QmlDesigner: Update textures sources on state change

Also small relevant fixes.

Fixes: QDS-8523
Change-Id: I8125b124024ee18de8c70afbc9f633c3b9265e82
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
This commit is contained in:
Mahmoud Badri
2022-12-08 13:51:12 +02:00
parent 37564d267b
commit d0c9bc76cb
4 changed files with 29 additions and 8 deletions

View File

@@ -33,7 +33,7 @@ QVariant MaterialBrowserTexturesModel::data(const QModelIndex &index, int role)
QByteArray roleName = roleNames().value(role);
if (roleName == "textureSource") {
QString source = m_textureList.at(index.row()).variantProperty("source").value().toString();
QString source = QmlObjectNode(m_textureList.at(index.row())).modelValue("source").toString();
if (source.isEmpty())
return {};
if (Utils::FilePath::fromString(source).isAbsolutePath())
@@ -184,6 +184,11 @@ void MaterialBrowserTexturesModel::updateTextureSource(const ModelNode &texture)
emit dataChanged(index(idx, 0), index(idx, 0), {roleNames().key("textureSource")});
}
void MaterialBrowserTexturesModel::updateAllTexturesSources()
{
emit dataChanged(index(0, 0), index(rowCount() - 1, 0), {roleNames().key("textureSource")});
}
void MaterialBrowserTexturesModel::updateSelectedTexture()
{
selectTexture(m_selectedIndex, true);
@@ -205,6 +210,11 @@ ModelNode MaterialBrowserTexturesModel::textureAt(int idx) const
return {};
}
ModelNode MaterialBrowserTexturesModel::selectedTexture() const
{
return textureAt(m_selectedIndex);
}
bool MaterialBrowserTexturesModel::hasSingleModelSelection() const
{
return m_hasSingleModelSelection;

View File

@@ -37,8 +37,10 @@ public:
void deleteSelectedTexture();
void updateSelectedTexture();
void updateTextureSource(const ModelNode &texture);
int textureIndex(const ModelNode &material) const;
void updateAllTexturesSources();
int textureIndex(const ModelNode &texture) const;
ModelNode textureAt(int idx) const;
ModelNode selectedTexture() const;
bool hasSingleModelSelection() const;
void setHasSingleModelSelection(bool b);
@@ -78,7 +80,6 @@ private:
QString m_searchText;
QList<ModelNode> m_textureList;
ModelNode m_copiedMaterial;
QHash<qint32, int> m_textureIndexHash; // internalId -> index
int m_selectedIndex = 0;

View File

@@ -8,7 +8,6 @@
#include "materialbrowsermodel.h"
#include "materialbrowsertexturesmodel.h"
#include "materialbrowserwidget.h"
#include "modelnodeoperations.h"
#include "nodeabstractproperty.h"
#include "nodemetainfo.h"
#include "qmlobjectnode.h"
@@ -327,10 +326,15 @@ void MaterialBrowserView::variantPropertiesChanged(const QList<VariantProperty>
for (const VariantProperty &property : propertyList) {
ModelNode node(property.parentModelNode());
if (isMaterial(node) && property.name() == "objectName")
if (isMaterial(node) && property.name() == "objectName") {
m_widget->materialBrowserModel()->updateMaterialName(node);
else if (isTexture(node) && property.name() == "source")
m_widget->materialBrowserTexturesModel()->updateTextureSource(node);
} else if (property.name() == "source") {
QmlObjectNode selectedTex = m_widget->materialBrowserTexturesModel()->selectedTexture();
if (isTexture(node))
m_widget->materialBrowserTexturesModel()->updateTextureSource(node);
else if (selectedTex.propertyChangeForCurrentState() == node)
m_widget->materialBrowserTexturesModel()->updateTextureSource(selectedTex);
}
}
}
@@ -483,6 +487,11 @@ void MaterialBrowserView::active3DSceneChanged(qint32 sceneId)
m_sceneId = sceneId;
}
void MaterialBrowserView::currentStateChanged([[maybe_unused]] const ModelNode &node)
{
m_widget->materialBrowserTexturesModel()->updateAllTexturesSources();
}
void MaterialBrowserView::instancesCompleted(const QVector<ModelNode> &completedNodeList)
{
for (const ModelNode &node : completedNodeList) {

View File

@@ -49,11 +49,12 @@ public:
const QList<ModelNode> &nodeList, const QList<QVariant> &data) override;
void instancesCompleted(const QVector<ModelNode> &completedNodeList) override;
void instancePropertyChanged(const QList<QPair<ModelNode, PropertyName> > &propertyList) override;
void active3DSceneChanged(qint32 sceneId) override;
void currentStateChanged(const ModelNode &node) override;
void applyTextureToModel3D(const QmlObjectNode &model3D, const ModelNode &texture);
void applyTextureToMaterial(const QList<ModelNode> &materials, const ModelNode &texture);
void active3DSceneChanged(qint32 sceneId) override;
Q_INVOKABLE void updatePropsModel(const QString &matId);
Q_INVOKABLE void applyTextureToProperty(const QString &matId, const QString &propName);