Doc: Remove "the" from beginning of titles

Fixes: QDS-14297
Change-Id: I9c499a35f0b81f4265aaf695fac4875b54a5a8ed
Reviewed-by: Johanna Vanhatapio <johanna.vanhatapio@qt.io>
This commit is contained in:
Mats Honkamaa
2025-05-22 13:03:06 +03:00
parent f3024955a5
commit 3fc4427129
10 changed files with 16 additions and 16 deletions

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@@ -32,7 +32,7 @@
To learn the basics of \QDS required to complete this tutorial, see \l{Getting started}.
\section1 The starting project
\section1 Starting project
The starting project consists of an animated 3D model of a ball bearing. Control the animations
with a slider and a switch in the user interface.

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@@ -26,7 +26,7 @@
To run the example in \QDS, go to the \uicontrol Welcome screen and select the example
from the \uicontrol Examples tab.
\section1 The 3D scene
\section1 3D scene
The 3D scene of the example project consists of the following models:
@@ -62,7 +62,7 @@
Navigate the scene with your keyboard using the \uicontrol {Camera controls} listed in
the example.
\section1 The materials
\section1 Materials
The following materials are used in this example.
@@ -89,7 +89,7 @@
You adjust clearcoat properties independently from the base material.
\section2 The Fresnel properties
\section2 Fresnel properties
The following properties affect how Fresnel renders. These properties are
available both for the base material and the clearcoat layer. Adjusting the settings for the

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@@ -32,7 +32,7 @@
To run the example in \QDS, go to the \uicontrol Welcome screen and select the example
from the \uicontrol Examples tab.
\section1 The effects
\section1 Effects
The following table introduces the effects in this example.
@@ -54,7 +54,7 @@
\li A weather effect, a combination of a rain effect and a thunder effect.
\endtable
\section1 The structure of the example
\section1 Structure of the example
In addition to the effects, the example project also includes the following components:

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@@ -23,7 +23,7 @@
\li Choose between two different environment light options.
\endlist
\section1 The Material Bundle
\section1 Material bundle
The material bundle is included in \uicontrol {Content Library} which is
included in the \QDS Enterprise license. It contains a ready-made set of materials that you

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\include run-tutorial-project.qdocinc
\section1 The JSON translation file
\section1 JSON translation file
The JSON translation file you are using in this project has the following
structure:

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@@ -23,7 +23,7 @@
To complete this tutorial, you need experience in using \QDS and Qt Creator as well as knowledge
in C++ programming.
\section1 The designer-developer workflow
\section1 Designer-developer workflow
This section describes the high-level steps for creating the robot arm example.

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\note When setting up or experimenting with the glow effect, use the \l {Blend Modes}{Replace}
blend mode to see the effect more clearly.
\section1 The Flashlight Example project
\section1 Flashlight Example project
The flashlight example used in this documentation is available from the \uicontrol Examples
section of the \QDS \uicontrol Welcome page.

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@@ -89,7 +89,7 @@
\image studio-devicemanager-remove-device.webp Remove a device from Device Manager.
\endlist
\section1 The scope of \QUV
\section1 Scope of \QUV
\QUV is an Android application for viewing \QDS projects on an Android
device. However, it doesn't support editing a \QDS project from an

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@@ -21,7 +21,7 @@
environment, see the \l {https://se.mathworks.com/help/simulink/}
{documentation} provided by MathWorks.
\section1 The Qt Blockset for Simulink
\section1 Qt Blockset for Simulink
Install the Simulink \l {https://git.qt.io/design-studio/simulink/simulink-plugin-dependencies}
{Qt Blockset} to your computer in order to connect a Simulink model to your

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@@ -16,7 +16,7 @@
for \l{Optimizing your 3D Scene}{optimizing the graphics performance of your 3D scene}
and \l{Best practices for 3D scenes based on use cases}.
\section1 The Optimal 3D Scene example
\section1 Optimal 3D Scene example
The \l {Optimal 3D Scene}
example features four versions of the same kitchen
@@ -30,7 +30,7 @@
\image studio-kitchen-navigators.png "Navigators for the four scenes in the Optimal 3D Scene."
\section2 The High Scene
\section2 High Scene
\image studio-kitchen-high.png "The High Scene in the Optimal 3D Scene"
@@ -38,14 +38,14 @@
similar to the Low scene, but has more details and animated components, such
as cabinet doors that can be opened and a latch for the oven.
\section2 The Low Scene
\section2 Low Scene
\image studio-kitchen-low.png "The Low Scene in the Optimal 3D Scene"
The Low scene (2) includes a total of 12 objects. Each model, for example
cabinets, lamps, plates, and the sink, are separate meshes.
\section2 The Combined Scene
\section2 Combined Scene
\image studio-kitchen-combined.png "The Combined Scene in the Optimal 3D Scene"