Saturate colors some more and use color selection from base class

The original colors were hard to discern from the background on certain
devices.

Change-Id: I276f2cd76e0a1be40040bf5a0557a288d10d37d9
Reviewed-by: Erik Verbruggen <erik.verbruggen@digia.com>
This commit is contained in:
Ulf Hermann
2014-02-26 17:44:58 +01:00
parent 1b60bc8d3d
commit 03c3241306
3 changed files with 5 additions and 4 deletions

View File

@@ -90,10 +90,9 @@ QColor PixmapCacheModel::getColor(int index) const
{
Q_D(const PixmapCacheModel);
if (d->range(index).pixmapEventType == PixmapCacheCountChanged)
return QColor::fromHsl(240, 76, 166);
return getColorByHue(PixmapCacheCountHue);
int ndx = getEventId(index);
return QColor::fromHsl((ndx*25)%360, 76, 166);
return getEventColor(index);
}
float PixmapCacheModel::getHeight(int index) const

View File

@@ -71,6 +71,8 @@ public:
void clear();
private:
static const int PixmapCacheCountHue = 240;
class PixmapCacheModelPrivate;
Q_DECLARE_PRIVATE(PixmapCacheModel)
};

View File

@@ -103,7 +103,7 @@ QColor SceneGraphTimelineModel::getColor(int index) const
double fpsFraction = 1 / (eventDuration * 60.0);
if (fpsFraction > 1.0)
fpsFraction = 1.0;
return QColor::fromHsl((fpsFraction*96)+10, 76, 166);
return getFractionColor(fpsFraction);
}
QString labelForSGType(int t)