Add "Add Texture" and "Add Light Probe" actions to Assets Library

When the user right-clicks on an image asset, "Add Light probe" now
appears in the context menu. When the user right-clicks one or more
image assets, "Add texture" or "Add textures" becomes available.

Task-number: QDS-8344
Change-Id: Ia8d8379be2a0a285b33e4a230e08527c18756b47
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
This commit is contained in:
Samuel Ghinet
2022-11-24 19:23:03 +02:00
parent 36c96a0972
commit e774aa238b
12 changed files with 200 additions and 58 deletions

View File

@@ -4,9 +4,10 @@
#include "materialbrowserview.h"
#include "bindingproperty.h"
#include "materialbrowserwidget.h"
#include "materialbrowsermodel.h"
#include "materialbrowsertexturesmodel.h"
#include "materialbrowserwidget.h"
#include "modelnodeoperations.h"
#include "nodeabstractproperty.h"
#include "nodemetainfo.h"
#include "qmlobjectnode.h"
@@ -14,11 +15,11 @@
#include <designmodecontext.h>
#include <nodeinstanceview.h>
#include <nodemetainfo.h>
#include <nodelistproperty.h>
#include <qmldesignerconstants.h>
#include <coreplugin/icore.h>
#include <coreplugin/messagebox.h>
#include <utils/algorithm.h>
#include <utils/qtcassert.h>
@@ -449,9 +450,121 @@ void MaterialBrowserView::customNotification(const AbstractView *view,
applyTextureToModel3D(nodeList.at(0), nodeList.at(1));
} else if (identifier == "apply_texture_to_material") {
applyTextureToMaterial({nodeList.at(0)}, nodeList.at(1));
} else if (identifier == "add_textures") {
if (data.size() != 4) {
qWarning() << "Wrong number of arguments passed to add_textures: " << data.size();
return;
}
QByteArray identifier = data.at(0).toByteArray();
QStringList filePaths = data.at(1).toStringList();
AddTextureMode mode = data.at(2).value<AddTextureMode>();
bool addToProject = data.at(3).toBool();
executeInTransaction(identifier, [&] {
addTextures(filePaths, mode, addToProject);
});
} else if (identifier == "add_texture") {
if (data.size() != 4) {
qWarning() << "Wrong number of arguments passed to add_texture: " << data.size();
return;
}
QByteArray identifier = data.at(0).toByteArray();
QString filePath = data.at(1).toString();
AddTextureMode mode = data.at(2).value<AddTextureMode>();
bool addToProject = data.at(3).toBool();
executeInTransaction(identifier, [&] {
addOneTexture(filePath, mode, addToProject);
});
}
}
void MaterialBrowserView::addOneTexture(const QString &texPath, AddTextureMode mode, bool addToProject)
{
if (addToProject) {
// copy image to project
AddFilesResult result = ModelNodeOperations::addImageToProject({texPath}, "images", false);
if (result.status() == AddFilesResult::Failed) {
Core::AsynchronousMessageBox::warning(tr("Failed to Add Texture"),
tr("Could not add %1 to project.").arg(texPath));
return;
}
}
if (mode == AddTextureMode::Image)
return;
// create a texture from the image
ModelNode matLib = materialLibraryNode();
if (!matLib.isValid())
return;
NodeMetaInfo metaInfo = model()->metaInfo("QtQuick3D.Texture");
QString sourceVal = QLatin1String("images/%1").arg(texPath.split('/').last());
ModelNode texNode = getTextureDefaultInstance(sourceVal);
if (!texNode.isValid()) {
texNode = createModelNode("QtQuick3D.Texture", metaInfo.majorVersion(),
metaInfo.minorVersion());
texNode.validId();
VariantProperty sourceProp = texNode.variantProperty("source");
sourceProp.setValue(sourceVal);
matLib.defaultNodeListProperty().reparentHere(texNode);
}
// assign the texture as scene environment's light probe
if (mode == AddTextureMode::LightProbe && m_sceneId != -1) {
QmlObjectNode sceneEnv = resolveSceneEnv();
if (sceneEnv.isValid()) {
sceneEnv.setBindingProperty("lightProbe", texNode.id());
sceneEnv.setVariantProperty("backgroundMode",
QVariant::fromValue(Enumeration("SceneEnvironment",
"SkyBox")));
}
}
QTimer::singleShot(0, this, [this, texNode]() {
if (model() && texNode.isValid())
emitCustomNotification("selected_texture_changed", {texNode});
});
}
void MaterialBrowserView::active3DSceneChanged(qint32 sceneId)
{
m_sceneId = sceneId;
}
ModelNode MaterialBrowserView::resolveSceneEnv()
{
ModelNode activeSceneEnv;
if (m_sceneId != -1) {
ModelNode activeScene = active3DSceneNode();
if (activeScene.isValid()) {
QmlObjectNode view3D;
if (activeScene.metaInfo().isQtQuick3DView3D()) {
view3D = activeScene;
} else {
ModelNode sceneParent = activeScene.parentProperty().parentModelNode();
if (sceneParent.metaInfo().isQtQuick3DView3D())
view3D = sceneParent;
}
if (view3D.isValid())
activeSceneEnv = modelNodeForId(view3D.expression("environment"));
}
}
return activeSceneEnv;
}
void MaterialBrowserView::addTextures(const QStringList &filePaths, AddTextureMode mode, bool addToProject)
{
for (const QString &texPath : filePaths)
addOneTexture(texPath, mode, addToProject);
}
void MaterialBrowserView::instancesCompleted(const QVector<ModelNode> &completedNodeList)
{
for (const ModelNode &node : completedNodeList) {