QmlDesigner: Choose target property when dragging image to material

When dragging an image to a Quick3D default or principled material,
pop up a dialog to choose the target texture property.

Change-Id: I8d97ef5bf7c5192c2651fcd8cf64a7f4a87c9847
Fixes: QDS-2326
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
This commit is contained in:
Miikka Heikkinen
2020-08-28 14:00:43 +03:00
parent 5cc7dae965
commit 913dc6473d
5 changed files with 277 additions and 12 deletions

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@@ -0,0 +1,91 @@
/****************************************************************************
**
** Copyright (C) 2020 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Creator.
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
****************************************************************************/
#include "choosetexturepropertydialog.h"
#include "nodemetainfo.h"
#include "ui_choosetexturepropertydialog.h"
namespace QmlDesigner {
// This dialog displays all texture properties of an object and allows the user to choose one
ChooseTexturePropertyDialog::ChooseTexturePropertyDialog(const ModelNode &node, QWidget *parent)
: QDialog(parent)
, m_ui(new Ui::ChooseTexturePropertyDialog)
{
m_ui->setupUi(this);
setWindowTitle(tr("Select Texture Property"));
m_ui->label->setText(tr("Set texture to property:"));
setFixedSize(size());
connect(m_ui->listProps, &QListWidget::itemClicked, this, [this](QListWidgetItem *item) {
m_selectedProperty = item->isSelected() ? item->data(Qt::DisplayRole).toByteArray() : QByteArray();
});
connect(m_ui->listProps, &QListWidget::itemDoubleClicked, this, [this](QListWidgetItem *item) {
Q_UNUSED(item)
QDialog::accept();
});
fillList(node);
}
ChooseTexturePropertyDialog::~ChooseTexturePropertyDialog()
{
delete m_ui;
}
TypeName ChooseTexturePropertyDialog::selectedProperty() const
{
return m_selectedProperty;
}
void ChooseTexturePropertyDialog::fillList(const ModelNode &node)
{
// Fill the list with all properties of type Texture
const auto metaInfo = node.metaInfo();
const auto propNames = metaInfo.propertyNames();
const TypeName textureProp("QtQuick3D.Texture");
QStringList nameList;
for (const auto &propName : propNames) {
if (metaInfo.propertyTypeName(propName) == textureProp)
nameList.append(QString::fromLatin1(propName));
}
if (!nameList.isEmpty()) {
QString defaultProp = nameList.first();
nameList.sort();
for (const auto &propName : qAsConst(nameList)) {
QListWidgetItem *newItem = new QListWidgetItem(propName);
m_ui->listProps->addItem(newItem);
}
// Select the default prop
m_ui->listProps->setCurrentRow(nameList.indexOf(defaultProp));
m_selectedProperty = defaultProp.toLatin1();
}
}
}

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@@ -0,0 +1,54 @@
/****************************************************************************
**
** Copyright (C) 2020 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Creator.
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
****************************************************************************/
#pragma once
#include <modelnode.h>
#include <nodeinstanceglobal.h>
#include <QtWidgets/qdialog.h>
namespace QmlDesigner {
namespace Ui {
class ChooseTexturePropertyDialog;
}
class ChooseTexturePropertyDialog : public QDialog
{
Q_OBJECT
public:
explicit ChooseTexturePropertyDialog(const ModelNode &node, QWidget *parent = 0);
~ChooseTexturePropertyDialog();
TypeName selectedProperty() const;
private:
void fillList(const ModelNode &node);
Ui::ChooseTexturePropertyDialog *m_ui;
TypeName m_selectedProperty;
};
}

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@@ -0,0 +1,110 @@
<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>QmlDesigner::ChooseTexturePropertyDialog</class>
<widget class="QDialog" name="QmlDesigner::ChooseTexturePropertyDialog">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>250</width>
<height>250</height>
</rect>
</property>
<property name="minimumSize">
<size>
<width>200</width>
<height>150</height>
</size>
</property>
<property name="maximumSize">
<size>
<width>1000</width>
<height>1000</height>
</size>
</property>
<property name="windowTitle">
<string/>
</property>
<property name="autoFillBackground">
<bool>false</bool>
</property>
<property name="sizeGripEnabled">
<bool>false</bool>
</property>
<layout class="QVBoxLayout" name="verticalLayout">
<property name="leftMargin">
<number>0</number>
</property>
<property name="topMargin">
<number>0</number>
</property>
<property name="rightMargin">
<number>0</number>
</property>
<property name="bottomMargin">
<number>0</number>
</property>
<item>
<widget class="QWidget" name="widget" native="true">
<layout class="QVBoxLayout" name="verticalLayout_2">
<item>
<widget class="QLabel" name="label">
<property name="text">
<string/>
</property>
</widget>
</item>
<item>
<widget class="QListWidget" name="listProps"/>
</item>
<item>
<widget class="QDialogButtonBox" name="buttonBox">
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
<property name="standardButtons">
<set>QDialogButtonBox::Cancel|QDialogButtonBox::Ok</set>
</property>
</widget>
</item>
</layout>
</widget>
</item>
</layout>
</widget>
<resources/>
<connections>
<connection>
<sender>buttonBox</sender>
<signal>accepted()</signal>
<receiver>QmlDesigner::ChooseTexturePropertyDialog</receiver>
<slot>accept()</slot>
<hints>
<hint type="sourcelabel">
<x>240</x>
<y>240</y>
</hint>
<hint type="destinationlabel">
<x>157</x>
<y>274</y>
</hint>
</hints>
</connection>
<connection>
<sender>buttonBox</sender>
<signal>rejected()</signal>
<receiver>QmlDesigner::ChooseTexturePropertyDialog</receiver>
<slot>reject()</slot>
<hints>
<hint type="sourcelabel">
<x>240</x>
<y>240</y>
</hint>
<hint type="destinationlabel">
<x>286</x>
<y>274</y>
</hint>
</hints>
</connection>
</connections>
</ui>

View File

@@ -5,7 +5,8 @@ SOURCES += navigatorview.cpp \
navigatorwidget.cpp \
nameitemdelegate.cpp \
iconcheckboxitemdelegate.cpp \
navigatortreeview.cpp
navigatortreeview.cpp \
choosetexturepropertydialog.cpp
HEADERS += navigatorview.h \
navigatortreemodel.h \
@@ -13,6 +14,9 @@ HEADERS += navigatorview.h \
nameitemdelegate.h \
iconcheckboxitemdelegate.h \
navigatortreeview.h \
navigatormodelinterface.h
navigatormodelinterface.h \
choosetexturepropertydialog.h
RESOURCES += navigator.qrc
FORMS += choosetexturepropertydialog.ui

View File

@@ -25,6 +25,7 @@
#include "navigatortreemodel.h"
#include "navigatorview.h"
#include "choosetexturepropertydialog.h"
#include "qmldesignerplugin.h"
#include <bindingproperty.h>
@@ -661,16 +662,21 @@ void NavigatorTreeModel::handleItemLibraryImageDrop(const QMimeData *mimeData, i
if (targetNode.isSubclassOf("QtQuick3D.Material")) {
// if dropping an image on a default material, create a texture instead of image
m_view->executeInTransaction("NavigatorTreeModel::handleItemLibraryImageDrop", [&] {
if (createTextureNode(targetProperty)) {
// Automatically set the texture to default property
// TODO: allow the user to choose which map property to set the texture for (QDS-2326)
if (targetNode.isSubclassOf("QtQuick3D.DefaultMaterial"))
targetNode.bindingProperty("diffuseMap").setExpression(newModelNode.validId());
else if (targetNode.isSubclassOf("QtQuick3D.PrincipledMaterial"))
targetNode.bindingProperty("baseColorMap").setExpression(newModelNode.validId());
}
});
ChooseTexturePropertyDialog *dialog = nullptr;
if (targetNode.isSubclassOf("QtQuick3D.DefaultMaterial") || targetNode.isSubclassOf("QtQuick3D.PrincipledMaterial")) {
// Show texture property selection dialog
dialog = new ChooseTexturePropertyDialog(targetNode, Core::ICore::dialogParent());
dialog->exec();
}
if (!dialog || dialog->result() == QDialog::Accepted) {
m_view->executeInTransaction("NavigatorTreeModel::handleItemLibraryImageDrop", [&] {
if (createTextureNode(targetProperty) && dialog) {
// Automatically set the texture to selected property
targetNode.bindingProperty(dialog->selectedProperty()).setExpression(newModelNode.validId());
}
});
}
delete dialog;
} else if (targetNode.isSubclassOf("QtQuick3D.TextureInput")) {
// If dropping an image on a TextureInput, create a texture on the same level as
// TextureInput, as the TextureInput doesn't support Texture children (QTBUG-86219)