forked from qt-creator/qt-creator
Doc: Update topic on working in 3D Editor
Fixes: QDS-2655 Change-Id: If8e5e1051ceca8b405facdf36747c4d887d830bf Reviewed-by: Leena Miettinen <riitta-leena.miettinen@qt.io> Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
This commit is contained in:
@@ -30,8 +30,8 @@
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\title Working in 3D Editor
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\title Working in 3D Editor
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When editing a 3D scene, you view the scene in \uicontrol {3D Editor} by
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When editing a 3D scene, you view the scene in the \uicontrol {3D Editor}
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using the \uicontrol {3D Editor} camera. You can switch between
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view. You can change the projection of the view by switching between
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\e {perspective camera} and \e {orthographic camera} modes. When using the
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\e {perspective camera} and \e {orthographic camera} modes. When using the
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perspective camera mode, objects that are far from the camera appear smaller
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perspective camera mode, objects that are far from the camera appear smaller
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than those nearby. In the orthographic camera mode, all objects appear at
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than those nearby. In the orthographic camera mode, all objects appear at
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@@ -61,7 +61,8 @@
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Additional helpful features when editing 3D scenes are the \e {edit light},
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Additional helpful features when editing 3D scenes are the \e {edit light},
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which is a quick way to light the scene, and the grid that helps you to
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which is a quick way to light the scene, and the grid that helps you to
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navigate in 3D space. Select the \inlineimage grid_on.png
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navigate in 3D space. Select the \inlineimage grid_on.png
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(\uicontrol {Toggle Grid Visibility}) to show or hide the grid.
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(\uicontrol {Toggle Grid Visibility}) or press \key G to show or hide the
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grid.
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\image studio-3d-editor.png "3D Editor"
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\image studio-3d-editor.png "3D Editor"
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@@ -78,10 +79,10 @@
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camera:
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camera:
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\list
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\list
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\li To pan, press \key Alt and use the middle mouse button to click
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\li To pan, press \key Alt and use the middle mouse button to click and
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anywhere in the rendered view to slide the view around.
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drag anywhere in the rendered view to slide the view around.
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\li To orbit, press \key Alt and click anywhere in the rendered view to
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\li To orbit, press \key Alt and click and drag anywhere in the rendered
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rotate the view.
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view to rotate the view.
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\li To zoom, use the mouse wheel or press \key Alt and right-click
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\li To zoom, use the mouse wheel or press \key Alt and right-click
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anywhere in the rendered view to zoom the view in or out as you drag
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anywhere in the rendered view to zoom the view in or out as you drag
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up or down.
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up or down.
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@@ -91,11 +92,12 @@
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select \inlineimage fit_selected.png
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select \inlineimage fit_selected.png
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(\uicontrol {Fit Selected}) or press \key F.
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(\uicontrol {Fit Selected}) or press \key F.
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The world axis helper (1) shows the direction of the world axes in respect
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The world axis helper (1) shows the direction of the world axes in view.
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to the 3D Editor camera. To point the camera at the currently selected
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To point the camera at the currently selected component in the direction of
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component in the direction of an axis, click the axis. If no component
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an axis, click the axis. Clicking the dot at the end of the axis will point
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is selected, the camera is pointed at the world origin. This does not
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the camera at the opposite direction of the axis. If no component is
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affect the camera zoom level.
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selected, the camera is pointed at the world origin. This does not affect
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the camera zoom level.
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\image studio-3d-editor-axis-helper.png "Axis helper in 3D Editor"
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\image studio-3d-editor-axis-helper.png "Axis helper in 3D Editor"
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@@ -128,8 +130,8 @@
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\section1 Using Edit Light
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\section1 Using Edit Light
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The edit light is an extra point light that follows the edit camera.
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The edit light is an extra point light that can be used to illuminate the
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To switch the edit light on and off, select \inlineimage edit_light_on.png
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scene. To toggle the edit light on and off, select \inlineimage edit_light_on.png
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or \inlineimage edit_light_off.png
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or \inlineimage edit_light_off.png
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(\uicontrol {Toggle Edit Light})
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(\uicontrol {Toggle Edit Light})
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or press \key U.
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or press \key U.
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@@ -160,7 +162,7 @@
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You can move items in relation to their coordinate system, along the x, y,
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You can move items in relation to their coordinate system, along the x, y,
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or z axis or on the top, bottom, left, and right clip planes of the
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or z axis or on the top, bottom, left, and right clip planes of the
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\uicontrol {3D Editor} camera.
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\uicontrol {3D Editor} view.
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To move items, select \inlineimage move_on.png
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To move items, select \inlineimage move_on.png
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or press \key W:
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or press \key W:
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@@ -170,8 +172,8 @@
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drag the item along the axis.
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drag the item along the axis.
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\li To move items on a plane, click the plane handle and drag the item
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\li To move items on a plane, click the plane handle and drag the item
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on the plane.
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on the plane.
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\li To move an item freely in the editor, click the gray handle at the
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\li To move an item freely in 3D editor, click and drag the gray handle
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center of the item.
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at the center of the move gizmo.
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\endlist
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\endlist
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\section1 Rotating Items
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\section1 Rotating Items
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@@ -182,9 +184,10 @@
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or press \key E:
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or press \key E:
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\list
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\list
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\li To rotate an item around its rotation gizmo, click the axis and
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\li To rotate an item around its rotation gizmo, click the axis ring and
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drag in the direction you want to rotate the item in.
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drag in the direction you want to rotate the item in.
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\li To freely rotate the item, select the gray circle.
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\li To freely rotate the item, click and drag the inner center circle of
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the gizmo.
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\endlist
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\endlist
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\section1 Scaling Items
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\section1 Scaling Items
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@@ -203,7 +206,7 @@
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attached to the axis.
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attached to the axis.
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\li To adjust the scale across a plane, click the plane handle and drag
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\li To adjust the scale across a plane, click the plane handle and drag
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the item on the plane.
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the item on the plane.
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\li To uniformly scale an item across all axes, click and drag the
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\li To uniformly scale an item across all axes, click and drag the gray
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handle at the center of the item.
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handle at the center of the item.
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\endlist
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\endlist
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*/
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*/
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