Doc: Document merge of views

Update docs to reflect Texture Editor and Material Editor
being merged to the Properties view.

Task-number: QDS-14896
Change-Id: I7c5774d00b3a5f60f70c54401dc25b00bed267f2
Reviewed-by: Johanna Vanhatapio <johanna.vanhatapio@qt.io>
This commit is contained in:
Mats Honkamaa
2025-05-09 09:09:34 +03:00
parent 159f383822
commit 98f0c59dd1
15 changed files with 40 additions and 131 deletions

View File

@@ -248,7 +248,7 @@
<ul>
<li><a>Textures</a>
<ul>
<li><a href="studio-texture-editor.html">Textures</a></li>
<li><a href="studio-material-editor.html#working-with-textures">Textures</a></li>
<li><a href="studio-3d-texture.html">The Texture component</a></li>
<li><a href="studio-content-library.html#adding-a-texture-or-environment-to-your-project">Using Content Library textures</a></li>
</ul>
@@ -435,14 +435,13 @@
<li><a href="qtquick-curve-editor.html">Curves</a></li>
<li><a href="qtquick-effect-composer-view.html">Effect Composer</a></li>
<li><a href="creator-file-system-view.html">File System</a></li>
<li><a href="studio-material-editor.html">Material Editor and Browser</a></li>
<li><a href="studio-material-editor.html">Material Browser</a></li>
<li><a href="qtquick-navigator.html">Navigator</a></li>
<li><a href="creator-open-documents-view.html">Open Documents</a></li>
<li><a href="creator-projects-view.html">Projects</a></li>
<li><a href="qtquick-properties-view.html">Properties</a></li>
<li><a href="studio-qt-insight.html">Qt Insight</a></li>
<li><a href="qtquick-states-view.html">States</a></li>
<li><a href="studio-texture-editor.html">Texture Editor</a></li>
<li><a href="qtquick-timeline-view.html">Timeline</a></li>
<li><a href="qtquick-transition-editor.html">Transitions</a></li>
<li><a href="studio-translations.html">Translations</a></li>

View File

@@ -7,7 +7,7 @@
\title Fresnel properties on materials
\brief Illustrates how to work with Fresnel.
\sa {Material Editor and Browser}, {Setting image-based lighting}, {Directional Light},
\sa {Material Browser}, {Setting image-based lighting}, {Directional Light},
{3D models}, {Content Library}
\image fresnel-example.webp
@@ -133,7 +133,7 @@
\list 1
\li In \uicontrol {Material Browser}, double-click a material.
\li In \uicontrol {Material Editor}, find the properties under
\li In \uicontrol {Properties}, find the properties under
\uicontrol {Clearcoat} and \uicontrol {Fresnel} respectively.
\endlist
@@ -142,7 +142,7 @@
To create a new material with Fresnel:
\list 1
\li In \uicontrol {Material Editor}, select \imageplus.
\li In \uicontrol {Material Browser}, select \imageplus.
\li Edit the properties under \uicontrol {Clearcoat} and \uicontrol {Fresnel} respectively.
\endlist

Binary file not shown.

Before

Width:  |  Height:  |  Size: 25 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 46 KiB

After

Width:  |  Height:  |  Size: 62 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 32 KiB

After

Width:  |  Height:  |  Size: 33 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 26 KiB

After

Width:  |  Height:  |  Size: 30 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 37 KiB

View File

@@ -34,12 +34,12 @@
\li Yes
\li The \uicontrol 3D view is not a part of \QUL or \QMCU.
\row
\li \l {Material Editor and Browser}
\li \l {Material Browser}
\li \e {Not applicable}
\li \e {Not applicable}
\li Yes
\li The \uicontrol {Material Editor} and \uicontrol {Material Browser} views
are not a part of \QUL or \QMCU.
\li The \uicontrol {Material Browser} view
is not a part of \QUL or \QMCU.
\row
\li \l {Components}
\li Yes
@@ -124,12 +124,6 @@
\li \e {Not applicable}
\li Yes
\li The \uicontrol {Content Library} view is not a part of \QUL or \QMCU.
\row
\li \l {Texture Editor}
\li \e {Not applicable}
\li \e {Not applicable}
\li Yes
\li The \uicontrol {Texture Editor} view is not a part of \QUL or \QMCU.
\endtable
*/

View File

@@ -28,14 +28,13 @@
\li \l{Curves}
\li \l{Effect Composer}
\li \l{File System}
\li \l{Material Editor and Browser}
\li \l{Material Browser}
\li \l{Navigator}
\li \l{Open Documents}
\li \l{Projects}
\li \l{Properties}
\li \l{Qt Insight}
\li \l{States}
\li \l{Texture Editor}
\li \l{Timeline}
\li \l{Transitions}
\li \l{Translations}

View File

@@ -55,7 +55,6 @@
in the \uicontrol 3D view. From the context menu you can, for example:
\list
\li Create cameras, lights, and models.
\li Open \uicontrol {Material Editor} and edit materials.
\li Delete components.
\li Align camera views.
\endlist

View File

@@ -16,7 +16,7 @@
The complexity of a shader depends on a combination of the properties that
are set on it, and the context of the scene itself.
It is recommended that you use the \l {Material Editor and Browser} when
It is recommended that you use \l {Material Browser} when
working with materials, but you can also add materials using the components
library.
@@ -43,7 +43,7 @@
more information, see \l {Textures}.
You can create and modify materials in
\uicontrol {Material Editor} and \uicontrol {Material Browser}. The availability
\uicontrol {Material Editor} and \uicontrol {Properties}. The availability
of the properties depends on the material type.
\image studio-qtquick-3d-default-material.webp "DefaultMaterial properties"

View File

@@ -18,7 +18,7 @@
A model component loads mesh data from a file. Modify how the
component is shaded by using materials. For more information, see
\l {Materials and shaders} and \l {Material Editor and Browser}.
\l {Materials and shaders} and \l {Material Browser}.
\section1 Using a primitive 3D model

View File

@@ -102,18 +102,18 @@
\note If the colors in your texture are not visualized
correctly, try setting the \uicontrol {Base Color}
in \uicontrol {Material Editor} to \e {white (#ffffff)}.
in \uicontrol {Properties} to \e {white (#ffffff)}.
\image studio-qtquick-3d-material-texture.webp {Material Editor}
\image studio-qtquick-3d-material-texture.webp {Material properties in the Properties view.}
To change the source file for the texture:
\list 1
\li Double-click the texture in \uicontrol {Material Browser}.
\li In \uicontrol {Texture Editor}, select \imageaddfile16px
\li Select the texture in \uicontrol {Material Browser}.
\li In \uicontrol {Properties}, select \imageaddfile16px
next to \uicontrol {Source}.
\li Select the new texture.
\li Select \uicontrol Open.
\endlist
\image studio-qtquick-3d-texture-properties.webp {Texture Editor}
\image {studio-qtquick-3d-texture-properties.webp} {Texture properties in the Properties view.}
*/

View File

@@ -1,4 +1,4 @@
// Copyright (C) 2024 The Qt Company Ltd.
// Copyright (C) 2025 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GFDL-1.3-no-invariants-only
/*!
@@ -8,59 +8,41 @@
\ingroup studio-views
\title Material Editor and Browser
\title Material Browser
\brief Create and manage materials and textures.
In the \uicontrol {Material Editor} and \uicontrol {Material Browser} views,
In the \uicontrol {Material Browser} view,
you create and manage materials and textures.
\image material-editor-browser.webp "Material Editor and Browser"
\image {material-editor-browser.webp} {Materials and textures in the Material Browser view.}
\section1 Working with Materials
\section2 Creating a material
To create a new material, do one of the following:
\list
\li In \uicontrol {Material Browser}, select \imageaddmaterial
To create a new material, select \imageaddmaterial
\imageplus
.
\li In \uicontrol {Material Editor}, select \imageplus
.
\endlist
in the {Material Browser}.
\section2 Editing a material
To edit a material, select it in \uicontrol{Material Browser} and edit its
properties in \uicontrol{Material Editor}. If \uicontrol {Material Editor}
is closed, open it in one of the following ways:
\list
\li In \uicontrol{Navigator}, right-click an object that has the material
assigned to it and select \uicontrol {Edit Material}.
\li In \uicontrol{Material Browser}, double-click a material.
\endlist
To edit a material, double-click it in \uicontrol{Material Browser} and edit its
properties in the \uicontrol{Properties} view.
\section2 Assigning a material to an object
To assign a material to a 3D object in your project, drag the material from
\uicontrol {Material Browser} to the object in the \uicontrol Navigator or
\uicontrol 3D view.
Additionally, you can also first select the object
in the \uicontrol Navigator or \uicontrol{3D} view, and then do one of the
following:
To assign a material to a 3D object in your project, do one of the follwing:
\list
\li In \uicontrol {Material Browser}, right-click the material and select
\uicontrol {Apply to Selected}. If there already is any material assigned
to the object, you can select whether to replace the material or to add
\li Drag the material from \uicontrol {Material Browser} to the object in
the \uicontrol Navigator or \uicontrol 3D view.
\li Select the object in the \uicontrol Navigator or \uicontrol{3D} view,
and then in \uicontrol {Material Browser}, right-click the material and select
\uicontrol {Apply to Selected}. If there already is a material assigned
to the object, select whether to replace the material or to add
another material to the object.
\li In \uicontrol {Material Editor}, select
\imageapply
. This replaces any material already assigned to the object.
\endlist
\section2 Removing a material from an object
@@ -94,18 +76,6 @@
\note You can't copy material properties between materials of different
material types.
\section2 Using texture maps
In \QDS you can add many different texture maps to your material.
To add a texture map to a material:
\list 1
\li Select the material in \uicontrol{Material Browser}.
\li From \uicontrol {Assets}, drag an image to the correct map field
in \uicontrol {Material Editor}. For example, to add a diffuse map, drag
the image to \uicontrol{Diffuse Map} in \uicontrol{Material Editor}.
\endlist
\section3 Using a reflection map for environmental mapping
To use a texture for environmental mapping, you need to set the mapping
@@ -285,17 +255,16 @@
\uicontrol {Create new texture}.
\endlist
\note You can also create textures from the \l {Assets} or
\l {Texture Editor} views.
\section2 Applying a texture to a material
To apply a texture to a material, select the material in
\uicontrol {Material Browser} and do one of the following:
To apply a texture to a material, do one of the following:
\list
\li Right-click the texture and select
\uicontrol {Apply to selected material}.
\li Drag the texture to a supported property in the
\uicontrol {Material Editor}
\li From \uicontrol {Assets}, \uicontrol {Content Library}, or
\uicontrol {Material Browser}, drag a texture to a material in
\uicontrol {Material Browser} or to a 3D object in the \uicontrol {3D}
or \uicontrol {Navigator} view.
\li In \uicontrol {Material Browser}, select the material and then
right-click the texture and select \uicontrol {Apply to selected material}.
\endlist
*/

View File

@@ -1,51 +0,0 @@
// Copyright (C) 2024 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GFDL-1.3-no-invariants-only
/*!
\page studio-texture-editor.html
\previouspage studio-content-library.html
\nextpage studio-qt-insight.html
\ingroup studio-views
\title Texture Editor
\brief Create and manage textures.
In the \uicontrol {Texture Editor} view, you create and manage textures.
\image texture-editor.webp "Texture Editor"
\section1 Creating a texture
To create a texture, select \imageplus
in the \uicontrol {Texture Editor} view.
\note You can also create textures from the
\l{creating texture material browser}{Material Browser view}.
When you create a texture, it is empty. To add an image to the texture,
do one of the following:
\list
\li In the \uicontrol{Texture Editor} view, set the image in the
\uicontrol Source property.
\li From the \uicontrol Assets view, drag an image to the
\uicontrol Source property in the \uicontrol {Texture Editor} view.
\endlist
\section1 Applying a texture to a material
To apply a texture to a material, first select the material in the
\uicontrol {Material Browser} view and then:
\list 1
\li Select \imageapply
.
\li Select the material and property that you want to add the texture to.
\image select-material-property.png "Select a material property"
\endlist
\note You can also apply textures to materials in the
\l {Material Editor and Browser}{Material Browser view}.
*/