QmlDesigner: Support "shaders" folder as a top level asset folder

Fixes: QDS-4431
Change-Id: I223a2bbb5fb9bea445793ead536482c700bd153d
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
This commit is contained in:
Mahmoud Badri
2021-06-04 11:55:25 +03:00
parent c47f173ba9
commit 406533fdba

View File

@@ -150,7 +150,7 @@ void ItemLibraryAssetsModel::refresh()
void ItemLibraryAssetsModel::setRootPath(const QString &path) void ItemLibraryAssetsModel::setRootPath(const QString &path)
{ {
static const QStringList supportedTopLevelDirs {"images", "sounds", "fonts", "assets"}; static const QStringList supportedTopLevelDirs {"images", "sounds", "fonts", "assets", "shaders"};
m_fileSystemWatcher->removeDirectories(m_fileSystemWatcher->directories()); m_fileSystemWatcher->removeDirectories(m_fileSystemWatcher->directories());
m_fileSystemWatcher->removeFiles(m_fileSystemWatcher->files()); m_fileSystemWatcher->removeFiles(m_fileSystemWatcher->files());