forked from qt-creator/qt-creator
QmlDesigner: Correct ContentLibraryView::addLibItem()
Properly set bundle id and path based on node type. Change-Id: I9710b09789ebe33a3dbe9bb2f112fead53486278 Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
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@@ -795,20 +795,35 @@ QString ContentLibraryView::nodeNameToComponentFileName(const QString &name) con
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void ContentLibraryView::addLibItem(const ModelNode &node, const QPixmap &iconPixmap)
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{
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auto compUtils = QmlDesignerPlugin::instance()->documentManager().generatedComponentUtils();
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auto bundlePath = Utils::FilePath::fromString(Paths::bundlesPathSetting() + "/User/3d/");
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QString bundleId = compUtils.user3DBundleId();
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m_bundleId.clear();
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Utils::FilePath bundlePath;
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if (node.metaInfo().isQtQuick3DMaterial()) {
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bundlePath = Utils::FilePath::fromString(Paths::bundlesPathSetting() + "/User/materials/");
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m_bundleId = compUtils.userMaterialsBundleId();
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} else if (node.metaInfo().isQtQuick3DEffect()) {
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bundlePath = Utils::FilePath::fromString(Paths::bundlesPathSetting() + "/User/effects/");
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m_bundleId = compUtils.userEffectsBundleId();
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} else if (node.metaInfo().isQtQuick3DNode()) {
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bundlePath = Utils::FilePath::fromString(Paths::bundlesPathSetting() + "/User/3d/");
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m_bundleId = compUtils.user3DBundleId();
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} else {
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qWarning() << __FUNCTION__ << "Unsuppported node type";
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return;
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}
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QString name = node.variantProperty("objectName").value().toString();
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if (name.isEmpty())
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name = node.displayName();
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QJsonObject &jsonRef = m_widget->userModel()->bundleObjectRef(bundleId);
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QJsonObject &jsonRef = m_widget->userModel()->bundleObjectRef(m_bundleId);
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QJsonArray itemsArr = jsonRef.value("items").toArray();
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QString qml = nodeNameToComponentFileName(name);
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// confirm overwrite if an item with same name exists
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if (m_widget->userModel()->jsonPropertyExists("qml", qml, bundleId)) {
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if (m_widget->userModel()->jsonPropertyExists("qml", qml, m_bundleId)) {
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QMessageBox::StandardButton reply = QMessageBox::question(m_widget, tr("Component Exists"),
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tr("A component with the same name '%1' already "
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"exists in the Content Library, are you sure "
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@@ -818,7 +833,7 @@ void ContentLibraryView::addLibItem(const ModelNode &node, const QPixmap &iconPi
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return;
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// before overwriting remove old item (to avoid partial items and dangling assets)
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m_widget->userModel()->removeItemByName(qml, bundleId);
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m_widget->userModel()->removeItemByName(qml, m_bundleId);
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}
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// generate and save Qml file
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@@ -832,7 +847,7 @@ void ContentLibraryView::addLibItem(const ModelNode &node, const QPixmap &iconPi
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QString iconPathTemplate = QLatin1String("icons/%1.png");
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QString iconBaseName = UniqueName::generateId(name, [&] (const QString &currName) {
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return m_widget->userModel()->jsonPropertyExists("icon", iconPathTemplate.arg(currName),
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bundleId);
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m_bundleId);
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});
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QString iconPath = iconPathTemplate.arg(iconBaseName);
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@@ -865,13 +880,13 @@ void ContentLibraryView::addLibItem(const ModelNode &node, const QPixmap &iconPi
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m_iconSavePath = bundlePath.pathAppended(iconPath);
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m_iconSavePath.parentDir().ensureWritableDir();
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m_widget->userModel()->addItem(bundleId, name, qml, m_iconSavePath.toUrl(), depAssetsList);
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m_widget->userModel()->addItem(m_bundleId, name, qml, m_iconSavePath.toUrl(), depAssetsList);
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// generate and save icon
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auto saveIcon = [&] (const auto &image) { // auto: QImage or QPixmap
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bool iconSaved = image.save(m_iconSavePath.toFSPathString());
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if (iconSaved) {
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m_widget->userModel()->refreshSection(compUtils.user3DBundleId());
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m_widget->userModel()->refreshSection(m_bundleId);
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} else {
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qWarning() << "ContentLibraryView::addLibItem(): icon save failed";
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}
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@@ -101,6 +101,7 @@ private:
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CreateTexture m_createTexture;
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Utils::FilePath m_iconSavePath;
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QString m_generatedFolderName;
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QString m_bundleId;
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std::unique_ptr<ZipWriter> m_zipWriter;
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std::unique_ptr<QTemporaryDir> m_tempDir;
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