debugger: fix start up of scriptengine when discovering a script

This commit is contained in:
hjk
2009-09-02 10:44:20 +02:00
parent 147131f777
commit 5a4a376949

View File

@@ -729,9 +729,6 @@ static IDebuggerEngine *determineDebuggerEngine(const QString &executable,
QString *errorMessage, QString *errorMessage,
QString *settingsIdHint) QString *settingsIdHint)
{ {
if (IDebuggerEngine *tce = debuggerEngineForToolChain(static_cast<ProjectExplorer::ToolChain::ToolChainType>(toolChainType)))
return tce;
if (executable.endsWith(_(".js"))) { if (executable.endsWith(_(".js"))) {
if (!scriptEngine) { if (!scriptEngine) {
*errorMessage = msgEngineNotAvailable("Script Engine"); *errorMessage = msgEngineNotAvailable("Script Engine");
@@ -740,6 +737,9 @@ static IDebuggerEngine *determineDebuggerEngine(const QString &executable,
return scriptEngine; return scriptEngine;
} }
if (IDebuggerEngine *tce = debuggerEngineForToolChain(static_cast<ProjectExplorer::ToolChain::ToolChainType>(toolChainType)))
return tce;
#ifndef Q_OS_WIN #ifndef Q_OS_WIN
Q_UNUSED(settingsIdHint) Q_UNUSED(settingsIdHint)
if (!gdbEngine) { if (!gdbEngine) {