Doc: Update info on LLDB support

LLDB is no longer considered experimental on Linux.

Change-Id: I56947461564ca5778ead6abdbf0bc70a80bfb9de
Reviewed-by: Christian Stenger <christian.stenger@qt.io>
This commit is contained in:
Leena Miettinen
2019-07-17 13:28:26 +02:00
parent 5ce028c499
commit 83f83e0b54

View File

@@ -1,6 +1,6 @@
/****************************************************************************
**
** Copyright (C) 2018 The Qt Company Ltd.
** Copyright (C) 2019 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt Creator documentation.
@@ -77,10 +77,9 @@
\QC supports native debuggers when working with compiled code. On
most supported platforms, the GNU Symbolic Debugger GDB can be used. On
Microsoft Windows, when using the Microsoft tool chain the Microsoft Console
Debugger CDB, is needed. On \macos, the LLDB debugger can be used. Basic
support for LLDB is also available on Linux, but it is restricted by LLDB's
capabilities there, and considered experimental.
Microsoft Windows, when using the Microsoft tool chain, the Microsoft
Console Debugger CDB is needed. On \macos and Linux, the LLDB debugger
can be used.
The following table summarizes the support for debugging C++ code:
@@ -92,7 +91,7 @@
\row
\li Linux
\li GCC, ICC
\li GDB, LLDB (experimental)
\li GDB, LLDB
\row
\li Unix
\li GCC, ICC
@@ -340,29 +339,4 @@
of the project.
\endlist
\section1 Setting Up Experimental LLDB Support
To use the experimental interface to LLDB, you must set up a kit that uses
the LLDB engine and select the kit for your project:
\list 1
\li Select \uicontrol Tools > \uicontrol Options >
\uicontrol Kits.
\li Select an automatically created kit in the list, and then select
\uicontrol Clone to create a copy of the kit.
\li In the \uicontrol Debugger field, select an LLDB Engine. If an LLDB
Engine is not listed, select \uicontrol Manage to add it in
\uicontrol Tools > \uicontrol Options > \uicontrol Kits >
\uicontrol Debuggers. For more information, see
\l {Adding Debuggers}.
\li To use the debugger, add the kit in the \uicontrol {Build Settings}
of the project.
\endlist
*/