forked from qt-creator/qt-creator
Doc: Describe Viewport Shading
Fixes: QDS-11110 Change-Id: I098745446f421a37a8f263577aa4c098a5d13cea Reviewed-by: Mats Honkamaa <mats.honkamaa@qt.io>
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@@ -368,6 +368,54 @@
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\inlineimage icons/particles-seek.png
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to manually seek forward or backward in the particle animation.
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\section1 Using Viewport Shading
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Use \uicontrol {Viewport Shading} to change the rendering of the materials to only
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reflect a particular aspect of the overall rendering process. Use shading also as a
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debugging tool to understand why a material looks the way it does. In split view,
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view the scene using different shading properties in each split.
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To use the \uicontrol {Viewport Shading}, right-click the \uicontrol 3D view to open the
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context menu, select \uicontrol {Viewport Shading} and then select \uicontrol Wireframe,
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one of the material properties, or \uicontrol{Reset All Viewports}.
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Select \uicontrol Wireframe to only show the edges of the objects in the scene.
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Select one of the material properties available for shading:
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\table
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\header
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\li Property
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\li Description
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\row
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\li Base Color
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\li Shows only the base color of a material passed through without any lighting.
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\row
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\li Roughness
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\li Shows only the roughness of a material passed through as an unlit greyscale
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value.
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\row
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\li Metalness
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\li Shows only the metalness of a material passed through as an unlit greyscale
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value.
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\row
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\li Normals
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\li Shows only the interpolated world space normal value of the material mapped
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to an RGB color.
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\row
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\li Ambient Occlusion
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\li Shows only the ambient occlusion of the material.
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\row
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\li Diffuse
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\li Shows only the diffuse contribution of the material after all lighting.
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\row
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\li Specular
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\li Shows only the specular contribution of the material after all
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lighting.
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\endtable
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Select \uicontrol{Reset All Viewports} to reset the shading of the scene in all of the
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splits.
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\section1 Summary of the 3D View Toolbar Buttons
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The \uicontrol{3D} view toolbar contains the following buttons:
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