forked from qt-creator/qt-creator
Merge remote-tracking branch 'origin/2.8'
Conflicts: src/libs/extensionsystem/pluginmanager.cpp src/libs/extensionsystem/pluginspec.cpp src/plugins/coreplugin/basefilewizard.cpp src/plugins/coreplugin/coreplugin.pro src/plugins/coreplugin/coreplugin.qbs src/plugins/coreplugin/editormanager/ieditor.cpp src/plugins/coreplugin/externaltool.cpp src/plugins/coreplugin/icore.cpp src/plugins/cpptools/cppmodelmanager.cpp src/plugins/fakevim/fakevimhandler.cpp src/plugins/find/ifindfilter.cpp src/plugins/projectexplorer/buildstep.cpp src/plugins/projectexplorer/devicesupport/idevice.cpp src/plugins/projectexplorer/runconfiguration.cpp src/plugins/vcsbase/vcsbaseeditor.cpp tests/system/suite_debugger/tst_simple_analyze/test.py Change-Id: I11dc9e60bfc14bad4f8af747d041fc7678a07c17
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@@ -44,13 +44,13 @@
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\class Core::Command
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\mainclass
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\brief The class Command represents an action like a menu item, tool button, or shortcut.
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You don't create Command objects directly, instead use \l{ActionManager::registerAction()}
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\brief The Command class represents an action, such as a menu item, tool button, or shortcut.
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You do not create Command objects directly, but use \l{ActionManager::registerAction()}
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to register an action and retrieve a Command. The Command object represents the user visible
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action and its properties. If multiple actions are registered with the same ID (but
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different contexts) the returned Command is the shared one between these actions.
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A Command has two basic properties: A default shortcut and a default text. The default
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A Command has two basic properties: a default shortcut and a default text. The default
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shortcut is a key sequence that the user can use to trigger the active action that
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the Command represents. The default text is e.g. used for representing the Command
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in the keyboard shortcut preference pane. If the default text is empty, the text
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@@ -68,7 +68,7 @@
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/*!
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\enum Command::CommandAttribute
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Defines how the user visible action is updated when the active action changes.
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This enum defines how the user visible action is updated when the active action changes.
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The default is to update the enabled and visible state, and to disable the
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user visible action when there is no active action.
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\omitvalue CA_Mask
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@@ -86,7 +86,7 @@
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/*!
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\fn void Command::setDefaultKeySequence(const QKeySequence &key)
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Set the default keyboard shortcut that can be used to activate this command to \a key.
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Sets the default keyboard shortcut that can be used to activate this command to \a key.
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This is used if the user didn't customize the shortcut, or resets the shortcut
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to the default one.
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*/
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@@ -116,10 +116,10 @@
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/*!
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\fn void Command::setDescription(const QString &text)
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Set the \a text that is used to represent the Command in the
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keyboard shortcut settings dialog. If you don't set this,
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Sets the \a text that is used to represent the Command in the
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keyboard shortcut settings dialog. If you do not set this,
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the current text from the user visible action is taken (which
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is ok in many cases).
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is fine in many cases).
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*/
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/*!
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@@ -160,7 +160,7 @@
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/*!
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\fn void Command::setAttribute(CommandAttribute attribute)
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Add the \a attribute to the attributes of this Command.
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Adds \a attribute to the attributes of this Command.
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\sa CommandAttribute
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\sa removeAttribute()
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\sa hasAttribute()
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@@ -168,14 +168,14 @@
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/*!
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\fn void Command::removeAttribute(CommandAttribute attribute)
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Remove the \a attribute from the attributes of this Command.
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Removes \a attribute from the attributes of this Command.
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\sa CommandAttribute
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\sa setAttribute()
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*/
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/*!
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\fn bool Command::hasAttribute(CommandAttribute attribute) const
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Returns if the Command has the \a attribute set.
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Returns whether the Command has the \a attribute set.
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\sa CommandAttribute
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\sa removeAttribute()
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\sa setAttribute()
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@@ -183,19 +183,19 @@
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/*!
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\fn bool Command::isActive() const
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Returns if the Command has an active action/shortcut for the current
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Returns whether the Command has an active action or shortcut for the current
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context.
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*/
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/*!
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\fn bool Command::isScriptable() const
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Returns if the Command is scriptable. A scriptable command can be called
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Returns whether the Command is scriptable. A scriptable command can be called
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from a script without the need for the user to interact with it.
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*/
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/*!
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\fn bool Command::isScriptable(const Context &) const
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Returns if the Command is scriptable for the given context.
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Returns whether the Command is scriptable for the given context.
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A scriptable command can be called from a script without the need for the user to
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interact with it.
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*/
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