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										 |  |  | 
 | 
					
						
							|  |  |  | // Vertex shader special variables. | 
					
						
							|  |  |  | highp   vec4  gl_Position; | 
					
						
							|  |  |  | mediump float gl_PointSize; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | // Texture level-of-detail functions. | 
					
						
							|  |  |  | vec4 texture2DLod(sampler2D sampler, vec2 coord, float lod); | 
					
						
							|  |  |  | vec4 texture2DProjLod(sampler2D sampler, vec3 coord, float lod); | 
					
						
							|  |  |  | vec4 texture2DProjLod(sampler2D sampler, vec4 coord, float lod); | 
					
						
							|  |  |  | vec4 textureCubeLod(samplerCube sampler, vec3 coord, float lod); |