Make attributes shown in SceneGraph tooltip upper case

We use upper case names in the other tooltips, too.

Change-Id: I83190c79dc562f558753e2122cf8855297aec81b
Reviewed-by: Christiaan Janssen <christiaan.janssen@digia.com>
This commit is contained in:
Kai Koehne
2013-06-14 15:50:55 +02:00
parent e5b1576dd9
commit 1b06a7646d

View File

@@ -312,31 +312,31 @@ const QVariantList SceneGraphTimelineModel::getEventDetails(int index) const
result << res;
}
d->addVP(result, tr("duration"), ev->duration );
d->addVP(result, tr("Duration"), ev->duration );
if (ev->sgEventType == SceneGraphRenderThread) {
d->addVP(result, tr("polish"), ev->timing[14]);
d->addVP(result, tr("sync"), ev->timing[0]);
d->addVP(result, tr("preprocess"), ev->timing[1]);
d->addVP(result, tr("upload"), ev->timing[2]);
d->addVP(result, tr("swizzle"), ev->timing[3]);
d->addVP(result, tr("convert"), ev->timing[4]);
d->addVP(result, tr("mipmap"), ev->timing[5]);
d->addVP(result, tr("bind"), ev->timing[6]);
d->addVP(result, tr("material"), ev->timing[7]);
d->addVP(result, tr("glyph render"), ev->timing[8]);
d->addVP(result, tr("glyph store"), ev->timing[9]);
d->addVP(result, tr("update"), ev->timing[10]);
d->addVP(result, tr("binding"), ev->timing[11]);
d->addVP(result, tr("render"), ev->timing[12]);
d->addVP(result, tr("swap"), ev->timing[13]);
d->addVP(result, tr("animations"), ev->timing[15]);
d->addVP(result, tr("Polish"), ev->timing[14]);
d->addVP(result, tr("Sync"), ev->timing[0]);
d->addVP(result, tr("Preprocess"), ev->timing[1]);
d->addVP(result, tr("Upload"), ev->timing[2]);
d->addVP(result, tr("Swizzle"), ev->timing[3]);
d->addVP(result, tr("Convert"), ev->timing[4]);
d->addVP(result, tr("Mipmap"), ev->timing[5]);
d->addVP(result, tr("Bind"), ev->timing[6]);
d->addVP(result, tr("Material"), ev->timing[7]);
d->addVP(result, tr("Glyph Render"), ev->timing[8]);
d->addVP(result, tr("Glyph Store"), ev->timing[9]);
d->addVP(result, tr("Update"), ev->timing[10]);
d->addVP(result, tr("Binding"), ev->timing[11]);
d->addVP(result, tr("Render"), ev->timing[12]);
d->addVP(result, tr("Swap"), ev->timing[13]);
d->addVP(result, tr("Animations"), ev->timing[15]);
}
if (ev->sgEventType == SceneGraphGUIThread) {
d->addVP(result, tr("polish"), ev->timing[0]);
d->addVP(result, tr("wait"), ev->timing[1]);
d->addVP(result, tr("sync"), ev->timing[2]);
d->addVP(result, tr("animations"), ev->timing[3]);
d->addVP(result, tr("Polish"), ev->timing[0]);
d->addVP(result, tr("Wait"), ev->timing[1]);
d->addVP(result, tr("Sync"), ev->timing[2]);
d->addVP(result, tr("Animations"), ev->timing[3]);
}
return result;