forked from qt-creator/qt-creator
Doc: Remove "the" from beginning of titles
Fixes: QDS-14297 Change-Id: I9c499a35f0b81f4265aaf695fac4875b54a5a8ed Reviewed-by: Johanna Vanhatapio <johanna.vanhatapio@qt.io>
This commit is contained in:
@@ -32,7 +32,7 @@
|
||||
|
||||
To learn the basics of \QDS required to complete this tutorial, see \l{Getting started}.
|
||||
|
||||
\section1 The starting project
|
||||
\section1 Starting project
|
||||
|
||||
The starting project consists of an animated 3D model of a ball bearing. Control the animations
|
||||
with a slider and a switch in the user interface.
|
||||
|
@@ -26,7 +26,7 @@
|
||||
To run the example in \QDS, go to the \uicontrol Welcome screen and select the example
|
||||
from the \uicontrol Examples tab.
|
||||
|
||||
\section1 The 3D scene
|
||||
\section1 3D scene
|
||||
|
||||
The 3D scene of the example project consists of the following models:
|
||||
|
||||
@@ -62,7 +62,7 @@
|
||||
Navigate the scene with your keyboard using the \uicontrol {Camera controls} listed in
|
||||
the example.
|
||||
|
||||
\section1 The materials
|
||||
\section1 Materials
|
||||
|
||||
The following materials are used in this example.
|
||||
|
||||
@@ -89,7 +89,7 @@
|
||||
|
||||
You adjust clearcoat properties independently from the base material.
|
||||
|
||||
\section2 The Fresnel properties
|
||||
\section2 Fresnel properties
|
||||
|
||||
The following properties affect how Fresnel renders. These properties are
|
||||
available both for the base material and the clearcoat layer. Adjusting the settings for the
|
||||
|
@@ -32,7 +32,7 @@
|
||||
To run the example in \QDS, go to the \uicontrol Welcome screen and select the example
|
||||
from the \uicontrol Examples tab.
|
||||
|
||||
\section1 The effects
|
||||
\section1 Effects
|
||||
|
||||
The following table introduces the effects in this example.
|
||||
|
||||
@@ -54,7 +54,7 @@
|
||||
\li A weather effect, a combination of a rain effect and a thunder effect.
|
||||
\endtable
|
||||
|
||||
\section1 The structure of the example
|
||||
\section1 Structure of the example
|
||||
|
||||
In addition to the effects, the example project also includes the following components:
|
||||
|
||||
|
@@ -23,7 +23,7 @@
|
||||
\li Choose between two different environment light options.
|
||||
\endlist
|
||||
|
||||
\section1 The Material Bundle
|
||||
\section1 Material bundle
|
||||
|
||||
The material bundle is included in \uicontrol {Content Library} which is
|
||||
included in the \QDS Enterprise license. It contains a ready-made set of materials that you
|
||||
|
@@ -27,7 +27,7 @@
|
||||
|
||||
\include run-tutorial-project.qdocinc
|
||||
|
||||
\section1 The JSON translation file
|
||||
\section1 JSON translation file
|
||||
|
||||
The JSON translation file you are using in this project has the following
|
||||
structure:
|
||||
|
@@ -23,7 +23,7 @@
|
||||
To complete this tutorial, you need experience in using \QDS and Qt Creator as well as knowledge
|
||||
in C++ programming.
|
||||
|
||||
\section1 The designer-developer workflow
|
||||
\section1 Designer-developer workflow
|
||||
|
||||
This section describes the high-level steps for creating the robot arm example.
|
||||
|
||||
|
@@ -42,7 +42,7 @@
|
||||
\note When setting up or experimenting with the glow effect, use the \l {Blend Modes}{Replace}
|
||||
blend mode to see the effect more clearly.
|
||||
|
||||
\section1 The Flashlight Example project
|
||||
\section1 Flashlight Example project
|
||||
|
||||
The flashlight example used in this documentation is available from the \uicontrol Examples
|
||||
section of the \QDS \uicontrol Welcome page.
|
||||
|
@@ -89,7 +89,7 @@
|
||||
\image studio-devicemanager-remove-device.webp Remove a device from Device Manager.
|
||||
\endlist
|
||||
|
||||
\section1 The scope of \QUV
|
||||
\section1 Scope of \QUV
|
||||
|
||||
\QUV is an Android application for viewing \QDS projects on an Android
|
||||
device. However, it doesn't support editing a \QDS project from an
|
||||
|
@@ -21,7 +21,7 @@
|
||||
environment, see the \l {https://se.mathworks.com/help/simulink/}
|
||||
{documentation} provided by MathWorks.
|
||||
|
||||
\section1 The Qt Blockset for Simulink
|
||||
\section1 Qt Blockset for Simulink
|
||||
|
||||
Install the Simulink \l {https://git.qt.io/design-studio/simulink/simulink-plugin-dependencies}
|
||||
{Qt Blockset} to your computer in order to connect a Simulink model to your
|
||||
|
@@ -16,7 +16,7 @@
|
||||
for \l{Optimizing your 3D Scene}{optimizing the graphics performance of your 3D scene}
|
||||
and \l{Best practices for 3D scenes based on use cases}.
|
||||
|
||||
\section1 The Optimal 3D Scene example
|
||||
\section1 Optimal 3D Scene example
|
||||
|
||||
The \l {Optimal 3D Scene}
|
||||
example features four versions of the same kitchen
|
||||
@@ -30,7 +30,7 @@
|
||||
|
||||
\image studio-kitchen-navigators.png "Navigators for the four scenes in the Optimal 3D Scene."
|
||||
|
||||
\section2 The High Scene
|
||||
\section2 High Scene
|
||||
|
||||
\image studio-kitchen-high.png "The High Scene in the Optimal 3D Scene"
|
||||
|
||||
@@ -38,14 +38,14 @@
|
||||
similar to the Low scene, but has more details and animated components, such
|
||||
as cabinet doors that can be opened and a latch for the oven.
|
||||
|
||||
\section2 The Low Scene
|
||||
\section2 Low Scene
|
||||
|
||||
\image studio-kitchen-low.png "The Low Scene in the Optimal 3D Scene"
|
||||
|
||||
The Low scene (2) includes a total of 12 objects. Each model, for example
|
||||
cabinets, lamps, plates, and the sink, are separate meshes.
|
||||
|
||||
\section2 The Combined Scene
|
||||
\section2 Combined Scene
|
||||
|
||||
\image studio-kitchen-combined.png "The Combined Scene in the Optimal 3D Scene"
|
||||
|
||||
|
Reference in New Issue
Block a user