Doc: Update topic on working in 3D Editor

Fixes: QDS-2655
Change-Id: If8e5e1051ceca8b405facdf36747c4d887d830bf
Reviewed-by: Leena Miettinen <riitta-leena.miettinen@qt.io>
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
This commit is contained in:
Johanna Vanhatapio
2020-09-02 15:25:09 +03:00
parent 1074dab467
commit ac55948c76

View File

@@ -30,8 +30,8 @@
\title Working in 3D Editor
When editing a 3D scene, you view the scene in \uicontrol {3D Editor} by
using the \uicontrol {3D Editor} camera. You can switch between
When editing a 3D scene, you view the scene in the \uicontrol {3D Editor}
view. You can change the projection of the view by switching between
\e {perspective camera} and \e {orthographic camera} modes. When using the
perspective camera mode, objects that are far from the camera appear smaller
than those nearby. In the orthographic camera mode, all objects appear at
@@ -61,7 +61,8 @@
Additional helpful features when editing 3D scenes are the \e {edit light},
which is a quick way to light the scene, and the grid that helps you to
navigate in 3D space. Select the \inlineimage grid_on.png
(\uicontrol {Toggle Grid Visibility}) to show or hide the grid.
(\uicontrol {Toggle Grid Visibility}) or press \key G to show or hide the
grid.
\image studio-3d-editor.png "3D Editor"
@@ -78,10 +79,10 @@
camera:
\list
\li To pan, press \key Alt and use the middle mouse button to click
anywhere in the rendered view to slide the view around.
\li To orbit, press \key Alt and click anywhere in the rendered view to
rotate the view.
\li To pan, press \key Alt and use the middle mouse button to click and
drag anywhere in the rendered view to slide the view around.
\li To orbit, press \key Alt and click and drag anywhere in the rendered
view to rotate the view.
\li To zoom, use the mouse wheel or press \key Alt and right-click
anywhere in the rendered view to zoom the view in or out as you drag
up or down.
@@ -91,11 +92,12 @@
select \inlineimage fit_selected.png
(\uicontrol {Fit Selected}) or press \key F.
The world axis helper (1) shows the direction of the world axes in respect
to the 3D Editor camera. To point the camera at the currently selected
component in the direction of an axis, click the axis. If no component
is selected, the camera is pointed at the world origin. This does not
affect the camera zoom level.
The world axis helper (1) shows the direction of the world axes in view.
To point the camera at the currently selected component in the direction of
an axis, click the axis. Clicking the dot at the end of the axis will point
the camera at the opposite direction of the axis. If no component is
selected, the camera is pointed at the world origin. This does not affect
the camera zoom level.
\image studio-3d-editor-axis-helper.png "Axis helper in 3D Editor"
@@ -128,8 +130,8 @@
\section1 Using Edit Light
The edit light is an extra point light that follows the edit camera.
To switch the edit light on and off, select \inlineimage edit_light_on.png
The edit light is an extra point light that can be used to illuminate the
scene. To toggle the edit light on and off, select \inlineimage edit_light_on.png
or \inlineimage edit_light_off.png
(\uicontrol {Toggle Edit Light})
or press \key U.
@@ -160,7 +162,7 @@
You can move items in relation to their coordinate system, along the x, y,
or z axis or on the top, bottom, left, and right clip planes of the
\uicontrol {3D Editor} camera.
\uicontrol {3D Editor} view.
To move items, select \inlineimage move_on.png
or press \key W:
@@ -170,8 +172,8 @@
drag the item along the axis.
\li To move items on a plane, click the plane handle and drag the item
on the plane.
\li To move an item freely in the editor, click the gray handle at the
center of the item.
\li To move an item freely in 3D editor, click and drag the gray handle
at the center of the move gizmo.
\endlist
\section1 Rotating Items
@@ -182,9 +184,10 @@
or press \key E:
\list
\li To rotate an item around its rotation gizmo, click the axis and
\li To rotate an item around its rotation gizmo, click the axis ring and
drag in the direction you want to rotate the item in.
\li To freely rotate the item, select the gray circle.
\li To freely rotate the item, click and drag the inner center circle of
the gizmo.
\endlist
\section1 Scaling Items
@@ -203,7 +206,7 @@
attached to the axis.
\li To adjust the scale across a plane, click the plane handle and drag
the item on the plane.
\li To uniformly scale an item across all axes, click and drag the
\li To uniformly scale an item across all axes, click and drag the gray
handle at the center of the item.
\endlist
*/