forked from qt-creator/qt-creator
QmlDesigner: Priotize 3D related properties
Task-number: QDS-10682 Change-Id: Ib75877257ea34edfa539a198e56d9499810aca15 Reviewed-by: Qt CI Patch Build Bot <ci_patchbuild_bot@qt.io> Reviewed-by: <github-actions-qt-creator@cristianadam.eu> Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
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@@ -101,13 +101,43 @@ const std::vector<PropertyName> priorityListSignals = {"clicked",
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"opacityChanged",
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"rotationChanged"};
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const std::vector<PropertyName> priorityListProperties
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= {"opacity", "visible", "value", "x", "y",
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"width", "height", "rotation", "color", "scale",
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"state", "enabled", "z", "text", "pressed",
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"containsMouse", "checked", "hovered", "down", "clip",
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"parent", "from", "radius", "smooth", "true",
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"focus", "border.width", "border.color"};
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const std::vector<PropertyName> priorityListProperties = {"opacity",
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"visible",
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"value",
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"x",
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"y",
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"width",
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"height",
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"rotation",
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"color",
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"scale",
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"state",
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"enabled",
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"z",
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"text",
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"pressed",
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"containsMouse",
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"checked",
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"hovered",
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"down",
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"clip",
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"parent",
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"from",
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"radius",
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"smooth",
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"true",
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"focus",
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"border.width",
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"border.color",
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"eulerRotation.x",
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"eulerRotation.y",
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"eulerRotation.z",
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"scale.x",
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"scale.y",
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"scale.z",
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"position.x",
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"position.y",
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"position.z"};
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const std::vector<PropertyName> priorityListSlots = {"toggle",
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"increase",
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