Doc: Remove 3D Studio support from QDS docs
Importing/exporting between QDS and QT3DS is no longer supported. Task-number: QDS-8028 Change-Id: Iad0127f02592bc217802fac2def9a63cabab8460 Reviewed-by: Leena Miettinen <riitta-leena.miettinen@qt.io>
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@@ -63,9 +63,19 @@
|
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|
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\section1 3D Assets
|
||||
|
||||
You can import files you created using 3D graphics applications and
|
||||
stored in several widely-used formats, such as .blend, .dae, .fbx,
|
||||
.glb, .gltf, .obj, .uia, or .uip.
|
||||
You can create 3D assets in 3D graphics application and import these to
|
||||
\QDS.
|
||||
|
||||
The following formats are supported:
|
||||
|
||||
\list
|
||||
\li .blend
|
||||
\li .dae
|
||||
\li .fbx
|
||||
\li .glb
|
||||
\li .gltf
|
||||
\li .obj
|
||||
\endlist
|
||||
|
||||
For an overview, see \l{Exporting 3D Assets}.
|
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|
||||
@@ -73,11 +83,9 @@
|
||||
\row
|
||||
\li \inlineimage blender-logo.png
|
||||
\li \inlineimage maya-logo.png
|
||||
\li \inlineimage qt-3ds-logo.png
|
||||
\row
|
||||
\li \l{Exporting from Blender}{Blender}
|
||||
\li \l{Exporting from Maya}{Maya}
|
||||
\li \l{Exporting from Qt 3D Studio}{Qt 3D Studio}
|
||||
\endtable
|
||||
|
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*/
|
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|
@@ -24,7 +24,7 @@
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****************************************************************************/
|
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/*!
|
||||
\previouspage exporting-from-qt3ds.html
|
||||
\previouspage exporting-from-maya.html
|
||||
\page studio-importing-designs.html
|
||||
\nextpage studio-importing-2d.html
|
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|
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|
@@ -185,7 +185,6 @@
|
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\list
|
||||
\li \l{Exporting from Blender}
|
||||
\li \l{Exporting from Maya}
|
||||
\li \l{Exporting from Qt 3D Studio}
|
||||
\endlist
|
||||
\li \l{Importing Designs}
|
||||
\list
|
||||
|
@@ -28,11 +28,7 @@
|
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/*!
|
||||
\page exporting-from-maya.html
|
||||
\previouspage exporting-from-blender.html
|
||||
\if defined (qtdesignstudio)
|
||||
\nextpage exporting-from-qt3ds.html
|
||||
\else
|
||||
\nextpage studio-importing-3d.html
|
||||
\endif
|
||||
|
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\title Exporting from Maya
|
||||
|
||||
|
@@ -1,337 +0,0 @@
|
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/****************************************************************************
|
||||
**
|
||||
** Copyright (C) 2021 The Qt Company Ltd.
|
||||
** Contact: https://www.qt.io/licensing/
|
||||
**
|
||||
** This file is part of Qt 3D Studio.
|
||||
**
|
||||
** $QT_BEGIN_LICENSE:FDL$
|
||||
** Commercial License Usage
|
||||
** Licensees holding valid commercial Qt licenses may use this file in
|
||||
** accordance with the commercial license agreement provided with the
|
||||
** Software or, alternatively, in accordance with the terms contained in
|
||||
** a written agreement between you and The Qt Company. For licensing terms
|
||||
** and conditions see https://www.qt.io/terms-conditions. For further
|
||||
** information use the contact form at https://www.qt.io/contact-us.
|
||||
**
|
||||
** GNU Free Documentation License Usage
|
||||
** Alternatively, this file may be used under the terms of the GNU Free
|
||||
** Documentation License version 1.3 as published by the Free Software
|
||||
** Foundation and appearing in the file included in the packaging of
|
||||
** this file. Please review the following information to ensure
|
||||
** the GNU Free Documentation License version 1.3 requirements
|
||||
** will be met: https://www.gnu.org/licenses/fdl-1.3.html.
|
||||
** $QT_END_LICENSE$
|
||||
**
|
||||
****************************************************************************/
|
||||
|
||||
/*!
|
||||
\page exporting-from-qt3ds.html
|
||||
\previouspage exporting-from-maya.html
|
||||
\if defined(qtdesignstudio)
|
||||
\nextpage studio-importing-designs.html
|
||||
\else
|
||||
\nextpage studio-importing-3d.html
|
||||
\endif
|
||||
|
||||
\title Exporting from Qt 3D Studio
|
||||
|
||||
Use the following guidelines to achieve the best results when converting
|
||||
projects from \Q3DS to \QDS.
|
||||
|
||||
\section1 Best Practices
|
||||
|
||||
\list
|
||||
\li If something in UI is clearly 2D, do not import it from \Q3DS
|
||||
presentation. Implement it directly in \QDS.
|
||||
\li QML streams cannot be imported as QML elements directly into \QDS.
|
||||
They need to be copied manually since there is no import functionality
|
||||
for QML files in \QDS.
|
||||
\li If you do import the whole \Q3DS project (\c .uia file), use only the
|
||||
parts you actually need from it. Use \uicontrol
|
||||
{Move Component Into Separate File} for the parts you need, and
|
||||
eventually delete all the rest from the project structure.
|
||||
\li There are extra levels of \c Node elements in most imported QML files,
|
||||
and they should be removed for improved performance. As a rule of thumb,
|
||||
each Node that has only one child is considered an extra level that
|
||||
should be deleted.
|
||||
\li \Q3DS \e slides become \QDS \e states, and there may be problems
|
||||
with state changes. Always go through each of the state changes to make
|
||||
sure they work correctly.
|
||||
\endlist
|
||||
|
||||
\section1 Importing Assets
|
||||
|
||||
\section2 Custom Materials
|
||||
Custom materials (\e something.shader files in \Q3DS) are not imported
|
||||
correctly, and have to be fixed manually.
|
||||
\list
|
||||
\li They are imported as \c {CustomMaterial { id: something; source:
|
||||
"something" }} that neither works nor does anything.
|
||||
\li Remove the \e {source: "something"} altogether.
|
||||
\li Vertex shader part from the \e something.shader needs to be copied to
|
||||
\c {Shader { stage: Shader.Vertex; shader: "vertex shader code here" }}
|
||||
inside the \c CustomMaterial. Fragment shader part needs to be copied
|
||||
to \c {Shader { stage: Shader.Fragment; shader: "fragment shader code
|
||||
here" }}.
|
||||
\li Properties in \e Metadata of the \e something.shader need to be
|
||||
introduced manually as QML properties of the same name and correct type
|
||||
inside the \c CustomMaterial element.
|
||||
\li Add \c {import QtQuick3D.Materials 1.15} import statement to files that
|
||||
have \c CustomMaterial elements.
|
||||
\li If custom material uses textures, they are not imported automatically
|
||||
and must be manually added to the project structure.
|
||||
\li Many custom materials are not rendered in the \uicontrol{3D} or
|
||||
\uicontrol {2D} view due to an open bug in \QDS 1.5. The
|
||||
project needs to be run for them to appear.
|
||||
\endlist
|
||||
|
||||
\section2 Standard Materials
|
||||
Some properties of standard materials may not be imported correctly.
|
||||
\list
|
||||
\li The sensible value ranges of some properties may have changed between
|
||||
\Q3DS and \QDS and need to be redefined manually.
|
||||
\li Extra properties may be added and can be removed manually.
|
||||
\endlist
|
||||
|
||||
\section2 Models
|
||||
Models have some extra properties (tessellations), which can be removed.
|
||||
|
||||
\section1 Example: Converting MyOwnCluster Project from \Q3DS to \QDS
|
||||
|
||||
\image exporting-from-qt3ds/porting-example-myowncluster.png "My Own Cluster project in Qt 3D Studio"
|
||||
\e {My Own Cluster project in \Q3DS}
|
||||
|
||||
The following steps describe how to convert the My Own Cluster project from
|
||||
\Q3DS to \QDS.
|
||||
|
||||
\section2 Creating a New Project in \QDS
|
||||
|
||||
\list 1
|
||||
\li To create a new project in \QDS, select \uicontrol {File > New File or
|
||||
Project}, or select \uicontrol {New Project} in the Welcome mode.
|
||||
\image exporting-from-qt3ds/01-welcome-screen.png "Welcome mode in Qt Design Studio"
|
||||
|
||||
\li Creating a new project in \QDS is aided by a wizard that contains
|
||||
templates for creating different types of projects. Choose the
|
||||
\uicontrol {Qt Quick 3D Application} template to get started with your
|
||||
new 3D project.
|
||||
\image exporting-from-qt3ds/02-create-new-project.png "Create a new Project in Qt Design Studio"
|
||||
|
||||
\li In the \uicontrol Name field, enter a name for the project.
|
||||
In the \uicontrol {Create in} field, enter the path for the project
|
||||
files, and then select \uicontrol Next.
|
||||
\image exporting-from-qt3ds/03-folder-and-project-name.png "Project location and name"
|
||||
|
||||
\li In the \uicontrol {Screen resolution} field, select the screen
|
||||
resolution for previewing the UI on the desktop or on a device.
|
||||
You must select one of the predefined screen resolutions, which will
|
||||
later be altered to match the width and height of the original project.
|
||||
In the \uicontrol {Qt Quick Controls Style} field, select one of the
|
||||
predefined UI styles to use, and then select \uicontrol Finish.
|
||||
\image exporting-from-qt3ds/04-project-size.png "Select the screen resolution for the project"
|
||||
|
||||
\li Your new project has now been created. For more information on
|
||||
creating projects in \QDS, see \l {Creating Projects}.
|
||||
For more information on how to get started with \QDS, see
|
||||
\l {Getting Started}.
|
||||
\image exporting-from-qt3ds/05-new-project-created.png "New project in Qt Design Studio"
|
||||
\endlist
|
||||
|
||||
\section2 Getting Started with MyOwnCluster
|
||||
|
||||
\list 1
|
||||
\li Return to your project in \Q3DS to check the size of the presentation.
|
||||
Select \uicontrol {Edit} > \uicontrol {Presentation Settings} to see the
|
||||
values for \uicontrol {Width x Height}.
|
||||
\image exporting-from-qt3ds/06-check-screen-size-in-qt3ds-project.png "Check screen size in Qt 3D Studio presentation"
|
||||
|
||||
\li Adjust the canvas size of your project in \QDS according to the screen
|
||||
size in \Q3DS presentation by editing the \c Constants.qml file in the
|
||||
\l{Code} view. If you cannot see the \uicontrol {Code}
|
||||
view, select \uicontrol Window > \uicontrol {Views}, and then select the
|
||||
\uicontrol {Code} checkbox. In the \uicontrol Projects view, open
|
||||
the imports subfolder, then the subfolder named after your project, and
|
||||
double-click \c Constants.qml. Edit the values for \e {readonly property
|
||||
int width} and \e {readonly property int height} to match the \uicontrol
|
||||
{Width x Height} values in \Q3DS presentation.
|
||||
\image exporting-from-qt3ds/07-screen-size-in-text-editor.png "Adjust the canvas size"
|
||||
|
||||
\li To delete the placeholders created by the wizard, multiselect \uicontrol
|
||||
Text and \uicontrol view3D components (\key Ctrl + mouse left click) in
|
||||
\uicontrol Navigator, then right click on the selected items, and select
|
||||
\uicontrol Edit > \uicontrol Delete.
|
||||
\image exporting-from-qt3ds/08-delete-placeholders.png "Delete placeholders in Navigator"
|
||||
\endlist
|
||||
|
||||
\section2 Importing Assets
|
||||
\list 1
|
||||
\li Select \uicontrol Assets > \inlineimage icons/plus.png
|
||||
.
|
||||
\image exporting-from-qt3ds/09-add-new-assets.png
|
||||
|
||||
\li Select the \c .uia file for the \Q3DS project you wish to import, and
|
||||
then select \uicontrol Open.
|
||||
\image exporting-from-qt3ds/10-find-project-file.png "Find the uia file in file explorer"
|
||||
|
||||
\li Select \uicontrol Import, and after the import is complete, select \uicontrol
|
||||
Close.
|
||||
\image exporting-from-qt3ds/11-import.png "Import the file"
|
||||
|
||||
\li The 2D assets imported from \Q3DS now appear in > \uicontrol Assets.
|
||||
\image exporting-from-qt3ds/12-imported-image-assets.png "Imported assets in Components"
|
||||
|
||||
\li The QML components generated from the imported \Q3DS project now appear
|
||||
as available imports in \uicontrol Components under \uicontrol {QML Types}.
|
||||
Select \uicontrol Quick3DAssets.MyOwnCluster to import them to your
|
||||
project.
|
||||
\image exporting-from-qt3ds/13-myowncluster-in-qml-types.png "Available imports in QML Types"
|
||||
|
||||
\li The imported QML types now appear in \uicontrol Components and can be
|
||||
added to the project.
|
||||
\image exporting-from-qt3ds/14-add-myowncluster-to-project.png "MyOwnCluster in Components"
|
||||
\endlist
|
||||
|
||||
\section2 Adding Components to the Project
|
||||
|
||||
\list 1
|
||||
\li Drag \uicontrol MyOwnCluster from \uicontrol {My Quick3D Components}
|
||||
in \uicontrol Components to the \uicontrol {2D} view.
|
||||
\image exporting-from-qt3ds/15-drag-to-project.png "Drag MyOwnCluster to the 2D view"
|
||||
|
||||
\li In \uicontrol Navigator, right click on myOwnCluster and select \uicontrol
|
||||
{Go into Component}.
|
||||
\image exporting-from-qt3ds/16-go-into-component.png "Go into component My Own Cluster"
|
||||
|
||||
\li Find the offending line in the \uicontrol {Code} view.
|
||||
\image exporting-from-qt3ds/17-offending-line.png
|
||||
|
||||
\li Comment out the offending line by placing two slashes in the beginning
|
||||
of it (or remove the line).
|
||||
\image exporting-from-qt3ds/17b-commented-out.png
|
||||
|
||||
\li In Navigator, go to each component of the project and comment out
|
||||
(or remove) any offending lines you find.
|
||||
\image exporting-from-qt3ds/18-repeat-where-needed.png
|
||||
|
||||
\li You should now see some parts of the project in the \uicontrol {2D} view.
|
||||
\image exporting-from-qt3ds/19-see-form-editor.png "Project in the 2D view"
|
||||
\endlist
|
||||
|
||||
\section2 Converting 3D Elements
|
||||
|
||||
\list 1
|
||||
\li Drag subpresentation_ADAS from \uicontrol Components
|
||||
> {My 3D Components} into layer folder in \uicontrol Navigator.
|
||||
\image exporting-from-qt3ds/20-drag-subpresentation-adas-into-layer.png "Drag into layer"
|
||||
|
||||
\li To delete the old subpresentation rectangle, right-click on the file
|
||||
name (subpresentation_ADAS2_u52017 in this project), select
|
||||
\uicontrol Edit > \uicontrol Delete.
|
||||
|
||||
\li Go into the component subpresentation_ADAS.
|
||||
\image exporting-from-qt3ds/22-go-into-subpresentation-adas.png "Go into component"
|
||||
|
||||
\li Reposition objects and/or camera in the \uicontrol{3D} view according to
|
||||
the original \Q3DS project. The desired scene may be achieved
|
||||
simply by changing the z position sign from positive to negative, or
|
||||
vice versa, in some cases.
|
||||
|
||||
See the \l {3D} view for more information on how to edit 3D scenes.
|
||||
\image exporting-from-qt3ds/23-replace-objects.png "Replace objects in the 3D view"
|
||||
|
||||
\li Recreate animations in subpresentation_ADAS according to the original
|
||||
project. For more information on creating animations in \QDS, see
|
||||
\l {Creating Timeline Animations}.
|
||||
\image exporting-from-qt3ds/24-recreate-animations.png "Recreate animations"
|
||||
|
||||
\li Go to the \uicontrol Timeline View to review the timeline for the
|
||||
project.
|
||||
\image exporting-from-qt3ds/25-adas-timeline.png "ADAS timeline view"
|
||||
\endlist
|
||||
|
||||
\section2 Converting 2D Elements
|
||||
|
||||
\list 1
|
||||
\li Recreate the 2D elements of the original project (in all layers) using
|
||||
the 2D QML elements available in \QDS. You can use the imported 2D layer
|
||||
as a guide for recreating the elements. If the 2D elements in the
|
||||
original project have rotations, especially in a 3D layer, make sure to
|
||||
add rotations that mimic the original ones to the \QDS project. For
|
||||
example, rotation on one axis with perspective camera requires rotation
|
||||
on two axes in pure 2D. You may need to use the \uicontrol {Code} view
|
||||
to achieve rotation similar to the rotation of the object in \Q3DS.
|
||||
For more information on specifying advanced transformations on
|
||||
\uicontrol Items, see \l Transform.
|
||||
\image exporting-from-qt3ds/26-recreate-2d-elements.png "Recreate 2D elements"
|
||||
|
||||
\li To delete the 2D layer (telltaleLayer_u39332) in \uicontrol Navigator
|
||||
after recreating the 2D elements, right-click on the component, and
|
||||
select \uicontrol Edit > \uicontrol Delete.
|
||||
\image exporting-from-qt3ds/27-delete-2d-layer.png "Delete the 2D layer"
|
||||
|
||||
\li Next, you need to delete the 2D elements from the 3D layer (speed_u20335
|
||||
and rPM_u10371 from layer_32325). Right-click on the element, and
|
||||
select \uicontrol Edit > \uicontrol Delete.
|
||||
\image exporting-from-qt3ds/28-delete-2d-elements-from-3d-layer.png "Delete old 2D elements from the 3D layer"
|
||||
|
||||
\li Recreate the animations for 2D elements the same way it was done for the
|
||||
3D elements.
|
||||
\endlist
|
||||
|
||||
\section2 Converting QML Streams
|
||||
|
||||
\list 1
|
||||
\li Find QML stream files in file explorer.
|
||||
\image exporting-from-qt3ds/30-find-qml-stream-files-in-file-explorer.png "Find the QML stream file"
|
||||
|
||||
\li Move the QML stream files under the import's main folder (one level up
|
||||
in this example).
|
||||
\image exporting-from-qt3ds/31-move-under-myowncluster.png "Move the QML stream files under the import's main folder"
|
||||
|
||||
\li Make sure that the QML stream file names start with a capital letter
|
||||
to enable \QDS to recognize them as QML component files.
|
||||
\image exporting-from-qt3ds/32-rename-the-qml-stream-file.png "The QML stream file names should start with a capital letter"
|
||||
|
||||
\li Return to \QDS and enter the MyOwnCluster component. The QML stream
|
||||
component now appears in \uicontrol {My 3D Components}.
|
||||
\image exporting-from-qt3ds/33-see-qml-stream-component-in-myqmlcomponents.png "QML stream in My QML Components"
|
||||
|
||||
\li Drag-and-drop the QML stream component to MyOwnCluster in \uicontrol
|
||||
Navigator.
|
||||
\image exporting-from-qt3ds/34-drag-to-myowncluster-in-navigator.png "Drag the QML stream component to MyOwnCluster"
|
||||
|
||||
\li Go to the \uicontrol States view and use the \uicontrol Visibility tab
|
||||
in the \uicontrol Properties view to make the QML stream component
|
||||
visible only in the correct state.
|
||||
\image exporting-from-qt3ds/35-visible-states.png "Make components visible in correct states"
|
||||
|
||||
\li Next, recreate the animations for the QML stream according to the original project.
|
||||
\image exporting-from-qt3ds/36-recreate-qml-animations.png "Recreate animations"
|
||||
|
||||
\li Recreate all the keyframes for the imported QML stream that is now a
|
||||
component.
|
||||
\image exporting-from-qt3ds/37-recreate-keyframes.png "Recreate keyframes"
|
||||
\endlist
|
||||
|
||||
\section2 Cleaning Up the Project Structure
|
||||
|
||||
\list 1
|
||||
\li Go to file explorer and clean up the project structure deleting
|
||||
the folder and files that are not used in the \QDS project.
|
||||
\image exporting-from-qt3ds/38-delete-unnecessary-folders.png "Delete folders in file explorer"
|
||||
|
||||
\li Individual files can also be deleted in the \uicontrol {Projects} view
|
||||
in \QDS. To delete a file, right-click on it, select \uicontrol
|
||||
{Delete File}, and then select \uicontrol Yes.
|
||||
\image exporting-from-qt3ds/39-delete-individual-files-in-qds.png "Delete individual files"
|
||||
|
||||
\li This is the project structure after clean-up.
|
||||
\image exporting-from-qt3ds/40-done.png "Project structure after clean-up"
|
||||
\endlist
|
||||
|
||||
\section2 Finished
|
||||
|
||||
You have now converted your \Q3DS project to \QDS.
|
||||
\image exporting-from-qt3ds/41-finished-qds-project.png
|
||||
*/
|
@@ -35,8 +35,9 @@
|
||||
\title Importing 3D Assets
|
||||
|
||||
In \QDS, you can import 3D assets in formats such as .stl, .dae, .fbx, .glb,
|
||||
.gltf, .obj, .uia, and .uip. For a list of formats supported by each
|
||||
\l{Qt Quick 3D} version, see the module documentation.
|
||||
.gltf, and .obj. For a list of formats supported by each
|
||||
Qt Quick 3D version, see the \l{Supported 3D Asset Types}{module
|
||||
documentation}.
|
||||
|
||||
During the import, you can optimize the files for \QDS. You can remove
|
||||
components from meshes to reduce the cache size, find and fix issues in
|
||||
|