forked from qt-creator/qt-creator
Doc: Remove "the" from beginning of titles
Fixes: QDS-14297 Change-Id: I9c499a35f0b81f4265aaf695fac4875b54a5a8ed Reviewed-by: Johanna Vanhatapio <johanna.vanhatapio@qt.io>
This commit is contained in:
@@ -32,7 +32,7 @@
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To learn the basics of \QDS required to complete this tutorial, see \l{Getting started}.
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To learn the basics of \QDS required to complete this tutorial, see \l{Getting started}.
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\section1 The starting project
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\section1 Starting project
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The starting project consists of an animated 3D model of a ball bearing. Control the animations
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The starting project consists of an animated 3D model of a ball bearing. Control the animations
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with a slider and a switch in the user interface.
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with a slider and a switch in the user interface.
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@@ -26,7 +26,7 @@
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To run the example in \QDS, go to the \uicontrol Welcome screen and select the example
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To run the example in \QDS, go to the \uicontrol Welcome screen and select the example
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from the \uicontrol Examples tab.
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from the \uicontrol Examples tab.
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\section1 The 3D scene
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\section1 3D scene
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The 3D scene of the example project consists of the following models:
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The 3D scene of the example project consists of the following models:
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@@ -62,7 +62,7 @@
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Navigate the scene with your keyboard using the \uicontrol {Camera controls} listed in
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Navigate the scene with your keyboard using the \uicontrol {Camera controls} listed in
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the example.
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the example.
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\section1 The materials
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\section1 Materials
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The following materials are used in this example.
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The following materials are used in this example.
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@@ -89,7 +89,7 @@
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You adjust clearcoat properties independently from the base material.
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You adjust clearcoat properties independently from the base material.
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\section2 The Fresnel properties
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\section2 Fresnel properties
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The following properties affect how Fresnel renders. These properties are
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The following properties affect how Fresnel renders. These properties are
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available both for the base material and the clearcoat layer. Adjusting the settings for the
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available both for the base material and the clearcoat layer. Adjusting the settings for the
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@@ -32,7 +32,7 @@
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To run the example in \QDS, go to the \uicontrol Welcome screen and select the example
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To run the example in \QDS, go to the \uicontrol Welcome screen and select the example
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from the \uicontrol Examples tab.
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from the \uicontrol Examples tab.
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\section1 The effects
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\section1 Effects
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The following table introduces the effects in this example.
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The following table introduces the effects in this example.
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@@ -54,7 +54,7 @@
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\li A weather effect, a combination of a rain effect and a thunder effect.
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\li A weather effect, a combination of a rain effect and a thunder effect.
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\endtable
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\endtable
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\section1 The structure of the example
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\section1 Structure of the example
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In addition to the effects, the example project also includes the following components:
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In addition to the effects, the example project also includes the following components:
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\li Choose between two different environment light options.
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\li Choose between two different environment light options.
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\endlist
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\endlist
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\section1 The Material Bundle
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\section1 Material bundle
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The material bundle is included in \uicontrol {Content Library} which is
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The material bundle is included in \uicontrol {Content Library} which is
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included in the \QDS Enterprise license. It contains a ready-made set of materials that you
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included in the \QDS Enterprise license. It contains a ready-made set of materials that you
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\include run-tutorial-project.qdocinc
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\include run-tutorial-project.qdocinc
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\section1 The JSON translation file
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\section1 JSON translation file
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The JSON translation file you are using in this project has the following
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The JSON translation file you are using in this project has the following
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structure:
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structure:
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@@ -23,7 +23,7 @@
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To complete this tutorial, you need experience in using \QDS and Qt Creator as well as knowledge
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To complete this tutorial, you need experience in using \QDS and Qt Creator as well as knowledge
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in C++ programming.
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in C++ programming.
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\section1 The designer-developer workflow
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\section1 Designer-developer workflow
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This section describes the high-level steps for creating the robot arm example.
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This section describes the high-level steps for creating the robot arm example.
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@@ -42,7 +42,7 @@
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\note When setting up or experimenting with the glow effect, use the \l {Blend Modes}{Replace}
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\note When setting up or experimenting with the glow effect, use the \l {Blend Modes}{Replace}
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blend mode to see the effect more clearly.
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blend mode to see the effect more clearly.
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\section1 The Flashlight Example project
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\section1 Flashlight Example project
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The flashlight example used in this documentation is available from the \uicontrol Examples
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The flashlight example used in this documentation is available from the \uicontrol Examples
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section of the \QDS \uicontrol Welcome page.
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section of the \QDS \uicontrol Welcome page.
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@@ -89,7 +89,7 @@
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\image studio-devicemanager-remove-device.webp Remove a device from Device Manager.
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\image studio-devicemanager-remove-device.webp Remove a device from Device Manager.
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\endlist
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\endlist
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\section1 The scope of \QUV
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\section1 Scope of \QUV
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\QUV is an Android application for viewing \QDS projects on an Android
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\QUV is an Android application for viewing \QDS projects on an Android
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device. However, it doesn't support editing a \QDS project from an
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device. However, it doesn't support editing a \QDS project from an
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@@ -21,7 +21,7 @@
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environment, see the \l {https://se.mathworks.com/help/simulink/}
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environment, see the \l {https://se.mathworks.com/help/simulink/}
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{documentation} provided by MathWorks.
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{documentation} provided by MathWorks.
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\section1 The Qt Blockset for Simulink
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\section1 Qt Blockset for Simulink
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Install the Simulink \l {https://git.qt.io/design-studio/simulink/simulink-plugin-dependencies}
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Install the Simulink \l {https://git.qt.io/design-studio/simulink/simulink-plugin-dependencies}
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{Qt Blockset} to your computer in order to connect a Simulink model to your
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{Qt Blockset} to your computer in order to connect a Simulink model to your
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@@ -16,7 +16,7 @@
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for \l{Optimizing your 3D Scene}{optimizing the graphics performance of your 3D scene}
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for \l{Optimizing your 3D Scene}{optimizing the graphics performance of your 3D scene}
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and \l{Best practices for 3D scenes based on use cases}.
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and \l{Best practices for 3D scenes based on use cases}.
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\section1 The Optimal 3D Scene example
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\section1 Optimal 3D Scene example
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The \l {Optimal 3D Scene}
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The \l {Optimal 3D Scene}
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example features four versions of the same kitchen
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example features four versions of the same kitchen
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@@ -30,7 +30,7 @@
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\image studio-kitchen-navigators.png "Navigators for the four scenes in the Optimal 3D Scene."
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\image studio-kitchen-navigators.png "Navigators for the four scenes in the Optimal 3D Scene."
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\section2 The High Scene
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\section2 High Scene
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\image studio-kitchen-high.png "The High Scene in the Optimal 3D Scene"
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\image studio-kitchen-high.png "The High Scene in the Optimal 3D Scene"
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@@ -38,14 +38,14 @@
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similar to the Low scene, but has more details and animated components, such
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similar to the Low scene, but has more details and animated components, such
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as cabinet doors that can be opened and a latch for the oven.
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as cabinet doors that can be opened and a latch for the oven.
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\section2 The Low Scene
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\section2 Low Scene
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\image studio-kitchen-low.png "The Low Scene in the Optimal 3D Scene"
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\image studio-kitchen-low.png "The Low Scene in the Optimal 3D Scene"
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The Low scene (2) includes a total of 12 objects. Each model, for example
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The Low scene (2) includes a total of 12 objects. Each model, for example
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cabinets, lamps, plates, and the sink, are separate meshes.
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cabinets, lamps, plates, and the sink, are separate meshes.
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\section2 The Combined Scene
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\section2 Combined Scene
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\image studio-kitchen-combined.png "The Combined Scene in the Optimal 3D Scene"
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\image studio-kitchen-combined.png "The Combined Scene in the Optimal 3D Scene"
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