Doc: Document merge of views

Update docs to reflect Texture Editor and Material Editor
being merged to the Properties view.

Task-number: QDS-14896
Change-Id: I7c5774d00b3a5f60f70c54401dc25b00bed267f2
Reviewed-by: Johanna Vanhatapio <johanna.vanhatapio@qt.io>
This commit is contained in:
Mats Honkamaa
2025-05-09 09:09:34 +03:00
parent 159f383822
commit 98f0c59dd1
15 changed files with 40 additions and 131 deletions

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@@ -248,7 +248,7 @@
<ul> <ul>
<li><a>Textures</a> <li><a>Textures</a>
<ul> <ul>
<li><a href="studio-texture-editor.html">Textures</a></li> <li><a href="studio-material-editor.html#working-with-textures">Textures</a></li>
<li><a href="studio-3d-texture.html">The Texture component</a></li> <li><a href="studio-3d-texture.html">The Texture component</a></li>
<li><a href="studio-content-library.html#adding-a-texture-or-environment-to-your-project">Using Content Library textures</a></li> <li><a href="studio-content-library.html#adding-a-texture-or-environment-to-your-project">Using Content Library textures</a></li>
</ul> </ul>
@@ -435,14 +435,13 @@
<li><a href="qtquick-curve-editor.html">Curves</a></li> <li><a href="qtquick-curve-editor.html">Curves</a></li>
<li><a href="qtquick-effect-composer-view.html">Effect Composer</a></li> <li><a href="qtquick-effect-composer-view.html">Effect Composer</a></li>
<li><a href="creator-file-system-view.html">File System</a></li> <li><a href="creator-file-system-view.html">File System</a></li>
<li><a href="studio-material-editor.html">Material Editor and Browser</a></li> <li><a href="studio-material-editor.html">Material Browser</a></li>
<li><a href="qtquick-navigator.html">Navigator</a></li> <li><a href="qtquick-navigator.html">Navigator</a></li>
<li><a href="creator-open-documents-view.html">Open Documents</a></li> <li><a href="creator-open-documents-view.html">Open Documents</a></li>
<li><a href="creator-projects-view.html">Projects</a></li> <li><a href="creator-projects-view.html">Projects</a></li>
<li><a href="qtquick-properties-view.html">Properties</a></li> <li><a href="qtquick-properties-view.html">Properties</a></li>
<li><a href="studio-qt-insight.html">Qt Insight</a></li> <li><a href="studio-qt-insight.html">Qt Insight</a></li>
<li><a href="qtquick-states-view.html">States</a></li> <li><a href="qtquick-states-view.html">States</a></li>
<li><a href="studio-texture-editor.html">Texture Editor</a></li>
<li><a href="qtquick-timeline-view.html">Timeline</a></li> <li><a href="qtquick-timeline-view.html">Timeline</a></li>
<li><a href="qtquick-transition-editor.html">Transitions</a></li> <li><a href="qtquick-transition-editor.html">Transitions</a></li>
<li><a href="studio-translations.html">Translations</a></li> <li><a href="studio-translations.html">Translations</a></li>

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@@ -7,7 +7,7 @@
\title Fresnel properties on materials \title Fresnel properties on materials
\brief Illustrates how to work with Fresnel. \brief Illustrates how to work with Fresnel.
\sa {Material Editor and Browser}, {Setting image-based lighting}, {Directional Light}, \sa {Material Browser}, {Setting image-based lighting}, {Directional Light},
{3D models}, {Content Library} {3D models}, {Content Library}
\image fresnel-example.webp \image fresnel-example.webp
@@ -133,7 +133,7 @@
\list 1 \list 1
\li In \uicontrol {Material Browser}, double-click a material. \li In \uicontrol {Material Browser}, double-click a material.
\li In \uicontrol {Material Editor}, find the properties under \li In \uicontrol {Properties}, find the properties under
\uicontrol {Clearcoat} and \uicontrol {Fresnel} respectively. \uicontrol {Clearcoat} and \uicontrol {Fresnel} respectively.
\endlist \endlist
@@ -142,7 +142,7 @@
To create a new material with Fresnel: To create a new material with Fresnel:
\list 1 \list 1
\li In \uicontrol {Material Editor}, select \imageplus. \li In \uicontrol {Material Browser}, select \imageplus.
\li Edit the properties under \uicontrol {Clearcoat} and \uicontrol {Fresnel} respectively. \li Edit the properties under \uicontrol {Clearcoat} and \uicontrol {Fresnel} respectively.
\endlist \endlist

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@@ -34,12 +34,12 @@
\li Yes \li Yes
\li The \uicontrol 3D view is not a part of \QUL or \QMCU. \li The \uicontrol 3D view is not a part of \QUL or \QMCU.
\row \row
\li \l {Material Editor and Browser} \li \l {Material Browser}
\li \e {Not applicable} \li \e {Not applicable}
\li \e {Not applicable} \li \e {Not applicable}
\li Yes \li Yes
\li The \uicontrol {Material Editor} and \uicontrol {Material Browser} views \li The \uicontrol {Material Browser} view
are not a part of \QUL or \QMCU. is not a part of \QUL or \QMCU.
\row \row
\li \l {Components} \li \l {Components}
\li Yes \li Yes
@@ -124,12 +124,6 @@
\li \e {Not applicable} \li \e {Not applicable}
\li Yes \li Yes
\li The \uicontrol {Content Library} view is not a part of \QUL or \QMCU. \li The \uicontrol {Content Library} view is not a part of \QUL or \QMCU.
\row
\li \l {Texture Editor}
\li \e {Not applicable}
\li \e {Not applicable}
\li Yes
\li The \uicontrol {Texture Editor} view is not a part of \QUL or \QMCU.
\endtable \endtable
*/ */

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@@ -28,14 +28,13 @@
\li \l{Curves} \li \l{Curves}
\li \l{Effect Composer} \li \l{Effect Composer}
\li \l{File System} \li \l{File System}
\li \l{Material Editor and Browser} \li \l{Material Browser}
\li \l{Navigator} \li \l{Navigator}
\li \l{Open Documents} \li \l{Open Documents}
\li \l{Projects} \li \l{Projects}
\li \l{Properties} \li \l{Properties}
\li \l{Qt Insight} \li \l{Qt Insight}
\li \l{States} \li \l{States}
\li \l{Texture Editor}
\li \l{Timeline} \li \l{Timeline}
\li \l{Transitions} \li \l{Transitions}
\li \l{Translations} \li \l{Translations}

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@@ -55,7 +55,6 @@
in the \uicontrol 3D view. From the context menu you can, for example: in the \uicontrol 3D view. From the context menu you can, for example:
\list \list
\li Create cameras, lights, and models. \li Create cameras, lights, and models.
\li Open \uicontrol {Material Editor} and edit materials.
\li Delete components. \li Delete components.
\li Align camera views. \li Align camera views.
\endlist \endlist

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@@ -16,7 +16,7 @@
The complexity of a shader depends on a combination of the properties that The complexity of a shader depends on a combination of the properties that
are set on it, and the context of the scene itself. are set on it, and the context of the scene itself.
It is recommended that you use the \l {Material Editor and Browser} when It is recommended that you use \l {Material Browser} when
working with materials, but you can also add materials using the components working with materials, but you can also add materials using the components
library. library.
@@ -43,7 +43,7 @@
more information, see \l {Textures}. more information, see \l {Textures}.
You can create and modify materials in You can create and modify materials in
\uicontrol {Material Editor} and \uicontrol {Material Browser}. The availability \uicontrol {Material Editor} and \uicontrol {Properties}. The availability
of the properties depends on the material type. of the properties depends on the material type.
\image studio-qtquick-3d-default-material.webp "DefaultMaterial properties" \image studio-qtquick-3d-default-material.webp "DefaultMaterial properties"

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@@ -18,7 +18,7 @@
A model component loads mesh data from a file. Modify how the A model component loads mesh data from a file. Modify how the
component is shaded by using materials. For more information, see component is shaded by using materials. For more information, see
\l {Materials and shaders} and \l {Material Editor and Browser}. \l {Materials and shaders} and \l {Material Browser}.
\section1 Using a primitive 3D model \section1 Using a primitive 3D model

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@@ -102,18 +102,18 @@
\note If the colors in your texture are not visualized \note If the colors in your texture are not visualized
correctly, try setting the \uicontrol {Base Color} correctly, try setting the \uicontrol {Base Color}
in \uicontrol {Material Editor} to \e {white (#ffffff)}. in \uicontrol {Properties} to \e {white (#ffffff)}.
\image studio-qtquick-3d-material-texture.webp {Material Editor} \image studio-qtquick-3d-material-texture.webp {Material properties in the Properties view.}
To change the source file for the texture: To change the source file for the texture:
\list 1 \list 1
\li Double-click the texture in \uicontrol {Material Browser}. \li Select the texture in \uicontrol {Material Browser}.
\li In \uicontrol {Texture Editor}, select \imageaddfile16px \li In \uicontrol {Properties}, select \imageaddfile16px
next to \uicontrol {Source}. next to \uicontrol {Source}.
\li Select the new texture. \li Select the new texture.
\li Select \uicontrol Open. \li Select \uicontrol Open.
\endlist \endlist
\image studio-qtquick-3d-texture-properties.webp {Texture Editor} \image {studio-qtquick-3d-texture-properties.webp} {Texture properties in the Properties view.}
*/ */

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@@ -1,4 +1,4 @@
// Copyright (C) 2024 The Qt Company Ltd. // Copyright (C) 2025 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GFDL-1.3-no-invariants-only // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GFDL-1.3-no-invariants-only
/*! /*!
@@ -8,59 +8,41 @@
\ingroup studio-views \ingroup studio-views
\title Material Editor and Browser \title Material Browser
\brief Create and manage materials and textures. \brief Create and manage materials and textures.
In the \uicontrol {Material Editor} and \uicontrol {Material Browser} views, In the \uicontrol {Material Browser} view,
you create and manage materials and textures. you create and manage materials and textures.
\image material-editor-browser.webp "Material Editor and Browser" \image {material-editor-browser.webp} {Materials and textures in the Material Browser view.}
\section1 Working with Materials \section1 Working with Materials
\section2 Creating a material \section2 Creating a material
To create a new material, do one of the following: To create a new material, select \imageaddmaterial
\list
\li In \uicontrol {Material Browser}, select \imageaddmaterial
\imageplus \imageplus
. .
\li In \uicontrol {Material Editor}, select \imageplus in the {Material Browser}.
.
\endlist
\section2 Editing a material \section2 Editing a material
To edit a material, select it in \uicontrol{Material Browser} and edit its To edit a material, double-click it in \uicontrol{Material Browser} and edit its
properties in \uicontrol{Material Editor}. If \uicontrol {Material Editor} properties in the \uicontrol{Properties} view.
is closed, open it in one of the following ways:
\list
\li In \uicontrol{Navigator}, right-click an object that has the material
assigned to it and select \uicontrol {Edit Material}.
\li In \uicontrol{Material Browser}, double-click a material.
\endlist
\section2 Assigning a material to an object \section2 Assigning a material to an object
To assign a material to a 3D object in your project, drag the material from To assign a material to a 3D object in your project, do one of the follwing:
\uicontrol {Material Browser} to the object in the \uicontrol Navigator or
\uicontrol 3D view.
Additionally, you can also first select the object
in the \uicontrol Navigator or \uicontrol{3D} view, and then do one of the
following:
\list \list
\li In \uicontrol {Material Browser}, right-click the material and select \li Drag the material from \uicontrol {Material Browser} to the object in
\uicontrol {Apply to Selected}. If there already is any material assigned the \uicontrol Navigator or \uicontrol 3D view.
to the object, you can select whether to replace the material or to add \li Select the object in the \uicontrol Navigator or \uicontrol{3D} view,
and then in \uicontrol {Material Browser}, right-click the material and select
\uicontrol {Apply to Selected}. If there already is a material assigned
to the object, select whether to replace the material or to add
another material to the object. another material to the object.
\li In \uicontrol {Material Editor}, select
\imageapply
. This replaces any material already assigned to the object.
\endlist \endlist
\section2 Removing a material from an object \section2 Removing a material from an object
@@ -94,18 +76,6 @@
\note You can't copy material properties between materials of different \note You can't copy material properties between materials of different
material types. material types.
\section2 Using texture maps
In \QDS you can add many different texture maps to your material.
To add a texture map to a material:
\list 1
\li Select the material in \uicontrol{Material Browser}.
\li From \uicontrol {Assets}, drag an image to the correct map field
in \uicontrol {Material Editor}. For example, to add a diffuse map, drag
the image to \uicontrol{Diffuse Map} in \uicontrol{Material Editor}.
\endlist
\section3 Using a reflection map for environmental mapping \section3 Using a reflection map for environmental mapping
To use a texture for environmental mapping, you need to set the mapping To use a texture for environmental mapping, you need to set the mapping
@@ -285,17 +255,16 @@
\uicontrol {Create new texture}. \uicontrol {Create new texture}.
\endlist \endlist
\note You can also create textures from the \l {Assets} or
\l {Texture Editor} views.
\section2 Applying a texture to a material \section2 Applying a texture to a material
To apply a texture to a material, select the material in To apply a texture to a material, do one of the following:
\uicontrol {Material Browser} and do one of the following:
\list \list
\li Right-click the texture and select \li From \uicontrol {Assets}, \uicontrol {Content Library}, or
\uicontrol {Apply to selected material}. \uicontrol {Material Browser}, drag a texture to a material in
\li Drag the texture to a supported property in the \uicontrol {Material Browser} or to a 3D object in the \uicontrol {3D}
\uicontrol {Material Editor} or \uicontrol {Navigator} view.
\li In \uicontrol {Material Browser}, select the material and then
right-click the texture and select \uicontrol {Apply to selected material}.
\endlist \endlist
*/ */

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@@ -1,51 +0,0 @@
// Copyright (C) 2024 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GFDL-1.3-no-invariants-only
/*!
\page studio-texture-editor.html
\previouspage studio-content-library.html
\nextpage studio-qt-insight.html
\ingroup studio-views
\title Texture Editor
\brief Create and manage textures.
In the \uicontrol {Texture Editor} view, you create and manage textures.
\image texture-editor.webp "Texture Editor"
\section1 Creating a texture
To create a texture, select \imageplus
in the \uicontrol {Texture Editor} view.
\note You can also create textures from the
\l{creating texture material browser}{Material Browser view}.
When you create a texture, it is empty. To add an image to the texture,
do one of the following:
\list
\li In the \uicontrol{Texture Editor} view, set the image in the
\uicontrol Source property.
\li From the \uicontrol Assets view, drag an image to the
\uicontrol Source property in the \uicontrol {Texture Editor} view.
\endlist
\section1 Applying a texture to a material
To apply a texture to a material, first select the material in the
\uicontrol {Material Browser} view and then:
\list 1
\li Select \imageapply
.
\li Select the material and property that you want to add the texture to.
\image select-material-property.png "Select a material property"
\endlist
\note You can also apply textures to materials in the
\l {Material Editor and Browser}{Material Browser view}.
*/