forked from qt-creator/qt-creator
QmlPuppet: Fix warning about extra argument to function call
MouseArea3D::applyFreeRotation only takes four arguments, so remove the unused _targetPosOnScreen property. Change-Id: I10940f6954de89cb7a01bdbea6a0a55e69cb9c65 Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
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@@ -184,7 +184,6 @@ Node {
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property bool dragging: false
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property bool dragging: false
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property vector3d _pointerPosPressed
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property vector3d _pointerPosPressed
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property vector3d _targetPosOnScreen
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property vector3d _startRotation
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property vector3d _startRotation
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function handlePressed(screenPos)
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function handlePressed(screenPos)
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@@ -195,8 +194,6 @@ Node {
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// Need to recreate vector as we need to adjust it and we can't do that on reference of
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// Need to recreate vector as we need to adjust it and we can't do that on reference of
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// scenePosition, which is read-only property
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// scenePosition, which is read-only property
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var scenePos = rotateGizmo.dragHelper.pivotScenePosition(rotateGizmo.targetNode);
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var scenePos = rotateGizmo.dragHelper.pivotScenePosition(rotateGizmo.targetNode);
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_targetPosOnScreen = view3D.mapFrom3DScene(scenePos);
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_targetPosOnScreen.z = 0;
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_pointerPosPressed = Qt.vector3d(screenPos.x, screenPos.y, 0);
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_pointerPosPressed = Qt.vector3d(screenPos.x, screenPos.y, 0);
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// Recreate vector so we don't follow the changes in targetNode.rotation
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// Recreate vector so we don't follow the changes in targetNode.rotation
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@@ -213,7 +210,7 @@ Node {
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mouseAreaFree.applyFreeRotation(
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mouseAreaFree.applyFreeRotation(
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rotateGizmo.targetNode, _startRotation, _pointerPosPressed,
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rotateGizmo.targetNode, _startRotation, _pointerPosPressed,
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Qt.vector3d(screenPos.x, screenPos.y, 0), _targetPosOnScreen);
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Qt.vector3d(screenPos.x, screenPos.y, 0));
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rotateGizmo.rotateChange();
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rotateGizmo.rotateChange();
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}
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}
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@@ -225,7 +222,7 @@ Node {
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mouseAreaFree.applyFreeRotation(
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mouseAreaFree.applyFreeRotation(
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rotateGizmo.targetNode, _startRotation, _pointerPosPressed,
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rotateGizmo.targetNode, _startRotation, _pointerPosPressed,
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Qt.vector3d(screenPos.x, screenPos.y, 0), _targetPosOnScreen);
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Qt.vector3d(screenPos.x, screenPos.y, 0));
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rotateGizmo.rotateCommit();
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rotateGizmo.rotateCommit();
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dragging = false;
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dragging = false;
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