Lua: Add Lua plugin support

Adds basic support for writing Plugins using the lua scripting language.
Lua Plugins are registered just as native plugins are and can be enabled
or disabled via the plugin dialog.

see src/plugins/lua/README.md for further details.

Change-Id: I9f4d15e9632c46e1c6c132bcd0bbcdd70b150640
Reviewed-by: Eike Ziller <eike.ziller@qt.io>
This commit is contained in:
Marcus Tillmanns
2024-04-12 14:36:37 +02:00
parent a296157f58
commit 6e3aab5f1b
49 changed files with 4301 additions and 1 deletions

View File

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// Copyright (C) 2016 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only WITH Qt-GPL-exception-1.0
#include "luapluginloader.h"
#include <coreplugin/coreconstants.h>
#include <coreplugin/icore.h>
#include <extensionsystem/iplugin.h>
#include <extensionsystem/pluginmanager.h>
#include <utils/algorithm.h>
#include <QAction>
#include <QDebug>
#include <QMenu>
namespace Lua::Internal {
void addAsyncModule();
void addFetchModule();
void addActionModule();
void addUtilsModule();
void addMessageManagerModule();
void addProcessModule();
void addSettingsModule();
void addLayoutModule();
void addQtModule();
void addCoreModule();
void addHookModule();
class LuaPlugin : public ExtensionSystem::IPlugin
{
Q_OBJECT
Q_PLUGIN_METADATA(IID "org.qt-project.Qt.QtCreatorPlugin" FILE "Lua.json")
public:
LuaPlugin() = default;
~LuaPlugin() override = default;
void initialize() final
{
addAsyncModule();
addFetchModule();
addActionModule();
addUtilsModule();
addMessageManagerModule();
addProcessModule();
addSettingsModule();
addLayoutModule();
addQtModule();
addCoreModule();
addHookModule();
}
bool delayedInitialize() final
{
LuaPluginLoader::instance().scan(
Utils::transform(ExtensionSystem::PluginManager::pluginPaths(),
[](const QString &path) -> QString { return path + "/lua-plugins/"; }));
return true;
}
};
} // namespace Lua::Internal
#include "luaplugin.moc"