forked from qt-creator/qt-creator
Doc: Update Editing 3D Assets in Design Mode
Fixes: QDS-3105 Change-Id: I7ddbe2330c30c2bd8c5630bb499c64b7366e406a Reviewed-by: Leena Miettinen <riitta-leena.miettinen@qt.io>
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scene, specify properties for them, and view them in a tree structure,
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as well as to create connections and browse projects and files.
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\image studio-editing-3d-scenes.png "3D assets in Design mode"
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\image studio-editing-3d-scenes.png "Views for editing 3D assets in Design mode"
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To open the following views, select \uicontrol View > \uicontrol Views:
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\list
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\li \uicontrol {3D Editor} (1) is the working area where you create the
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scene, position the model, light and camera, as well as move and
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scale items. For more information, see \l {Working in 3D Editor}.
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scene, position the model, light and camera, as well as move, rotate
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and scale items. For more information, see
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\l {Working in 3D Editor}.
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\li \uicontrol {Form Editor} (2) is where you see the scene projected by
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the camera.
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\li \uicontrol {Library} (3) displays the building blocks that you
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file as a tree structure. For more information, see
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\l {Managing Item Hierarchy}.
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\li \uicontrol {Properties} (5) organizes the properties of the
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selected item. You can change the properties also in the
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\uicontrol {Text Editor}. For more information, see
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selected item. You can change the properties also in \uicontrol
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{Text Editor}. For more information, see
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\l {Specifying Item Properties}.
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\li \uicontrol Connections (6) enables you to create connections
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between objects, signals, and object properties. For more
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information, see \l{Adding Connections}.
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\li \uicontrol Timeline (7) provides a timeline and keyframe based
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\li \uicontrol States displays the different states of the item. QML
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states typically describe user interface configurations, such as the
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UI controls, their properties and behavior and the available
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actions. For more information, see \l {Adding States}.
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\li \uicontrol Timeline provides a timeline and keyframe based
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editor that enables you to animate the properties of components.
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For more information, see \l {Creating Animations}.
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\endlist
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For more information on other views, see
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