forked from qt-creator/qt-creator
QmlDesigner: Implement importing qdsbundles that has 3d items
Fixes: QDS-12964 Change-Id: I655a28bd8beb7c93d72e60b7951b11c33fab28aa Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
This commit is contained in:
committed by
Ali Kianian
parent
ddbb9937a1
commit
aed83c869d
@@ -27,6 +27,8 @@
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#include <uniquename.h>
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#include <utils3d.h>
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#include <variantproperty.h>
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#include <solutions/zip/zipreader.h>
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#include <solutions/zip/zipwriter.h>
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#include <utils/algorithm.h>
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@@ -386,6 +388,8 @@ void ContentLibraryView::customNotification(const AbstractView *view,
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exportLib3DItem(nodeList.first());
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} else if (identifier == "export_material_as_bundle") {
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exportLib3DItem(nodeList.first(), data.first().value<QPixmap>());
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} else if (identifier == "import_bundle_to_3d_scene") {
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importBundle();
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}
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}
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@@ -798,6 +802,9 @@ void ContentLibraryView::exportLib3DComponent(const ModelNode &node)
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jsonObj["items"] = itemsArr;
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auto compUtils = QmlDesignerPlugin::instance()->documentManager().generatedComponentUtils();
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jsonObj["id"] = compUtils.user3DBundleId();
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Utils::FilePath jsonFilePath = targetPath.pathAppended(Constants::BUNDLE_JSON_FILENAME);
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m_zipWriter->addFile(jsonFilePath.fileName(), QJsonDocument(jsonObj).toJson());
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@@ -875,7 +882,7 @@ void ContentLibraryView::addLib3DItem(const ModelNode &node)
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m_widget->userModel()->add3DItem(name, qml, m_iconSavePath.toUrl(), depAssetsList);
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}
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QString ContentLibraryView::getExportPath(const ModelNode &node)
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QString ContentLibraryView::getExportPath(const ModelNode &node) const
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{
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QString defaultExportFileName = QLatin1String("%1.%2").arg(node.id(), Constants::BUNDLE_SUFFIX);
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Utils::FilePath projectFP = DocumentManager::currentProjectDirPath();
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@@ -891,6 +898,18 @@ QString ContentLibraryView::getExportPath(const ModelNode &node)
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tr("Qt Design Studio Bundle Files (*.%1)").arg(Constants::BUNDLE_SUFFIX));
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}
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QString ContentLibraryView::getImportPath() const
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{
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Utils::FilePath projectFP = DocumentManager::currentProjectDirPath();
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if (projectFP.isEmpty()) {
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projectFP = QmlDesignerPlugin::instance()->documentManager()
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.currentDesignDocument()->fileName().parentDir();
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}
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return QFileDialog::getOpenFileName(m_widget, tr("Import Component"), projectFP.toFSPathString(),
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tr("Qt Design Studio Bundle Files (*.%1)").arg(Constants::BUNDLE_SUFFIX));
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}
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void ContentLibraryView::exportLib3DItem(const ModelNode &node, const QPixmap &iconPixmap)
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{
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QString exportPath = getExportPath(node);
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@@ -934,6 +953,10 @@ void ContentLibraryView::exportLib3DItem(const ModelNode &node, const QPixmap &i
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jsonObj["items"] = itemsArr;
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auto compUtils = QmlDesignerPlugin::instance()->documentManager().generatedComponentUtils();
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jsonObj["id"] = node.metaInfo().isQtQuick3DMaterial() ? compUtils.userMaterialsBundleId()
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: compUtils.user3DBundleId();
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Utils::FilePath jsonFilePath = targetPath.pathAppended(Constants::BUNDLE_JSON_FILENAME);
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m_zipWriter->addFile(jsonFilePath.fileName(), QJsonDocument(jsonObj).toJson());
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@@ -961,6 +984,60 @@ void ContentLibraryView::exportLib3DItem(const ModelNode &node, const QPixmap &i
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addIconAndCloseZip(iconPixmap);
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}
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void ContentLibraryView::importBundle()
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{
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// TODO: support importing materials
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QString importPath = getImportPath();
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if (importPath.isEmpty())
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return;
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auto bundlePath = Utils::FilePath::fromString(Paths::bundlesPathSetting() + "/User/3d/");
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ZipReader zipReader(importPath);
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QByteArray bundleJsonContent = zipReader.fileData(Constants::BUNDLE_JSON_FILENAME);
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QTC_ASSERT(!bundleJsonContent.isEmpty(), return);
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const QJsonObject importedJsonObj = QJsonDocument::fromJson(bundleJsonContent).object();
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const QJsonArray importedItemsArr = importedJsonObj.value("items").toArray();
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QTC_ASSERT(!importedItemsArr.isEmpty(), return);
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// copy files to bundle folder
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const QList<ZipReader::FileInfo> fiList = zipReader.fileInfoList();
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for (const ZipReader::FileInfo &fi : fiList) {
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if (fi.filePath == Constants::BUNDLE_JSON_FILENAME)
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continue;
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Utils::FilePath fp = bundlePath.pathAppended(fi.filePath);
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fp.parentDir().ensureWritableDir();
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fp.writeFileContents(zipReader.fileData(fi.filePath));
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}
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zipReader.close();
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// update bundle json file and user model
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QJsonObject &jsonRef = m_widget->userModel()->bundleJson3DObjectRef();
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QJsonArray itemsArr = jsonRef.value("items").toArray();
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for (const QJsonValueConstRef &itemRef : importedItemsArr) {
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// add entry to json
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itemsArr.append(itemRef);
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// add entry to model
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const QJsonObject itemObj = itemRef.toObject();
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QString name = itemObj.value("name").toString();
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QString qml = itemObj.value("qml").toString();
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QStringList files = itemObj.value("files").toVariant().toStringList();
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QUrl iconUrl = bundlePath.pathAppended(itemObj.value("icon").toString()).toUrl();
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m_widget->userModel()->add3DItem(name, qml, iconUrl, files);
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}
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jsonRef["items"] = itemsArr;
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auto result = bundlePath.pathAppended(Constants::BUNDLE_JSON_FILENAME)
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.writeFileContents(QJsonDocument(jsonRef).toJson());
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QTC_ASSERT_EXPECTED(result,);
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m_widget->userModel()->refresh3DSection();
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}
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/**
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* @brief Generates an icon image from a qml component
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* @param qmlPath path to the qml component file to be rendered
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@@ -65,9 +65,11 @@ private:
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void exportLib3DComponent(const ModelNode &node);
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void addLib3DItem(const ModelNode &node);
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void exportLib3DItem(const ModelNode &node, const QPixmap &iconPixmap = {});
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void importBundle();
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void getImageFromCache(const QString &qmlPath,
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std::function<void(const QImage &image)> successCallback);
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QString getExportPath(const ModelNode &node);
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QString getExportPath(const ModelNode &node) const;
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QString getImportPath() const;
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QPair<QString, QSet<QString>> modelNodeToQmlString(const ModelNode &node, int depth = 0);
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#ifdef QDS_USE_PROJECTSTORAGE
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@@ -373,7 +373,7 @@ void Edit3DWidget::createContextMenu()
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m_importBundleAction = m_contextMenu->addAction(
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contextIcon(DesignerIcons::CreateIcon), // TODO: placeholder icon
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tr("Import Components"), [&] {
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// TODO: implement importing components
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view()->emitCustomNotification("import_bundle_to_3d_scene", {m_contextMenuTarget}); // To ContentLibrary
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});
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m_exportBundleAction = m_contextMenu->addAction(
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@@ -662,7 +662,6 @@ void Edit3DWidget::showContextMenu(const QPoint &pos, const ModelNode &modelNode
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m_bakeLightsAction->setVisible(view()->bakeLightsAction()->action()->isVisible());
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m_bakeLightsAction->setEnabled(view()->bakeLightsAction()->action()->isEnabled());
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m_addToContentLibAction->setEnabled(isNode && !isInBundle);
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m_importBundleAction->setEnabled(isNode);
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m_exportBundleAction->setEnabled(isNode);
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if (m_view) {
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