Files
qt-creator/src/plugins/glsleditor/glsleditorplugin.cpp
hjk 62a870a14f TextEditor: Simplify HighlighterFactory hierarchy
Change-Id: I555639a9137dcb8ccb471e1615823870c8158b3c
Reviewed-by: Daniel Teske <daniel.teske@digia.com>
Reviewed-by: hjk <hjk121@nokiamail.com>
2014-06-26 15:54:12 +02:00

302 lines
11 KiB
C++

/****************************************************************************
**
** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of Qt Creator.
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Digia. For licensing terms and
** conditions see http://qt.digia.com/licensing. For further information
** use the contact form at http://qt.digia.com/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Digia gives you certain additional
** rights. These rights are described in the Digia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
****************************************************************************/
#include "glsleditorplugin.h"
#include "glsleditor.h"
#include "glsleditorconstants.h"
#include "glsleditorfactory.h"
#include "glslfilewizard.h"
#include "glslhoverhandler.h"
#include "glslcompletionassist.h"
#include "glslhighlighter.h"
#include <coreplugin/icore.h>
#include <coreplugin/coreconstants.h>
#include <coreplugin/mimedatabase.h>
#include <coreplugin/id.h>
#include <coreplugin/fileiconprovider.h>
#include <coreplugin/actionmanager/actionmanager.h>
#include <coreplugin/actionmanager/actioncontainer.h>
#include <coreplugin/actionmanager/command.h>
#include <coreplugin/editormanager/editormanager.h>
#include <projectexplorer/taskhub.h>
#include <extensionsystem/pluginmanager.h>
#include <texteditor/highlighterfactory.h>
#include <texteditor/texteditorconstants.h>
#include <texteditor/textfilewizard.h>
#include <utils/qtcassert.h>
#include <glsl/glslengine.h>
#include <glsl/glslparser.h>
#include <glsl/glsllexer.h>
#include <QtPlugin>
#include <QDebug>
#include <QSettings>
#include <QDir>
#include <QCoreApplication>
#include <QTimer>
#include <QMenu>
#include <QAction>
using namespace Core;
using namespace TextEditor;
namespace GLSLEditor {
namespace Internal {
class GLSLEditorPluginPrivate
{
public:
GLSLEditorPluginPrivate() :
m_editor(0),
m_glsl_120_frag(0),
m_glsl_120_vert(0),
m_glsl_120_common(0),
m_glsl_es_100_frag(0),
m_glsl_es_100_vert(0),
m_glsl_es_100_common(0)
{}
~GLSLEditorPluginPrivate()
{
delete m_glsl_120_frag;
delete m_glsl_120_vert;
delete m_glsl_120_common;
delete m_glsl_es_100_frag;
delete m_glsl_es_100_vert;
delete m_glsl_es_100_common;
}
GLSLEditorFactory *m_editor;
QPointer<TextEditor::ITextEditor> m_currentTextEditable;
GLSLEditorPlugin::InitFile *m_glsl_120_frag;
GLSLEditorPlugin::InitFile *m_glsl_120_vert;
GLSLEditorPlugin::InitFile *m_glsl_120_common;
GLSLEditorPlugin::InitFile *m_glsl_es_100_frag;
GLSLEditorPlugin::InitFile *m_glsl_es_100_vert;
GLSLEditorPlugin::InitFile *m_glsl_es_100_common;
};
static GLSLEditorPluginPrivate *dd = 0;
static GLSLEditorPlugin *m_instance = 0;
GLSLEditorPlugin::InitFile::~InitFile()
{
delete engine;
}
GLSLEditorPlugin::GLSLEditorPlugin()
{
m_instance = this;
dd = new GLSLEditorPluginPrivate;
}
GLSLEditorPlugin::~GLSLEditorPlugin()
{
removeObject(dd->m_editor);
delete dd;
m_instance = 0;
}
bool GLSLEditorPlugin::initialize(const QStringList & /*arguments*/, QString *errorMessage)
{
if (!MimeDatabase::addMimeTypes(QLatin1String(":/glsleditor/GLSLEditor.mimetypes.xml"), errorMessage))
return false;
// m_modelManager = new ModelManager(this);
// addAutoReleasedObject(m_modelManager);
addAutoReleasedObject(new GLSLHoverHandler(this));
dd->m_editor = new GLSLEditorFactory(this);
addObject(dd->m_editor);
addAutoReleasedObject(new GLSLCompletionAssistProvider);
ActionContainer *contextMenu = ActionManager::createMenu(GLSLEditor::Constants::M_CONTEXT);
ActionContainer *glslToolsMenu = ActionManager::createMenu(Id(Constants::M_TOOLS_GLSL));
glslToolsMenu->setOnAllDisabledBehavior(ActionContainer::Hide);
QMenu *menu = glslToolsMenu->menu();
//: GLSL sub-menu in the Tools menu
menu->setTitle(tr("GLSL"));
ActionManager::actionContainer(Core::Constants::M_TOOLS)->addMenu(glslToolsMenu);
Command *cmd = 0;
// Insert marker for "Refactoring" menu:
Context globalContext(Core::Constants::C_GLOBAL);
Command *sep = contextMenu->addSeparator(globalContext);
sep->action()->setObjectName(QLatin1String(Constants::M_REFACTORING_MENU_INSERTION_POINT));
contextMenu->addSeparator(globalContext);
cmd = ActionManager::command(TextEditor::Constants::UN_COMMENT_SELECTION);
contextMenu->addAction(cmd);
errorMessage->clear();
FileIconProvider::registerIconOverlayForMimeType(":/glsleditor/images/glslfile.png", Constants::GLSL_MIMETYPE);
FileIconProvider::registerIconOverlayForMimeType(":/glsleditor/images/glslfile.png", Constants::GLSL_MIMETYPE_VERT);
FileIconProvider::registerIconOverlayForMimeType(":/glsleditor/images/glslfile.png", Constants::GLSL_MIMETYPE_FRAG);
FileIconProvider::registerIconOverlayForMimeType(":/glsleditor/images/glslfile.png", Constants::GLSL_MIMETYPE_VERT_ES);
FileIconProvider::registerIconOverlayForMimeType(":/glsleditor/images/glslfile.png", Constants::GLSL_MIMETYPE_FRAG_ES);
IWizardFactory *wizard = new GLSLFileWizard(GLSLFileWizard::FragmentShaderES);
wizard->setWizardKind(IWizardFactory::FileWizard);
wizard->setCategory(QLatin1String(Constants::WIZARD_CATEGORY_GLSL));
wizard->setDisplayCategory(QCoreApplication::translate("GLSLEditor", Constants::WIZARD_TR_CATEGORY_GLSL));
wizard->setDescription
(tr("Creates a fragment shader in the OpenGL/ES 2.0 Shading "
"Language (GLSL/ES). Fragment shaders generate the final "
"pixel colors for triangles, points and lines rendered "
"with OpenGL."));
wizard->setDisplayName(tr("Fragment Shader (OpenGL/ES 2.0)"));
wizard->setId(QLatin1String("F.GLSL"));
addAutoReleasedObject(wizard);
wizard = new GLSLFileWizard(GLSLFileWizard::VertexShaderES);
wizard->setWizardKind(IWizardFactory::FileWizard);
wizard->setCategory(QLatin1String(Constants::WIZARD_CATEGORY_GLSL));
wizard->setDisplayCategory(QCoreApplication::translate("GLSLEditor", Constants::WIZARD_TR_CATEGORY_GLSL));
wizard->setDescription
(tr("Creates a vertex shader in the OpenGL/ES 2.0 Shading "
"Language (GLSL/ES). Vertex shaders transform the "
"positions, normals and texture co-ordinates of "
"triangles, points and lines rendered with OpenGL."));
wizard->setDisplayName(tr("Vertex Shader (OpenGL/ES 2.0)"));
wizard->setId(QLatin1String("G.GLSL"));
addAutoReleasedObject(wizard);
wizard = new GLSLFileWizard(GLSLFileWizard::FragmentShaderDesktop);
wizard->setWizardKind(IWizardFactory::FileWizard);
wizard->setCategory(QLatin1String(Constants::WIZARD_CATEGORY_GLSL));
wizard->setDisplayCategory(QCoreApplication::translate("GLSLEditor", Constants::WIZARD_TR_CATEGORY_GLSL));
wizard->setDescription
(tr("Creates a fragment shader in the Desktop OpenGL Shading "
"Language (GLSL). Fragment shaders generate the final "
"pixel colors for triangles, points and lines rendered "
"with OpenGL."));
wizard->setDisplayName(tr("Fragment Shader (Desktop OpenGL)"));
wizard->setId(QLatin1String("J.GLSL"));
addAutoReleasedObject(wizard);
wizard = new GLSLFileWizard(GLSLFileWizard::VertexShaderDesktop);
wizard->setWizardKind(IWizardFactory::FileWizard);
wizard->setCategory(QLatin1String(Constants::WIZARD_CATEGORY_GLSL));
wizard->setDisplayCategory(QCoreApplication::translate("GLSLEditor", Constants::WIZARD_TR_CATEGORY_GLSL));
wizard->setDescription
(tr("Creates a vertex shader in the Desktop OpenGL Shading "
"Language (GLSL). Vertex shaders transform the "
"positions, normals and texture co-ordinates of "
"triangles, points and lines rendered with OpenGL."));
wizard->setDisplayName(tr("Vertex Shader (Desktop OpenGL)"));
wizard->setId(QLatin1String("K.GLSL"));
addAutoReleasedObject(wizard);
auto hf = new TextEditor::HighlighterFactory;
hf->setProductType<Highlighter>();
hf->setId(GLSLEditor::Constants::C_GLSLEDITOR_ID);
hf->addMimeType(GLSLEditor::Constants::GLSL_MIMETYPE);
hf->addMimeType(GLSLEditor::Constants::GLSL_MIMETYPE_VERT);
hf->addMimeType(GLSLEditor::Constants::GLSL_MIMETYPE_FRAG);
hf->addMimeType(GLSLEditor::Constants::GLSL_MIMETYPE_VERT_ES);
hf->addMimeType(GLSLEditor::Constants::GLSL_MIMETYPE_FRAG_ES);
addAutoReleasedObject(hf);
return true;
}
void GLSLEditorPlugin::extensionsInitialized()
{
}
ExtensionSystem::IPlugin::ShutdownFlag GLSLEditorPlugin::aboutToShutdown()
{
// delete GLSL::Icons::instance(); // delete object held by singleton
return IPlugin::aboutToShutdown();
}
static QByteArray glslFile(const QString &fileName)
{
QFile file(ICore::resourcePath() + QLatin1String("/glsl/") + fileName);
if (file.open(QFile::ReadOnly))
return file.readAll();
return QByteArray();
}
static void parseGlslFile(const QString &fileName, GLSLEditorPlugin::InitFile *initFile)
{
// Parse the builtins for any langugage variant so we can use all keywords.
const int variant = GLSL::Lexer::Variant_All;
const QByteArray code = glslFile(fileName);
initFile->engine = new GLSL::Engine();
GLSL::Parser parser(initFile->engine, code.constData(), code.size(), variant);
initFile->ast = parser.parse();
}
static GLSLEditorPlugin::InitFile *getInitFile(const char *fileName, GLSLEditorPlugin::InitFile **initFile)
{
if (*initFile)
return *initFile;
*initFile = new GLSLEditorPlugin::InitFile;
parseGlslFile(QLatin1String(fileName), *initFile);
return *initFile;
}
const GLSLEditorPlugin::InitFile *GLSLEditorPlugin::fragmentShaderInit(int variant)
{
if (variant & GLSL::Lexer::Variant_GLSL_120)
return getInitFile("glsl_120.frag", &dd->m_glsl_120_frag);
else
return getInitFile("glsl_es_100.frag", &dd->m_glsl_es_100_frag);
}
const GLSLEditorPlugin::InitFile *GLSLEditorPlugin::vertexShaderInit(int variant)
{
if (variant & GLSL::Lexer::Variant_GLSL_120)
return getInitFile("glsl_120.vert", &dd->m_glsl_120_vert);
else
return getInitFile("glsl_es_100.vert", &dd->m_glsl_es_100_vert);
}
const GLSLEditorPlugin::InitFile *GLSLEditorPlugin::shaderInit(int variant)
{
if (variant & GLSL::Lexer::Variant_GLSL_120)
return getInitFile("glsl_120_common.glsl", &dd->m_glsl_120_common);
else
return getInitFile("glsl_es_100_common.glsl", &dd->m_glsl_es_100_common);
}
} // namespace Internal
} // namespace GLSLEditor
Q_EXPORT_PLUGIN(GLSLEditor::Internal::GLSLEditorPlugin)