Doc: Add information about how pivot offset is visualized

Fixes: QDS-1543
Change-Id: I79b00c3e5b3c23f91bf6c6b8b670d53f7870e3a0
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
This commit is contained in:
Leena Miettinen
2020-01-27 16:50:09 +01:00
parent 218b6ac491
commit 5c13c7ae7b
2 changed files with 12 additions and 2 deletions

View File

@@ -1,6 +1,6 @@
/****************************************************************************
**
** Copyright (C) 2019 The Qt Company Ltd.
** Copyright (C) 2020 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt Design Studio documentation.
@@ -64,6 +64,13 @@
unrotated camera). Dragging on the red arrow may affect two or three of the
position values for the selected item in order to move it in global space.
The \e pivot of the component is used as the origin for position, scale,
and rotation operations. You can set a \l{Setting Transform Properties}
{local pivot offset} for an item in the \uicontrol Properties view to
manipulate the component around a point other than its local origin. A
line is drawn in the 3D editor from the pivot point to the center of the
component to provide a visual connection between them.
\section1 Controlling the Edit View Camera
You can add 3D camera types to the scene to project the view you see in

View File

@@ -1,6 +1,6 @@
/****************************************************************************
**
** Copyright (C) 2019 The Qt Company Ltd.
** Copyright (C) 2020 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt Design Studio documentation.
@@ -79,4 +79,7 @@
component away from the origin, allowing a component to rotate and scale
around a point other than its local origin. Pivot values are applied before
scaling and rotation values.
A line is drawn in the 3D editor from the pivot point to the center of the
component to provide a visual connection between them.
*/