forked from qt-creator/qt-creator
QmlDesigner: Remove misplaced EffectMaker
I could not find any qml module for effect maker. So it will break the meta info system. Change-Id: I7a9593a3033e51cb3a0cc922a6f913dfee63338d Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
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@@ -100,9 +100,6 @@ ChooseFromPropertyListFilter::ChooseFromPropertyListFilter(const NodeMetaInfo &i
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} else if (insertInfo.typeName().startsWith("ComponentBundles.MaterialBundle")) {
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if (parentInfo.isQtQuick3DModel())
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propertyList.append("materials");
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} else if (insertInfo.isEffectMaker()) {
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if (parentInfo.isQtQuickItem())
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propertyList.append("effect");
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} else if (insertInfo.isQtQuick3DBakedLightmap()) {
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if (parentInfo.isQtQuick3DModel())
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propertyList.append("bakedLightmap");
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@@ -287,7 +287,6 @@ void NavigatorView::dragStarted(QMimeData *mimeData)
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if (assetType == Constants::MIME_TYPE_ASSET_EFFECT) {
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// We use arbitrary type name because at this time we don't have effect maker
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// specific type
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m_widget->setDragType(Storage::Info::EffectMaker);
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m_widget->update();
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} else if (assetType == Constants::MIME_TYPE_ASSET_TEXTURE3D) {
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m_widget->setDragType(Constants::MIME_TYPE_ASSET_TEXTURE3D);
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@@ -113,7 +113,6 @@ public:
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bool isAlias() const;
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bool isBool() const;
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bool isColor() const;
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bool isEffectMaker() const;
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bool isFloat() const;
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bool isFlowViewFlowActionArea() const;
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bool isFlowViewFlowDecision() const;
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@@ -2691,17 +2691,6 @@ bool NodeMetaInfo::isColor() const
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}
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}
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bool NodeMetaInfo::isEffectMaker() const
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{
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// We use arbitrary type name because at this time we don't have effect maker
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// specific type
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if constexpr (useProjectStorage()) {
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return false;
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} else {
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return typeName() == QString::fromUtf8(Storage::Info::EffectMaker);
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}
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}
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bool NodeMetaInfo::isBool() const
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{
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if constexpr (useProjectStorage()) {
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@@ -37,7 +37,6 @@ inline constexpr char DefaultMaterial[] = "DefaultMaterial";
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inline constexpr char Dialog[] = "Dialog";
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inline constexpr char DoubleType[] = "double";
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inline constexpr char Effect[] = "Effect";
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inline constexpr char EffectMaker[] = "EffectMaker";
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inline constexpr char FloatType[] = "float";
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inline constexpr char FlowActionArea[] = "FlowActionArea";
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inline constexpr char FlowDecision[] = "FlowDecision";
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