Android: get build dir based on settings file path for qmake projects

Check Constants::AndroidDeploySettingsFile path first, and use
the buildTarget's workingDir only if that former value is empty.

Fixes: QTCREATORBUG-26357
Change-Id: I726a4b5cd60042845988b4428eea03ef0adb9920
Reviewed-by: Alessandro Portale <alessandro.portale@qt.io>
This commit is contained in:
Assam Boudjelthia
2021-10-07 18:50:35 +03:00
parent 2085e2ad0b
commit fbcb45c105
2 changed files with 16 additions and 19 deletions

View File

@@ -269,7 +269,20 @@ FilePath AndroidManager::buildDirectory(const Target *target)
{
if (const BuildSystem *bs = target->buildSystem()) {
const QString buildKey = target->activeBuildKey();
const FilePath buildDir = bs->buildTarget(target->activeBuildKey()).workingDirectory;
// Get the target build dir based on the settings file path
FilePath buildDir;
const ProjectNode *node = target->project()->findNodeForBuildKey(buildKey);
if (node) {
const QString settingsFile = node->data(Constants::AndroidDeploySettingsFile).toString();
buildDir = FilePath::fromUserInput(settingsFile).parentDir();
}
if (!buildDir.isEmpty())
return buildDir;
// Otherwise fallback to target working dir
buildDir = bs->buildTarget(target->activeBuildKey()).workingDirectory;
if (isQt5CmakeProject(target)) {
// Return the main build dir and not the android libs dir
const QString libsDir = QString(Constants::ANDROID_BUILD_DIRECTORY) + "/libs";

View File

@@ -67,10 +67,6 @@ public:
AndroidPackageInstallationStep(BuildStepList *bsl, Id id);
QString nativeAndroidBuildPath() const;
Utils::FilePath androidBuildDirectory() const;
Utils::FilePath buildDirectory() const;
private:
bool init() final;
void setupOutputFormatter(OutputFormatter *formatter) final;
@@ -108,7 +104,7 @@ bool AndroidPackageInstallationStep::init()
processParameters()->setCommandLine(cmd);
// This is useful when running an example target from a Qt module project.
processParameters()->setWorkingDirectory(buildDirectory());
processParameters()->setWorkingDirectory(AndroidManager::buildDirectory(target()));
m_androidDirsToClean.clear();
// don't remove gradle's cache, it takes ages to rebuild it.
@@ -120,7 +116,7 @@ bool AndroidPackageInstallationStep::init()
QString AndroidPackageInstallationStep::nativeAndroidBuildPath() const
{
QString buildPath = androidBuildDirectory().toString();
QString buildPath = AndroidManager::androidBuildDirectory(target()).toString();
if (HostOsInfo::isWindowsHost())
if (buildEnvironment().searchInPath("sh.exe").isEmpty())
buildPath = QDir::toNativeSeparators(buildPath);
@@ -128,18 +124,6 @@ QString AndroidPackageInstallationStep::nativeAndroidBuildPath() const
return buildPath;
}
FilePath AndroidPackageInstallationStep::androidBuildDirectory() const
{
return buildDirectory() / Constants::ANDROID_BUILD_DIRECTORY;
}
FilePath AndroidPackageInstallationStep::buildDirectory() const
{
if (const BuildSystem *bs = buildSystem())
return buildSystem()->buildTarget(target()->activeBuildKey()).workingDirectory;
return {};
}
void AndroidPackageInstallationStep::setupOutputFormatter(OutputFormatter *formatter)
{
formatter->addLineParser(new GnuMakeParser);