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qt-creator/src/libs/utils/launchersocket.h

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/****************************************************************************
**
** Copyright (C) 2021 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Creator.
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
****************************************************************************/
#pragma once
#include "launcherpackets.h"
#include "processinterface.h"
#include <QDeadlineTimer>
#include <QHash>
#include <QMutex>
#include <QObject>
#include <QProcess>
#include <QWaitCondition>
#include <atomic>
#include <memory>
#include <vector>
QT_BEGIN_NAMESPACE
class QLocalSocket;
QT_END_NAMESPACE
namespace Utils {
namespace Internal {
class LauncherInterfacePrivate;
class LauncherHandle;
class LauncherSignal;
class LauncherStartedSignal;
class LauncherReadyReadSignal;
class LauncherDoneSignal;
// All the methods and data fields in this class are called / accessed from the caller's thread.
// Exceptions are explicitly marked.
class CallerHandle : public QObject
{
Q_OBJECT
public:
enum class SignalType {
NoSignal,
Started,
ReadyRead,
Done
};
Q_ENUM(SignalType)
CallerHandle(QObject *parent, quintptr token)
: QObject(parent), m_token(token) {}
~CallerHandle() override;
LauncherHandle *launcherHandle() const { return m_launcherHandle; }
void setLauncherHandle(LauncherHandle *handle) { QMutexLocker locker(&m_mutex); m_launcherHandle = handle; }
bool waitForSignal(CallerHandle::SignalType signalType, int msecs);
// Returns the list of flushed signals.
void flush();
bool flushFor(SignalType signalType);
bool shouldFlush() const;
// Called from launcher's thread exclusively.
void appendSignal(LauncherSignal *launcherSignal);
// Called from caller's or launcher's thread.
QProcess::ProcessState state() const;
QtcProcess: Fix terminate() for process launcher ProcessLauncherImpl::terminate() was behaving the same as ProcessLauncherImpl::kill() in case of process launcher implementation - in both cases the launcher immediately returned confirmation about receiving the close request and was putting the corresponding process into its reaper. However, the issue with this approach is that we can't receive anymore any potential ready read signal from the process being terminated after a call to terminate(). The fix is to diverge the behavior of terminate() and kill() of ProcessLauncherImpl. The behavior of kill() remains the same, while terminate() just instructs the process launcher to start termination without putting the process into the reaper, yet. Add a test that checks for any possible zombies. We run the RecursiveBlockingProcess recursively. The most nested process blocks. After a short wait we terminate the outermost process. With this test we are trying to see if terminating the middle process terminates also its children and doesn't leave zombies. Before we execute the test (and also by the end of this test) we call Singleton::deleteAll() in order to ensure that reaping of previously running processes has finished. We ensure the number of running processtestapps is zero. Later, we ensure that the leaf process was already started and the number of running processtestapps equals the depth of recursion. Fix apparent bug in getLocalProcessesUsingProc(). Change-Id: I7e2bc46ad5ca22f26620da86fbaf0fa00a7db3c3 Reviewed-by: hjk <hjk@qt.io> Reviewed-by: <github-actions-qt-creator@cristianadam.eu> Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
2022-04-01 15:14:05 +02:00
void sendStopPacket(StopProcessPacket::SignalType signalType);
void terminate();
void kill();
void close();
qint64 processId() const;
void start(const QString &program, const QStringList &arguments);
qint64 write(const QByteArray &data);
// Called from caller's or launcher's thread.
QString program() const;
// Called from caller's or launcher's thread.
QStringList arguments() const;
void setProcessSetupData(ProcessSetupData *setup);
signals:
void started(qint64 processId, qint64 applicationMainThreadId = 0);
void readyRead(const QByteArray &outputData, const QByteArray &errorData);
void done(const Utils::ProcessResultData &resultData);
private:
// Called from caller's thread exclusively.
void sendPacket(const Internal::LauncherPacket &packet);
// Called from caller's or launcher's thread.
bool isCalledFromCallersThread() const;
// Called from caller's or launcher's thread. Call me with mutex locked.
bool isCalledFromLaunchersThread() const;
QByteArray readAndClear(QByteArray &data) const
{
const QByteArray tmp = data;
data.clear();
return tmp;
}
void handleStarted(const LauncherStartedSignal *launcherSignal);
void handleReadyRead(const LauncherReadyReadSignal *launcherSignal);
void handleDone(const LauncherDoneSignal *launcherSignal);
// Lives in launcher's thread. Modified from caller's thread.
LauncherHandle *m_launcherHandle = nullptr;
mutable QMutex m_mutex;
// Accessed from caller's and launcher's thread
QList<LauncherSignal *> m_signals;
const quintptr m_token;
// Modified from caller's thread, read from launcher's thread
std::atomic<QProcess::ProcessState> m_processState = QProcess::NotRunning;
int m_processId = 0;
QString m_command;
QStringList m_arguments;
ProcessSetupData *m_setup = nullptr;
};
// Moved to the launcher thread, returned to caller's thread.
// It's assumed that this object will be alive at least
// as long as the corresponding QtcProcess is alive.
class LauncherHandle : public QObject
{
Q_OBJECT
public:
// Called from caller's thread, moved to launcher's thread afterwards.
LauncherHandle(quintptr token) : m_token(token) {}
// Called from caller's thread exclusively.
bool waitForSignal(CallerHandle::SignalType newSignal, int msecs);
CallerHandle *callerHandle() const { return m_callerHandle; }
void setCallerHandle(CallerHandle *handle) { QMutexLocker locker(&m_mutex); m_callerHandle = handle; }
// Called from launcher's thread exclusively.
void handleSocketError(const QString &message);
void handlePacket(LauncherPacketType type, const QByteArray &payload);
// Called from caller's thread exclusively.
bool isSocketError() const { return m_socketError; }
private:
// Called from caller's thread exclusively.
bool doWaitForSignal(QDeadlineTimer deadline);
// Called from launcher's thread exclusively. Call me with mutex locked.
void flushCaller();
// Called from launcher's thread exclusively.
void handleStartedPacket(const QByteArray &packetData);
void handleReadyReadStandardOutput(const QByteArray &packetData);
void handleReadyReadStandardError(const QByteArray &packetData);
void handleDonePacket(const QByteArray &packetData);
// Called from caller's or launcher's thread.
bool isCalledFromLaunchersThread() const;
bool isCalledFromCallersThread() const;
// Lives in caller's thread. Modified only in caller's thread. TODO: check usages - all should be with mutex
CallerHandle *m_callerHandle = nullptr;
mutable QMutex m_mutex;
QWaitCondition m_waitCondition;
const quintptr m_token;
std::atomic_bool m_socketError = false;
};
class LauncherSocket : public QObject
{
Q_OBJECT
friend class LauncherInterfacePrivate;
public:
// Called from caller's thread exclusively.
void sendData(const QByteArray &data);
CallerHandle *registerHandle(QObject *parent, quintptr token);
void unregisterHandle(quintptr token);
signals:
void errorOccurred(const QString &error);
private:
// Called from caller's thread, moved to launcher's thread.
LauncherSocket(QObject *parent = nullptr);
// Called from launcher's thread exclusively.
~LauncherSocket() override;
// Called from launcher's thread exclusively.
LauncherHandle *handleForToken(quintptr token) const;
// Called from launcher's thread exclusively.
void setSocket(QLocalSocket *socket);
void shutdown();
// Called from launcher's thread exclusively.
void handleSocketError();
void handleSocketDataAvailable();
void handleSocketDisconnected();
void handleError(const QString &error);
void handleRequests();
// Called from caller's or launcher's thread.
bool isCalledFromLaunchersThread() const;
std::atomic<QLocalSocket *> m_socket{nullptr};
PacketParser m_packetParser;
std::vector<QByteArray> m_requests;
mutable QMutex m_mutex;
QHash<quintptr, LauncherHandle *> m_handles;
};
} // namespace Internal
} // namespace Utils