QmlDesigner: Rename resources to assets in the ui

Task-number: QDS-1646
Change-Id: I8937f70adc3ad59f28d40f99852f2be053ce6c3b
Reviewed-by: Leena Miettinen <riitta-leena.miettinen@qt.io>
Reviewed-by: Tim Jenssen <tim.jenssen@qt.io>
This commit is contained in:
Thomas Hartmann
2020-02-13 13:11:07 +01:00
parent f5389e57a9
commit 0ffc029d70
9 changed files with 25 additions and 25 deletions

View File

@@ -75,7 +75,7 @@
To use \e {Bluebubble.svg} in your project,
copy it to the project directory (same subdirectory as the QML file).
The image appears in \uicontrol Resources. You can also use any other
The image appears in \uicontrol Assets. You can also use any other
image or a QML type, instead.
To create the UI in the Design mode:
@@ -106,7 +106,7 @@
\endlist
\li In \uicontrol Library > \uicontrol Resources, select Bluebubble.svg
\li In \uicontrol Library > \uicontrol Assets, select Bluebubble.svg
and drag and drop it to \e mainWindow in the navigator.
\li In the \uicontrol Properties pane, \uicontrol Id field, enter
@@ -257,15 +257,15 @@
After adding the dependencies, select \uicontrol Build > \uicontrol {Run qmake} to apply
the changes to the Makefile of the project.
\section1 Adding Resources
\section1 Adding Assets
You need to add the Bluebubble.svg image file to the application resources
You need to add the Bluebubble.svg image file to the application assets
for deployment to mobile devices:
\list 1
\li In the \uicontrol Projects view, double-click the qml.qrc file to open it
in the resource editor.
in the assets editor.
\li Select \uicontrol Add to add Bluebubble.svg.

View File

@@ -62,7 +62,7 @@
To use the \e qt-logo.png image in your application, you must copy it from
the Qt examples directory to the project directory (same subdirectory as
the QML file). The image appears in \uicontrol Resources. You can also use
the QML file). The image appears in \uicontrol Assets. You can also use
any other image or a QML type, instead.
\list 1
@@ -78,7 +78,7 @@
\li Select \uicontrol Page in the navigator, and enter \e page in the
\uicontrol Id field.
\li In \uicontrol Library > \uicontrol Resources, select qt-logo.png and
\li In \uicontrol Library > \uicontrol Assets, select qt-logo.png and
drag and drop it to the \e page in the navigator.
\image qmldesigner-tutorial-user-icon.png "Image properties"

View File

@@ -48,7 +48,7 @@
applications.
The \uicontrol {Library} pane lists the available QML types, UI
components, resources, and imports.
components, assets, and imports.
\image qmldesigner-qml-components.png "QML Components"
@@ -66,7 +66,7 @@
the import statements automatically. You can remove import statements in
\uicontrol Imports
\uicontrol {Resources} displays the images and other files that you copy
\uicontrol {Assets} displays the images and other files that you copy
to the project folder (to the same subfolder as the QML files).
\section1 Adding Components to Designs

View File

@@ -42,8 +42,8 @@
To add fonts:
\list 1
\li Select \uicontrol Library > \uicontrol Resources >
\uicontrol {Add New Resources}.
\li Select \uicontrol Library > \uicontrol Assets >
\uicontrol {Add New Assets}.
\li Browse to the folder that contains the font files and select them.
\li Enter the name of the directory to save the fonts. By default, \QDS
suggests the project directory.

View File

@@ -77,8 +77,8 @@
instructions of the wizard to create an empty project.
\li In \uicontrol Projects, double-click \e Screen01.ui.qml to move to
the Design mode.
\li Select \uicontrol Library > \uicontrol Resources >
\uicontrol {Add New Resources}.
\li Select \uicontrol Library > \uicontrol Assets >
\uicontrol {Add New Assets}.
\li Select the folder where you exported the assets.
\li Select \uicontrol {Exported Assets (*.metadata)} in the dropdown
menu to filter \e .metadata files.
@@ -106,7 +106,7 @@
might take a little while for complex projects.
\endlist
The imported assets are displayed in the \uicontrol Resources tab in the
The imported assets are displayed in the \uicontrol Assets tab in the
\uicontrol Library as PNG images. The components that you specified in
the design tool are displayed in the \uicontrol {My QML Components} tab,
as well as in the \uicontrol Project tab of the \uicontrol Navigator as
@@ -161,8 +161,8 @@
To import 3D assets to \QDS projects:
\list 1
\li In the Design mode, select \uicontrol Library > \uicontrol Resources
> \uicontrol {Add New Resources}.
\li In the Design mode, select \uicontrol Library > \uicontrol Assets
> \uicontrol {Add New Assets}.
\li Select \uicontrol {3D Assets} in the dropdown menu to filter 3D
graphics files.
\li Select a file to import, and then select \uicontrol Open.

View File

@@ -36,7 +36,7 @@
\list
\li Group files together
\li Include forms and resource files
\li Include forms and assets files
\li Specify settings for previewing UIs
\endlist

View File

@@ -32,7 +32,7 @@
\title Editing 3D Assets in Design Mode
\QDS opens QML files that contain 3D scenes in the Design mode and the
scenes in the 3D editor. You can add imported 3D assets as resources
scenes in the 3D editor. You can add imported 3D assets
to projects and edit them to create scenes and states, as well as the
transitions between them.
@@ -55,7 +55,7 @@
\li \uicontrol {Library} (3) displays the building blocks that you
can use to create scenes: predefined Qt Quick 3D Components,
Qt Quick Controls, your own 3D assets that you import to the
project, and other resources. For more information, see
project, and other assets. For more information, see
\l {Adding 3D Views}.
\li \uicontrol {Navigator} (4) displays the items in the current QML
file as a tree structure. For more information, see

View File

@@ -48,8 +48,8 @@
\li \l {Editing 3D Assets in Design Mode}
\QDS opens QML files that contain 3D scenes in the Design mode and
the scenes in the 3D editor. You can add imported 3D assets as
resources to projects as 3D components.
the scenes in the 3D editor. You can add imported 3D assets
to projects as 3D components.
\li \l {Working in the 3D Editor}
You can select 3D components in the 3D editor to move, rotate, and

View File

@@ -120,7 +120,7 @@ ItemLibraryWidget::ItemLibraryWidget(QWidget *parent) :
/* other widgets */
auto tabBar = new QTabBar(this);
tabBar->addTab(tr("QML Types", "Title of library QML types view"));
tabBar->addTab(tr("Resources", "Title of library resources view"));
tabBar->addTab(tr("Assets", "Title of library assets view"));
tabBar->addTab(tr("Imports", "Title of library imports view"));
tabBar->setSizePolicy(QSizePolicy::Fixed, QSizePolicy::Fixed);
connect(tabBar, &QTabBar::currentChanged, this, &ItemLibraryWidget::setCurrentIndexOfStackedWidget);
@@ -184,8 +184,8 @@ ItemLibraryWidget::ItemLibraryWidget(QWidget *parent) :
font.setPixelSize(Theme::instance()->smallFontPixelSize());
button->setFont(font);
button->setIcon(Utils::Icons::PLUS.icon());
button->setText(tr("Add New Resources..."));
button->setToolTip(tr("Add new resources to project."));
button->setText(tr("Add New Assets..."));
button->setToolTip(tr("Add new assets to project."));
button->setToolButtonStyle(Qt::ToolButtonTextBesideIcon);
flowLayout->addWidget(button);
connect(button, &QToolButton::clicked, this, &ItemLibraryWidget::addResources);
@@ -511,7 +511,7 @@ void ItemLibraryWidget::addResources()
const QString currentDir = lastDir.isEmpty() ? document->fileName().parentDir().toString() : lastDir;
const auto fileNames = QFileDialog::getOpenFileNames(Core::ICore::mainWindow(),
tr("Add Resources"),
tr("Add Assets"),
currentDir,
filters.join(";;"));