}
void runSceneGraph(QSGNode *node)
{
QSurfaceFormat format;
format.setStencilBufferSize(8);
format.setDepthBufferSize(24);
QOpenGLContext context;
context.setFormat(format);
QVERIFY(context.create());
QOffscreenSurface surface;
surface.setFormat(format);
surface.create();
QVERIFY(context.makeCurrent(&surface));
QSGEngine engine;
QSGRootNode root;
root.appendChildNode(node);
engine.initialize(&context);
QSGAbstractRenderer *renderer = engine.createRenderer();
QVERIFY(renderer != 0);
renderer->setRootNode(&root);
QtMessageHandler originalHandler = qInstallMessageHandler(renderMessageHandler);
renderer->renderScene();
qInstallMessageHandler(originalHandler);
delete renderer;
// Unfortunately we cannot check the results of the rendering. But at least we know the shaders
// have not crashed here.
context.doneCurrent();
}