Doc: Add documentation for new particle components
Add documentation for Dynamic Burst, Line Particle,
Repeller, and Scale Affector.
Task-number: QDS-8005
Change-Id: I31402641db4ee717bd1f19995d1ebb50c838a007
Reviewed-by: Antti Määttä <antti.maatta@qt.io>
Reviewed-by: Leena Miettinen <riitta-leena.miettinen@qt.io>
(cherry picked from commit 8352418ef6
)
Reviewed-by: Mats Honkamaa <mats.honkamaa@qt.io>
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
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doc/qtdesignstudio/images/icons/repeller-16px.png
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doc/qtdesignstudio/images/icons/scale-affector-16px.png
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@@ -70,10 +70,15 @@
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\li \inlineimage icons/attractor-16px.png
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\li Attractor
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\li Attracts particles towards a specific point.
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\row
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\li \inlineimage icons/emit-burst-16px.png
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\li Dynamic Burst
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\li Emits particles in dynamic bursts. Use dynamic burst for
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emitters that are moving.
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\row
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\li \inlineimage icons/emit-burst-16px.png
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\li Emit Burst
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\li Generates declarative emitter bursts.
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\li Emits particles in bursts.
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\row
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\li \inlineimage icons/emitter-16px.png
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\li Emitter
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@@ -83,6 +88,10 @@
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\li Gravity
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\li Accelerates particles to a vector of the specified magnitude in the
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specified direction.
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\row
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\li \inlineimage icons/line-particles-16px.png
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\li Line Particle
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\li Creates line-shaped sprite particles.
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\row
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\li \inlineimage icons/model-blend-particle-16px.png
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\li Model Blend Particle
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@@ -110,6 +119,15 @@
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\li \inlineimage icons/point-rotator-16px.png
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\li Point Rotator
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\li Rotates particles around a pivot point.
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\row
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\li \inlineimage icons/repeller-16px.png
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\li Repeller
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\li Repels particles from its location.
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\row
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\li \inlineimage icons/scale-affector-16px.png
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\li Scale Affector
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\li Scales particles based on the particles' lifetime and other
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parameters.
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\row
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\li \inlineimage icons/sprite-particle-16px.png
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\li Sprite Particle
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@@ -399,19 +417,23 @@
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visualized, and some logical particles could lead to multiple visual
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particles being drawn on screen.
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Two different logical particle components are supported:
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\uicontrol {Sprite Particle} for \l{Textures}{2D texture} particles and
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\uicontrol {Model Particle} for \l{3D Models}{3D model} particles. Model
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particles use \l{Instanced Rendering}{instanced rendering} to enabled the
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rendering of thousands of particles, with full \l{3D Materials}{materials}
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and \l{Lights}{lights} support.
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\QDS supports the following logical particle components:
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The following components are available for adding logical particles and
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for modifying their actions and appearance:
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\list
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\li \uicontrol {Sprite Particle} and \uicontrol{Line Particle} for
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\l{Textures}{2D texture} particles.
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\li \uicontrol {Model Particle} for \l{3D Models}{3D model} particles.
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Model particles use \l{Instanced Rendering}{instanced rendering} to render
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thousands of particles, with full \l{3D Materials}{materials} and
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\l{Lights}{lights} support.
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\endlist
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You can use the following components to add and modify logical particles:
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\list
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\li \l{Sprite Particle}
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\li \l{Sprite Sequence}
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\li \l{Line Particle}
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\li \l{Model Particle}
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\li \l{Model Blend Particle}
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\endlist
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@@ -509,6 +531,48 @@
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\uicontrol {Frame index} is rendered. When it is enabled, each particle
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renders a random frame.
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\section1 Line Particle
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Specify properties for line particles in \uicontrol Properties >
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\uicontrol {Line Particle}.
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\image studio-3d-properties-line-particle.png
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\uicontrol {Segments} defines the number of segments in each line.
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\uicontrol {Alpha Fade} defines the alpha fade factor of the lines. The
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value range is [0, 1]. When the value is greater than 0.0, the line fades
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more the further the segment is from the first particle segment.
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\uicontrol {Scale Multiplier} modifies the line size for the line segments.
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The value range is [0, 2]. If the value is less than 1.0,
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the line gets smaller the further a segment is from the first segment and
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if the value is greater than 1.0 the line gets bigger.
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\uicontrol {Texcoord Multipier} defines the texture coordinate multiplier of
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the line. This value is factored to the texture coordinate values of the
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line.
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\uicontrol {Texcoord Mode} defines the texture coordinate mode of the line.
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\uicontrol {Line Length} defines the length of the line. If the value is
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set, the line length is limited to the value. In this case the minimum
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delta of the line is the length divided by the segment count. If the value
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is not set, the line length varies based on the particle speed, segment
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count, and minimum delta.
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\uicontrol {Line Length Variation} defines the length variation of the line.
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This parameter is not used if \uicontrol {Line Length} has not been set.
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When the length is set, this parameter can be used to vary the length of
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each line.
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\uicontrol {Minimum Segment Length} defines he minimum length between
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segment points. This parameter is ignored if \uicontrol {Line Length} is set.
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\uicontrol {Eol Fade Out Duration} defines the end-of-life fade-out duration
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of the line. If set, each line remains in the place it was when the particle
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reached the end of its lifetime, then fades out during this time period.
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\section1 Model Particle
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Specify properties for model particles in \uicontrol Properties >
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@@ -678,6 +742,7 @@
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\li \l Emitter
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\li \l {Trail Emitter}
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\li \l {Emit Burst}
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\li \l {Dynamic Burst}
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\li \l {Model Shape}
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\li \l {Particle Shape}
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\endlist
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@@ -775,6 +840,30 @@
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instance, set \uicontrol Time to 2000, \uicontrol Amount to 50, and
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\uicontrol Duration to 200.
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\section1 Dynamic Burst
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Specify properties for emit bursts in \uicontrol Properties >
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\uicontrol {Dynamic Burst}.
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\image studio-3d-properties-particle-dynamic-burst.png
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\uicontrol {Trigger Mode} defines when the burst is triggered:
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\list
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\li Select \uicontrol TriggerTime to emit the burst when the burst time
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is due.
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\li Select \uicontrol TriggerStart to emit the burst when the followed
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particle is emitted.
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\note This mode only works with trail emitters.
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\note In this mode, \uicontrol Time and \uicontrol Duration don't have an
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effect.
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\li Select \uicontrol TriggerEnd to emit the burst when the followed
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particle life span ends.
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\endlist
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\uicontrol {Amount Variation} defines the random variation in the number of
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emitted particles.
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\section1 Particle Shape
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The \uicontrol {Particle Shape} component supports shapes, such as cube,
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@@ -830,6 +919,9 @@
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\li \l Gravity accelerates particles to a vector of the specified
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magnitude in the specified direction.
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\li \l {Point Rotator} rotates particles around a pivot point.
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\li \l Repeller repels particles from its location.
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\li \l {Scale Affector} scales particles based on its lifetime and other
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parameters.
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\li \l Wander applies random wave curves to particles.
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\endlist
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@@ -909,20 +1001,57 @@
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\section1 Point Rotator
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Specify settings for \uicontrol {Point Rotator} component instances in
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\uicontrol Properties > \uicontrol {Point Rotator}.
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\image studio-3d-properties-particle-point-rotator.png "Particle Point Rotator properties"
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The \uicontrol {Point Rotator} component rotates particles around the
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pivot point specified in \uicontrol {Pivot point} towards the direction
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specified in \uicontrol Direction. Direction \uicontrol X, \uicontrol Y, and
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\uicontrol Z values are automatically normalized to a unit vector.
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Specify settings for \uicontrol {Point Rotator} component instances in
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\uicontrol Properties > \uicontrol {Point Rotator}.
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\image studio-3d-properties-particle-point-rotator.png "Particle Point Rotator properties"
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\uicontrol Magnitude defines the magnitude in particle position change in
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degrees per second. A negative value accelerates in the opposite way from
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the direction specified in \uicontrol Direction.
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\section1 Repeller
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The \uicontrol Repeller component repels particles from its location.
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Specify settings for \uicontrol Repeller component instances in
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\uicontrol Properties > \uicontrol {Particle Repeller}.
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\image studio-3d-properties-particle-repeller.png
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\uicontrol {Outer Radius} defines the outer radius of the repeller. The
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particle is not affected until it enters this radius and the repel
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strength grows smoothly until the particle reaches \uicontrol Radius.
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\uicontrol Radius defines the inner radius of the repeller. Particles
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located inside \uicontrol Radius are repelled at full strength.
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\uicontrol Strength defines the strength of the repeller.
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\section1 Scale Affector
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\uicontrol {Scale Affector} scales particles based on their lifetime and
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other parameters.
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\image studio-3d-properties-particle-scale-affector.png
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\uicontrol {Minimum Size} defines the minimum size that the affector can
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scale particles to.
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\uicontrol {Maximum Size} defines the maximum size that the affector can
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scale particles to.
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\uicontrol Duration defines the the duration of the scaling cycle in
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milliseconds.
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\uicontrol {Easing Curve} defines the
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\l{Editing Easing Curves}{easing curve} for the scaling animation.
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\section1 Wander
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The \uicontrol Wander component applies random wave curves to particles.
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