Doc: Update info about positioning components

- Use "component" instead of "item" or "QML type"
- Add links to the new topics for Design views

Task-number: QDS-3778
Change-Id: I6ed1720ad587d014e8fe52792d4d3c4b9bf0b113
Reviewed-by: Brook Cronin <brook.cronin@qt.io>
Reviewed-by: Johanna Vanhatapio <johanna.vanhatapio@qt.io>
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
This commit is contained in:
Leena Miettinen
2021-03-16 14:54:45 +01:00
parent 30ec121654
commit 6c6aff772f
10 changed files with 190 additions and 195 deletions

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@@ -117,7 +117,7 @@
\li \l{Creating Scalable Buttons and Borders}
\endlist
\li \l{Specifying Component Properties}
\li \l{Positioning Items}
\li \l{Positioning Components}
\li \l{Using Custom Fonts}
\li \l{Annotating Designs}
\li \l{Loading Placeholder Data}

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@@ -273,7 +273,7 @@
and set the button text for each button instance, for example.
For more information about positioning buttons on screens, see
\l{Positioning Items}.
\l{Positioning Components}.
\image qmldesigner-borderimage.png "Button preview as part of a screen"
*/

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@@ -119,7 +119,7 @@
\image qmldesigner-form-editor-move-cursor.png "Move cursor in Form Editor view"
For more information about alternative ways of positioning components in
UIs, see \l{Positioning Items}.
UIs, see \l{Positioning Components}.
\section1 Resizing 2D Components
@@ -193,7 +193,7 @@
\image qmldesigner-snap-margins.png "Snapping lines on canvas"
For alternative ways of aligning and distributing components by using the
\l Properties view, see \l{Aligning and Distributing Items}.
\l Properties view, see \l{Aligning and Distributing Components}.
\section1 Hiding Component Boundaries

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@@ -1,6 +1,6 @@
/****************************************************************************
**
** Copyright (C) 2020 The Qt Company Ltd.
** Copyright (C) 2021 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt Creator documentation.
@@ -28,49 +28,48 @@
\previouspage qtquick-properties.html
\nextpage qtquick-fonts.html
\title Positioning Items
\title Positioning Components
The position of an item in a UI can be either absolute or relative to
other items. The visual types exist at a particular location in the screen
coordinate system at any instant in time. The x and y coordinates of a
visual item are relative to those of its visual parent, with the top-left
corner having the coordinate (0, 0).
The position of a \l{glossary-component}{component} in a UI can be either
absolute or relative to other components. The visual components exist at a
particular location in the screen coordinate system at any instant in time.
The x and y coordinates of a visual component are relative to those of its
visual parent, with the top-left corner having the coordinate (0, 0).
If you are designing a static UI,
\l{Important Concepts In Qt Quick - Positioning#manual-positioning}
{manual positioning} provides the most efficient form of positioning
items. For a dynamic UI, you can employ the following positioning
components. For a dynamic UI, you can employ the following positioning
methods:
\list
\li \l{Setting Bindings}
\li \l{Setting Anchors and Margins}
\li \l{Aligning and Distributing Items}
\li \l{Aligning and Distributing Components}
\li \l{Using Positioners}
\li \l{Using Layouts}
\li \l{Organizing Items}
\li \l{Organizing Components}
\endlist
\section2 Setting Bindings
\l{Positioning with Bindings} {Property binding} is a declarative way of
\l{Positioning with Bindings}{Property binding} is a declarative way of
specifying the value of a property. Binding allows a property value to be
expressed as a JavaScript expression that defines the value relative to
other property values or data accessible in the application. The property
value is automatically kept up to date if the other properties or data
values change.
Property bindings are created implicitly in QML whenever a property is
assigned a JavaScript expression. To set JavaScript expressions as values
of properties in the \uicontrol Properties view, select the
\inlineimage icons/action-icon.png
Property bindings are created implicitly whenever a property is assigned a
JavaScript expression. To set JavaScript expressions as values of properties
in the \l Properties view, select the \inlineimage icons/action-icon.png
(\uicontrol Actions) menu next to a property, and then select
\uicontrol {Set Binding}.
\image qmldesigner-set-expression.png "Type properties context menu"
\image qmldesigner-set-expression.png "Actions menu"
In \uicontrol {Binding Editor}, select an item and a property from
lists of available items and their properties.
In \uicontrol {Binding Editor}, select a component and a property from
lists of available components and their properties.
\image qmldesigner-binding-editor.png "Binding Editor"
@@ -84,58 +83,58 @@
\inlineimage icons/action-icon-binding
. To remove bindings, select \uicontrol Actions > \uicontrol Reset.
You can set bindings also in the \uicontrol Connections view. For more
You can set bindings also in the \l Connections view. For more
information, see \l {Adding Bindings Between Properties}.
For more information on the JavaScript environment provided by QML, see
For more information on the JavaScript environment provided, see
\l{Integrating QML and JavaScript}.
Bindings are a black box for \QC and using them might have a
negative impact on performance, so consider setting anchors and margins for
items, instead. For example, instead of setting \c {parent.width} for an
item, you could anchor the item to its sibling items on the left and the
right.
components, instead. For example, instead of setting \c {parent.width} for a
component, you could anchor the component to its sibling components on the
left and the right.
\section2 Setting Anchors and Margins
In an \l{Important Concepts In Qt Quick - Positioning#anchors}
{anchor-based} layout, each QML type can be thought of as having a set of
{anchor-based} layout, each component can be thought of as having a set of
invisible \e anchor lines: top, bottom, left, right, fill, horizontal
center, vertical center, and baseline.
In the \uicontrol Layout tab you can set anchors and margins for items. To
set the anchors of an item, click the anchor buttons. You can combine the
top/bottom, left/right, and horizontal/vertical anchors to anchor items in
the corners of the parent item or center them horizontally or vertically
within the parent item.
In \l Properties > \uicontrol Layout, you can set anchors and margins for
components. To set the anchors of a component, click the anchor buttons.
You can combine the top/bottom, left/right, and horizontal/vertical anchors
to anchor components in the corners of the parent component or center them
horizontally or vertically within the parent component.
\image qmldesigner-anchor-buttons.png "Anchor buttons"
For convenience, you can click the \inlineimage icons/anchor-fill.png
(\uicontrol {Fill to Parent}) toolbar button to apply fill anchors to an
item and the \inlineimage qtcreator-anchors-reset-icon.png
(\uicontrol {Fill to Parent}) toolbar button to apply fill anchors to a
component and the \inlineimage qtcreator-anchors-reset-icon.png
(\uicontrol {Reset Anchors}) button to reset the anchors to their saved
state.
You can specify the baseline anchor in \uicontrol {Text Editor}.
For performance reasons, you can only anchor an item to its siblings
and direct parent. By default, an item is anchored to its parent when
you use the anchor buttons. Select a sibling of the item in the
\uicontrol Target field to anchor to it, instead.
For performance reasons, you can only anchor a component to its siblings
and direct parent. By default, a component is anchored to its parent when
you use the anchor buttons. Select a sibling of the component in the
\uicontrol Target field to anchor to it instead.
Arbitrary anchoring is not supported. For example, you cannot specify:
\c {anchor.left: parent.right}. You have to specify:
\c {anchor.left: parent.left}. When you use the anchor buttons, anchors to
the parent item are always specified to the same side. However, anchors to
sibling items are specified to the opposite side:
\c {anchor.left: sibling.right}. This allows you to keep sibling items
the parent component are always specified to the same side. However, anchors
to sibling components are specified to the opposite side:
\c {anchor.left: sibling.right}. This allows you to keep sibling components
together.
In the following image, \uicontrol{Rectangle 2} is anchored to
\uicontrol {Rectangle 1} on its left and to the bottom of its parent.
\image qmldesigner-anchors.png "Anchoring sibling items"
\image qmldesigner-anchors.png "Anchoring sibling components"
The anchors for \uicontrol{Rectangle 2} are specified as follows in code:
@@ -150,109 +149,110 @@
}
\endqml
Margins specify the amount of empty space to leave to the outside of an
item. Margins only have meaning for anchors. They do not take any effect
when using layouts or absolute positioning.
Margins specify the amount of empty space to leave to the outside of a
component. Margins only have meaning for anchors. They do not take any
effect when using layouts or absolute positioning.
\section2 Aligning and Distributing Items
\section2 Aligning and Distributing Components
When you're working with a group of items, you can select them to align
and distribute them evenly. As the positions of the items are fixed, you
cannot apply these functions to anchored items. For scalability, you can
anchor the aligned and distributed items when your design is ready.
When you're working with a group of components, you can select them to align
and distribute them evenly. As the positions of the components are fixed,
you cannot apply these functions to anchored components. For scalability,
you can anchor the aligned and distributed components when your design is
ready.
\image qmldesigner-alignment.png "Aligning sibling items"
\image qmldesigner-alignment.png "Aligning sibling components"
Select the buttons in the \uicontrol Align group to align the top/bottom
or left/right edges of the items in the group to the one farthest away from
the center of the group. For example, when left-aligning, the items are
aligned to the leftmost item. You can also align the horizontal/vertical
centers of items, or both, as in the image above.
or left/right edges of the components in the group to the one farthest away
from the center of the group. For example, when left-aligning, the
components are aligned to the leftmost component. You can also align the
horizontal/vertical centers of components, or both, as in the image above.
In the \uicontrol {Align to} field, select whether to align the items in
respect to the selection, the root item, or a \e {key object} that you
select in the \uicontrol {Key object} field. The key object must be a part
of the selection.
In the \uicontrol {Align to} field, select whether to align the components
in respect to the selection, the root component, or a \e {key component}
that you select in the \uicontrol {Key object} field. The key component must
be a part of the selection.
You can distribute either \e objects or the \e spacing between them. If the
objects or spacing cannot be distributed to equal pixel values without
ending up with half pixels, you receive a notification. You can either allow
\QDS to distribute objects or spacing using the closest values possible or
tweak your design so that the objects and spacing can be distributed
perfectly.
You can distribute either \e components or the \e spacing between them.
If the components or spacing cannot be distributed to equal pixel values
without ending up with half pixels, you receive a notification. You can
either allow \QDS to distribute components or spacing using the closest
values possible or tweak your design so that the components and spacing
can be distributed perfectly.
When distributing objects, you can select whether the distance between
When distributing components, you can select whether the distance between
them is calculated from their top/bottom or left/right edges or their
horizontal/vertical center.
\image qmldesigner-distribute-objects.png "Distribute objects buttons"
\image qmldesigner-distribute-objects.png "Distribute components buttons"
You can distribute spacing either evenly within a target area or at
specified distances, calculated from a starting point.
You can select the orientation in which the objects are distributed evenly
within the target area: horizontally along the x axis or vertically along
the y axis.
You can select the orientation in which the components are distributed
evenly within the target area: horizontally along the x axis or vertically
along the y axis.
\image qmldesigner-distribute-spacing-evenly.png "Distribute spacing evenly"
Alternatively, you can distribute spacing in pixels by selecting one of the
starting point buttons: left/right or top/bottom edge of the target area,
or its horizontal/vertical center. Note that some items might end up outside
the target area.
or its horizontal/vertical center. Note that some components might end up
outside the target area.
\image qmldesigner-distribute-spacing-pixels.png "Distribute spacing in pixels"
You can set the space between objects in pixels. You can
You can set the space between components in pixels. You can
disable the distribution of spacing in pixels by clicking
the \inlineimage icons/distribute-origin-none.png
button.
\section2 Using Positioners
Positioner items are container items that manage the positions of
items. For many use cases, the best positioner to use is a simple
column, row, flow, or grid. You can use the QML types available in
the \uicontrol {Qt Quick - Positioner} section of \uicontrol Library
to position the children of an item in these formations in the most
efficient manner possible.
Positioner components are containers that manage the positions of their
child components. For many use cases, the best positioner to use is a simple
column, row, flow, or grid. You can use the components available in
\l Library > \uicontrol Components > \uicontrol {Default Components} >
\uicontrol Positioner to position the children of a component in these
formations in the most efficient manner possible.
To position several items in a \uicontrol Column, \uicontrol Row,
\uicontrol Flow, or \uicontrol Grid, select the items in
\uicontrol {Form Editor}, and then select \uicontrol Position in
To position several components in a \uicontrol Column, \uicontrol Row,
\uicontrol Flow, or \uicontrol Grid, select the components in
\l {Form Editor}, and then select \uicontrol Position in
the context menu.
\section3 Column Positioner
A \uicontrol Column positions its child items along a single column.
A \uicontrol Column positions its child components along a single column.
It can be used as a convenient way to vertically position a series of
items without using anchors.
components without using anchors.
\image qtquick-positioner-column-properties.png "Column properties"
For all positioners, you can specify the spacing between the child
items that they contain in the \uicontrol Spacing field.
components that they contain in the \uicontrol Spacing field.
In addition, you can specify the vertical and horizontal padding between
content and the left, right, top, and bottom edges of items as values of
the fields in the \uicontrol Padding group.
content and the left, right, top, and bottom edges of components as values
of the fields in the \uicontrol Padding group.
\section3 Row and Flow Positioners
A \uicontrol Row positions its child items along a single row. It can be
used as a convenient way to horizontally position a series of items without
using anchors.
A \uicontrol Row positions its child components along a single row. It can
be used as a convenient way to horizontally position a series of components
without using anchors.
The \uicontrol Flow type positions its child items like words on a page,
wrapping them to create rows or columns of items.
The \uicontrol Flow component positions its child components like words on a
page, wrapping them to create rows or columns of components.
\image qtquick-positioner-flow-properties.png "Flow properties"
For flow and row positioners, you can also set the direction of a flow to
either left-to-right or top-to-bottom in the \uicontrol Flow field.
Items are positioned next to to each other according to the value you set
in the \uicontrol {Layout direction} field until the width or height of the
Flow item is exceeded, then wrapped to the next row or column.
Components are positioned next to to each other according to the value you
set in the \uicontrol {Layout direction} field until the width or height of
the Flow component is exceeded, then wrapped to the next row or column.
You can set the layout direction to either \uicontrol LeftToRight or
\uicontrol RightToLeft in the \uicontrol {Layout direction} field. If
@@ -262,31 +262,31 @@
\section3 Grid Positioner
A \uicontrol Grid creates a grid of cells that is large enough to hold all
of its child items, and places these items in the cells from left to right
and top to bottom. Each item is positioned at the top-left corner of its
cell with position (0, 0).
of its child components, and places these components in the cells from left
to right and top to bottom. Each component is positioned at the top-left
corner of its cell with position (0, 0).
\QC generates the grid based on the positions of the child items in
\uicontrol {Form Editor}. You can modify the number of rows and columns
in the \uicontrol Rows and \uicontrol Columns fields.
\QC generates the grid based on the positions of the child components in
\l {Form Editor}. You can modify the number of rows and columns in the
\uicontrol Rows and \uicontrol Columns fields.
\image qtquick-positioner-grid-properties.png "Grid properties"
In addition to the flow and layout direction, you can set the horizontal
and vertical alignment of grid items. By default, grid items are vertically
aligned to the top. Horizontal alignment follows the value of the
and vertical alignment of grid components. By default, grid components are
vertically aligned to the top. Horizontal alignment follows the value of the
\uicontrol {Layout direction} field. For example, when layout direction is
set to \uicontrol LeftToRight, the items are aligned on the left.
set to \uicontrol LeftToRight, the components are aligned on the left.
To mirror the layout, set the layout direction to \uicontrol RightToLeft.
To also mirror the horizontal alignment of items, select
To also mirror the horizontal alignment of components, select
\uicontrol AlignRight in the \uicontrol {Horizontal item alignment} field.
\section3 Summary of Positioners
The following table lists the positioners that you can use to arrange items
in UIs. They are available in the \uicontrol {Qt Quick - Positioner} section
of \uicontrol Library.
The following table lists the positioners that you can use to arrange
components in UIs. They are available in \l Library > \uicontrol Components
> \uicontrol {Default Components} > \uicontrol Positioner.
\table
\header
@@ -296,84 +296,85 @@
\row
\li \inlineimage column-positioner-icon-16px.png
\li \l[QtQuick] {Column}
\li Arranges its child items vertically.
\li Arranges its child components vertically.
\row
\li \inlineimage row-positioner-icon-16px.png
\li \l[QtQuick] {Row}
\li Arranges its child items horizontally.
\li Arranges its child components horizontally.
\row
\li \inlineimage grid-positioner-icon-16px.png
\li \l[QtQuick] {Grid}
\li Arranges its child items so that they are aligned in a grid and
\li Arranges its child components so that they are aligned in a grid and
are not overlapping.
\row
\li \inlineimage flow-positioner-icon-16px.png
\li \l[QtQuick] {Flow}
\li Arranges its child items side by side, wrapping as necessary.
\li Arranges its child components side by side, wrapping as necessary.
\endtable
\section2 Using Layouts
\if defined(qtcreator)
Since Qt 5.1, you can use QML types in the \l{qtquicklayouts-index.html}
{Qt Quick Layouts} module to arrange items in UIs.
{Qt Quick Layouts} module to arrange components in UIs.
\else
You can use the QML types available in the \uicontrol {Qt Quick - Layouts}
section of \uicontrol Library to arrange items in UIs.
You can use the components available in \l Library > \uicontrol Components
> \uicontrol {Qt Quick Layouts} to arrange components in UIs.
\endif
Unlike positioners, layouts manage both the positions and sizes of their
child items, and are therefore well suited for dynamic and resizable UIs.
However, this means that you should not specify fixed positions and sizes
for the child items in the \uicontrol Geometry group in their properties,
unless their implicit sizes are not satisfactory.
child components, and are therefore well suited for dynamic and resizable
UIs. However, this means that you should not specify fixed positions and
sizes for the child components in the \l{2D Geometry}{Geometry} group in
\l Properties, unless their implicit sizes are not satisfactory.
You can use anchors or the width and height properties of the layout itself
to specify its size in respect to its non-layout parent item. However, do
not anchor the child items within layouts.
to specify its size in respect to its non-layout parent component. However,
do not anchor the child components within layouts.
To arrange several items in a column, row, grid, or
\uicontrol {Stack Layout}, select the items in \uicontrol {Form Editor},
To arrange several components in a column, row, grid, or
\uicontrol {Stack Layout}, select the components in \l {Form Editor},
and then select \uicontrol Layout in the context menu.
You can also click the \inlineimage column.png
(\uicontrol {Column Layout}), \inlineimage row.png
(\uicontrol {Row Layout}), and \inlineimage grid.png
(\uicontrol {Grid Layout}) toolbar buttons to apply
layouts to the selected items.
layouts to the selected components.
To make an item within a layout as wide as possible while respecting the
given constraints, select the item in \uicontrol {Form Editor}, and then
select \uicontrol Layout > \uicontrol {Fill Width} in the context menu. To
make the item as high as possible, select \uicontrol {Fill Height}.
To make a component within a layout as wide as possible while respecting the
given constraints, select the component in \uicontrol {Form Editor}, and
then select \uicontrol Layout > \uicontrol {Fill Width} in the context menu.
To make the component as high as possible, select \uicontrol {Fill Height}.
\section3 Layout Properties
A \uicontrol {Grid Layout} type provides a way of dynamically arranging
items in a grid. If the grid layout is resized, all its child items are
rearranged. If you want a layout with just one row or one column, use the
\uicontrol {Row Layout} or \uicontrol {Column Layout} type.
A \uicontrol {Grid Layout} component provides a way of dynamically
arranging components in a grid. If the grid layout is resized, all
its child components are rearranged. If you want a layout with just
one row or one column, use the \uicontrol {Row Layout} or
\uicontrol {Column Layout} component.
The child items of row and column layout items are automatically positioned
either horizontally from left to right as rows or vertically from
top to bottom as columns. The number of the child items determines the width
of the row or the height of the column. You can specify the spacing between
the child items in the \uicontrol Spacing field.
The child components of row and column layout components are automatically
positioned either horizontally from left to right as rows or vertically from
top to bottom as columns. The number of the child components determines the
width of the row or the height of the column. You can specify the spacing
between the child components in the \uicontrol Spacing field.
The child items of grid layout items are arranged according to the
The child components of grid layout components are arranged according to the
\uicontrol Flow property. When the direction of a flow is set to
\uicontrol LeftToRight, child items are positioned next to to each
\uicontrol LeftToRight, child components are positioned next to to each
other until the the number of \uicontrol Columns is reached. Then,
the auto-positioning wraps back to the beginning of the next row.
\image qtquick-layout-grid-properties.png "Grid Layout properties"
If you set the direction of the flow to \uicontrol TopToBottom, child
items are auto-positioned vertically using the value of the \uicontrol Rows
field to determine the maximum number of rows.
components are auto-positioned vertically using the value of the
\uicontrol Rows field to determine the maximum number of rows.
You can set the layout direction to either \uicontrol LeftToRight or
\uicontrol RightToLeft in the \uicontrol {Layout direction} field.
When you select \uicontrol RightToLeft, the alignment of the items
When you select \uicontrol RightToLeft, the alignment of the components
will be mirrored.
You can specify the spacing between rows and columns in the
@@ -383,25 +384,25 @@
\image qtquick-designer-stacked-view.png
To add items to a \uicontrol {Stack Layout}, select the
To add components to a \uicontrol {Stack Layout}, select the
\inlineimage plus.png
button next to the type name in \uicontrol {Form Editor}. To move
between items, select the \inlineimage prev.png
button next to the component name in \l {Form Editor}.
To move between components, select the \inlineimage prev.png
(\uicontrol Previous) and \inlineimage next.png
(\uicontrol Next) buttons.
To add a tab bar to a stack layout, select \uicontrol {Stacked Container} >
\uicontrol {Add Tab Bar}.
To raise or lower the stacking order of an item, select
To raise or lower the stacking order of a component, select
\uicontrol {Stacked Container} > \uicontrol {Increase Index} or
\uicontrol {Decrease Index}.
\section3 Summary of Layouts
The following table lists the layout types that you can use to arrange items
in UIs. They are available in the \uicontrol {Qt Quick - Layouts} section
of \uicontrol Library.
The following table lists the layout components that you can use to arrange
components in UIs. They are available in \l Library > \uicontrol Components
> \uicontrol {Qt Quick Layouts}.
\table
\header
@@ -419,19 +420,20 @@
\row
\li \inlineimage grid-layouts-icon-16px.png
\li \l{GridLayout}{Grid Layout}
\li Provides a way of dynamically arranging items in a grid.
\li Provides a way of dynamically arranging components in a grid.
\row
\li \inlineimage stack-layouts-icon-16px.png
\li \l{StackLayout}{Stack Layout}
\li Provides a stack of items where only one item is visible at a time.
\li Provides a stack of components where only one component is
visible at a time.
\endtable
\section2 Organizing Items
\section2 Organizing Components
The following table lists the UI controls that you can use to
organize items in UIs (since Qt 5.7). They are available in the
\uicontrol {Qt Quick - Controls 2} section of \uicontrol Library.
organize components in UIs (since Qt 5.7). They are available in
\l Library > \uicontrol Components > \uicontrol {Qt Quick Controls}.
\table
\header

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@@ -158,6 +158,6 @@
\l{Specifying Component Properties}.
\li For more information on the properties available for a
component, press \key {F1} or see \l{Component Types}
and \l{Positioning Items}.
and \l{Positioning Components}.
\endlist
*/

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@@ -76,7 +76,7 @@
In the \uicontrol Position group, you can set the position of a component on
the x and y axis. The position of a component in the UI can be either
absolute or relative to other components. For more information, see
\l{Positioning Items}.
\l{Positioning Components}.
In the 2D space, the z position of a component determines its position in
relation to its sibling components in the component hierarchy. You can set
@@ -85,7 +85,7 @@
In the \uicontrol Size group, you can set the width and height of a
component. You can also use the resize cursor to \l{Resizing 2D Components}
{resize 2D components} in \uicontrol {Form Editor} or the scaling gizmo
to \l{Scaling Items}{scale 3D components} in \uicontrol {3D Editor}.
to \l{Scaling Components}{scale 3D components} in \uicontrol {3D Editor}.
The values in the \uicontrol X and \uicontrol Y fields change accordingly.
The component size and position can also be managed automatically

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@@ -1,6 +1,6 @@
/****************************************************************************
**
** Copyright (C) 2020 The Qt Company Ltd.
** Copyright (C) 2021 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt Design Studio documentation.
@@ -36,27 +36,24 @@
\title Creating UIs
\if defined(qtdesignstudio)
When you install \QDS, everything you'll need to design UIs
using \l{Qt Quick} and to preview them on the desktop or on Android or
embedded Linux devices is automatically installed and configured correctly
for you.
When you install \QDS, everything you'll need to design UIs and to preview
them on the desktop or embedded Linux devices is automatically installed
and configured correctly for you.
\endif
Qt Quick enables you to build UIs around the behavior of \e components and
how they connect with one another. You create components using Qt Quick and
QML types that are available in the \uicontrol Library view in the Design
mode. You can specify values for the \e properties of a
component to change its appearance and behavior. All QML types have a
In \QC, you build UIs around the behavior of \l{glossary-component}
{components} and how they connect with one another. You can use preset
components available in the \l Library view or combine them to create
your own components. You can specify values for the \e properties of a
component to change its appearance and behavior. All components have a
set of predefined properties, some of which control things that are
visible to users, while others are used behind the scene.
While it is useful to learn the basics of Qt Quick, you can also rely on
\QMLD to write the code for you when you drag-and-drop the ready-made
components from the \uicontrol Library view to the \uicontrol {Form Editor}
or \uicontrol Navigator view and change them to your liking by modifying
their properties in the \uicontrol Properties view.
You can always check up details in the extensive Qt Quick
documentation by pressing \key F1.
When you drag-and-drop the preset components from the \uicontrol Library
view to the \l {Form Editor} or \l Navigator view and change them to your
liking by modifying their properties in the \l Properties view, the
application code is generated for you accordingly. For more information
about the code, open the developer documentation by pressing \key F1.
\list
@@ -72,35 +69,31 @@
\li \l {Creating Components}
You can enhance imported designs by customizing ready-made
You can enhance imported designs by customizing preset
components or design custom forms and shapes directly as
QML types. You can import visual assets in various formats,
components. You can import visual assets in various formats,
such as PNG, JPG, and SVG for use in the components.
\li \l {Navigator}
You can manage the items in the current QML file and their
relationships in the \uicontrol Navigator view.
\li \l {Specifying Component Properties}
You can specify values for the properties of a component to change
its appearance and behavior. All QML types have a set of predefined
its appearance and behavior. All components have a set of predefined
properties. Some properties, such as position, size, and visibility,
are common to all QML types, whereas others are specific to the QML
type. You can specify properties for your components in the
\uicontrol Properties view.
are common to all components, whereas others are specific to the
component. You can specify properties for your components in the
\l Properties view.
\li \l {Positioning Items}
\li \l {Positioning Components}
The position of an item in a UI can be either absolute or relative
to other items. While manual positioning is efficient for a static
UI, consider the other available method, such as anchors, layouts,
positioners, and property bindings, for dynamic UIs.
The position of a component in a UI can be either absolute
or relative to other components. While manual positioning
is efficient for a static UI, consider the other available
methods, such as anchors, layouts, positioners, and property
bindings, for dynamic UIs.
\li \l {Using Custom Fonts}
You can load custom fonts to \QMLD and use them in your designs.
You can load custom fonts to \QC and use them in your designs.
\li \l {Annotating Designs}

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@@ -71,7 +71,7 @@
change for the animation.
For more information about creating and positioning components, see
\l {Creating Components} and \l {Positioning Items}.
\l {Creating Components} and \l {Positioning Components}.
\section1 Animating Progress Bar Elements

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@@ -107,7 +107,7 @@
\li \l{Creating Scalable Buttons and Borders}
\endlist
\li \l{Specifying Component Properties}
\li \l{Positioning Items}
\li \l{Positioning Components}
\li \l{Using Custom Fonts}
\li \l{Annotating Designs}
\li \l{UI Files}

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@@ -66,7 +66,7 @@
\li \l{Designing Application Flows}
\li \l{Creating Components}
\li \l{Specifying Component Properties}
\li \l{Positioning Items}
\li \l{Positioning Components}
\li \l{Annotating Designs}
\endlist
\li \b {\l{Adding Dynamics}}