forked from qt-creator/qt-creator
QmlDesigner: Add some basic on-drag property bindings for particles
Dragging Particle3D based items from component library will highlight particle emitters for automatic property binding. Similarly, dragging particle shapes will highlight emitters and attractors for automatic binding. Change-Id: I0e5a8d066beaa6d84e8665e7ae985287de32ceea Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
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@@ -51,6 +51,11 @@ ChooseFromPropertyListFilter::ChooseFromPropertyListFilter(const NodeMetaInfo &i
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// -> InstanceList
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// Pass
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// -> Effect
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// Particle3D
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// -> ParticleEmitter3D
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// ParticleAbstractShape3D
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// -> ParticleEmitter3D
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// -> Attractor3D
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const TypeName textureType = "QtQuick3D.Texture";
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if (insertInfo.isSubclassOf(textureType)) {
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@@ -92,6 +97,13 @@ ChooseFromPropertyListFilter::ChooseFromPropertyListFilter(const NodeMetaInfo &i
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} else if (insertInfo.isSubclassOf("QtQuick3D.Pass")) {
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if (parentInfo.isSubclassOf("QtQuick3D.Effect"))
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propertyList.append("passes");
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} else if (insertInfo.isSubclassOf("QtQuick3D.Particles3D.Particle3D")) {
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if (parentInfo.isSubclassOf("QtQuick3D.Particles3D.ParticleEmitter3D"))
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propertyList.append("particle");
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} else if (insertInfo.isSubclassOf("QQuick3DParticleAbstractShape")) {
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if (parentInfo.isSubclassOf("QtQuick3D.Particles3D.ParticleEmitter3D")
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|| parentInfo.isSubclassOf("QtQuick3D.Particles3D.Attractor3D"))
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propertyList.append("shape");
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}
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}
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