Files
qt-creator/src/plugins/qmlprofiler/timelineitemsrenderpass.cpp
Ulf Hermann 2b143cf810 QmlProfiler: Convert the render pass state into a pure interface
Like that we don't have to expose any private members and we don't have
to care about QSGNodes we'll never create in a render pass.

Change-Id: I4e71da24c85de8f8f73d58fc2e76dc5e82ee31ae
Reviewed-by: Kai Koehne <kai.koehne@theqtcompany.com>
2014-12-15 14:51:54 +01:00

462 lines
17 KiB
C++

/****************************************************************************
**
** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of Qt Creator.
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Digia. For licensing terms and
** conditions see http://www.qt.io/licensing. For further information
** use the contact form at http://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 or version 3 as published by the Free
** Software Foundation and appearing in the file LICENSE.LGPLv21 and
** LICENSE.LGPLv3 included in the packaging of this file. Please review the
** following information to ensure the GNU Lesser General Public License
** requirements will be met: https://www.gnu.org/licenses/lgpl.html and
** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Digia gives you certain additional
** rights. These rights are described in the Digia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
****************************************************************************/
#include "timelineitemsrenderpass.h"
#include "timelinerenderstate.h"
#include <QSGSimpleRectNode>
#include <QSGVertexColorMaterial>
#include <QtAlgorithms>
namespace Timeline {
class TimelineItemsMaterial : public QSGMaterial {
public:
TimelineItemsMaterial();
QVector2D scale() const;
void setScale(QVector2D scale);
float selectedItem() const;
void setSelectedItem(float selectedItem);
QColor selectionColor() const;
void setSelectionColor(QColor selectionColor);
QSGMaterialType *type() const;
QSGMaterialShader *createShader() const;
private:
QVector2D m_scale;
float m_selectedItem;
QColor m_selectionColor;
};
struct TimelineItemsRenderPassState : public TimelineRenderPass::State {
TimelineItemsRenderPassState() : indexFrom(std::numeric_limits<int>::max()), indexTo(-1) {}
int indexFrom;
int indexTo;
TimelineItemsMaterial collapsedRowMaterial;
QVector<QSGNode *> m_expandedRows;
QVector<QSGNode *> m_collapsedRows;
const QVector<QSGNode *> &expandedRows() const { return m_expandedRows; }
const QVector<QSGNode *> &collapsedRows() const { return m_collapsedRows; }
};
struct OpaqueColoredPoint2DWithSize {
float x, y, w, h, id;
unsigned char r, g, b, a;
void set(float nx, float ny, float nw, float nh, float nid, uchar nr, uchar ng, uchar nb);
};
struct TimelineItemsGeometry {
// Alternating nodes with with 7 and 4 vertices; and vertex indices are 16bit
static const int maxEventsPerNode = 0xffff * 2 / (7 + 4);
static const QSGGeometry::AttributeSet &opaqueColoredPoint2DWithSize();
TimelineItemsGeometry() : allocatedVertices(0), usedVertices(0), currentY(0), node(0) {}
uint allocatedVertices;
uint usedVertices;
float currentY;
QSGGeometryNode *node;
OpaqueColoredPoint2DWithSize *vertexData();
void allocate(QSGMaterial *material);
void addVertices(float itemTop);
void addEvent(float itemLeft, float itemTop, float itemWidth, float selectionId, uchar red,
uchar green, uchar blue);
};
void TimelineItemsGeometry::addEvent(float itemLeft, float itemTop, float itemWidth,
float selectionId, uchar red, uchar green,
uchar blue)
{
float rowHeight = TimelineModel::defaultRowHeight();
float itemHeight = rowHeight - itemTop;
OpaqueColoredPoint2DWithSize *v = vertexData();
if (currentY == rowHeight) {
// "Z" form, bottom to top
v[usedVertices++].set(itemLeft, rowHeight, -itemWidth, -itemHeight, selectionId, red, green,
blue);
v[usedVertices++].set(itemLeft + itemWidth, rowHeight, itemWidth, -itemHeight, selectionId,
red, green, blue);
v[usedVertices++].set(itemLeft, itemTop, -itemWidth, itemHeight, selectionId, red, green,
blue);
v[usedVertices++].set(itemLeft + itemWidth, itemTop, itemWidth, itemHeight, selectionId,
red, green, blue);
currentY = itemTop;
} else {
if (currentY != itemTop) {
// 3 extra vertices to degenerate the surplus triangles
v[usedVertices++].set(itemLeft, currentY, -itemWidth, rowHeight - currentY, selectionId,
red, green, blue);
v[usedVertices++].set(itemLeft, currentY, -itemWidth, rowHeight - currentY, selectionId,
red, green, blue);
v[usedVertices++].set(itemLeft, itemTop, -itemWidth, itemHeight, selectionId, red,
green, blue);
}
// "Z" form, top to bottom
v[usedVertices++].set(itemLeft, itemTop, -itemWidth, itemHeight, selectionId, red, green,
blue);
v[usedVertices++].set(itemLeft + itemWidth, itemTop, itemWidth, itemHeight, selectionId,
red, green, blue);
v[usedVertices++].set(itemLeft, rowHeight, - itemWidth, -itemHeight, selectionId, red,
green, blue);
v[usedVertices++].set(itemLeft + itemWidth, rowHeight, itemWidth, -itemHeight, selectionId,
red, green, blue);
currentY = rowHeight;
}
}
OpaqueColoredPoint2DWithSize *TimelineItemsGeometry::vertexData()
{
QSGGeometry *geometry = node->geometry();
Q_ASSERT(geometry->attributeCount() == 4);
Q_ASSERT(geometry->sizeOfVertex() == sizeof(OpaqueColoredPoint2DWithSize));
const QSGGeometry::Attribute *attributes = geometry->attributes();
Q_ASSERT(attributes[0].position == 0);
Q_ASSERT(attributes[0].tupleSize == 2);
Q_ASSERT(attributes[0].type == GL_FLOAT);
Q_ASSERT(attributes[1].position == 1);
Q_ASSERT(attributes[1].tupleSize == 2);
Q_ASSERT(attributes[1].type == GL_FLOAT);
Q_ASSERT(attributes[2].position == 2);
Q_ASSERT(attributes[2].tupleSize == 1);
Q_ASSERT(attributes[2].type == GL_FLOAT);
Q_ASSERT(attributes[3].position == 3);
Q_ASSERT(attributes[3].tupleSize == 4);
Q_ASSERT(attributes[3].type == GL_UNSIGNED_BYTE);
return static_cast<OpaqueColoredPoint2DWithSize *>(node->geometry()->vertexData());
}
void TimelineItemsGeometry::allocate(QSGMaterial *material)
{
QSGGeometry *geometry = new QSGGeometry(opaqueColoredPoint2DWithSize(), usedVertices);
geometry->setIndexDataPattern(QSGGeometry::StaticPattern);
geometry->setVertexDataPattern(QSGGeometry::StaticPattern);
node = new QSGGeometryNode;
node->setGeometry(geometry);
node->setFlag(QSGNode::OwnsGeometry, true);
node->setMaterial(material);
allocatedVertices = usedVertices;
usedVertices = 0;
currentY = 0;
}
void TimelineItemsGeometry::addVertices(float itemTop)
{
if (currentY == TimelineModel::defaultRowHeight()) {
usedVertices += 4;
currentY = itemTop;
} else {
usedVertices += (currentY != itemTop ? 7 : 4);
currentY = TimelineModel::defaultRowHeight();
}
}
class TimelineExpandedRowNode : public QSGNode {
public:
TimelineItemsMaterial material;
virtual ~TimelineExpandedRowNode() {}
};
static void updateNodes(int from, int to, const TimelineRenderer *renderer,
const TimelineRenderState *parentState, TimelineItemsRenderPassState *state)
{
const TimelineModel *model = renderer->model();
float defaultRowHeight = TimelineModel::defaultRowHeight();
QVector<TimelineItemsGeometry> expandedPerRow(model->expandedRowCount());
QVector<TimelineItemsGeometry> collapsedPerRow(model->collapsedRowCount());
for (int i = from; i < to; ++i) {
qint64 start = qMax(parentState->start(), model->startTime(i));
qint64 end = qMin(parentState->end(), model->startTime(i) + model->duration(i));
if (start > end)
continue;
float itemTop = (1.0 - model->relativeHeight(i)) * defaultRowHeight;
expandedPerRow[model->expandedRow(i)].addVertices(itemTop);
collapsedPerRow[model->collapsedRow(i)].addVertices(itemTop);
}
for (int i = 0; i < model->expandedRowCount(); ++i) {
TimelineItemsGeometry &row = expandedPerRow[i];
if (row.usedVertices > 0) {
row.allocate(&static_cast<TimelineExpandedRowNode *>(
state->m_expandedRows[i])->material);
state->m_expandedRows[i]->appendChildNode(row.node);
}
}
for (int i = 0; i < model->collapsedRowCount(); ++i) {
TimelineItemsGeometry &row = collapsedPerRow[i];
if (row.usedVertices > 0) {
row.allocate(&state->collapsedRowMaterial);
state->m_collapsedRows[i]->appendChildNode(row.node);
}
}
for (int i = from; i < to; ++i) {
qint64 start = qMax(parentState->start(), model->startTime(i));
qint64 end = qMin(parentState->end(), model->startTime(i) + model->duration(i));
if (start > end)
continue;
QColor color = model->color(i);
uchar red = color.red();
uchar green = color.green();
uchar blue = color.blue();
float itemWidth = (end - start) * parentState->scale();
float itemLeft = (start - parentState->start()) * parentState->scale();
// This has to be the exact same expression as above, to guarantee determinism.
float itemTop = (1.0 - model->relativeHeight(i)) * defaultRowHeight;
float selectionId = model->selectionId(i);
expandedPerRow[model->expandedRow(i)].addEvent(itemLeft, itemTop, itemWidth, selectionId,
red, green, blue);
collapsedPerRow[model->collapsedRow(i)].addEvent(itemLeft, itemTop, itemWidth, selectionId,
red, green, blue);
}
}
const QSGGeometry::AttributeSet &TimelineItemsGeometry::opaqueColoredPoint2DWithSize()
{
static QSGGeometry::Attribute data[] = {
QSGGeometry::Attribute::create(0, 2, GL_FLOAT, true),
QSGGeometry::Attribute::create(1, 2, GL_FLOAT),
QSGGeometry::Attribute::create(2, 1, GL_FLOAT),
QSGGeometry::Attribute::create(3, 4, GL_UNSIGNED_BYTE)
};
static QSGGeometry::AttributeSet attrs = {
4,
sizeof(OpaqueColoredPoint2DWithSize),
data
};
return attrs;
}
const TimelineItemsRenderPass *TimelineItemsRenderPass::instance()
{
static const TimelineItemsRenderPass pass;
return &pass;
}
TimelineRenderPass::State *TimelineItemsRenderPass::update(const TimelineRenderer *renderer,
const TimelineRenderState *parentState,
State *oldState, int indexFrom,
int indexTo, bool stateChanged,
qreal spacing) const
{
Q_UNUSED(stateChanged);
QColor selectionColor = (renderer->selectionLocked() ? QColor(96,0,255) :
QColor(Qt::blue)).lighter(130);
TimelineItemsRenderPassState *state;
if (oldState == 0)
state = new TimelineItemsRenderPassState;
else
state = static_cast<TimelineItemsRenderPassState *>(oldState);
const TimelineModel *model = renderer->model();
float selectedItem = renderer->selectedItem() == -1 ? -1 :
model->selectionId(renderer->selectedItem());
state->collapsedRowMaterial.setScale(QVector2D(spacing / parentState->scale(), 1));
state->collapsedRowMaterial.setSelectedItem(selectedItem);
state->collapsedRowMaterial.setSelectionColor(selectionColor);
if (state->m_expandedRows.isEmpty()) {
state->m_expandedRows.reserve(model->expandedRowCount());
state->m_collapsedRows.reserve(model->collapsedRowCount());
for (int i = 0; i < model->expandedRowCount(); ++i)
state->m_expandedRows << new TimelineExpandedRowNode;
for (int i = 0; i < model->collapsedRowCount(); ++i)
state->m_collapsedRows << new QSGNode;
}
if (indexFrom < 0 || indexTo > model->count())
return state;
if (state->indexFrom < state->indexTo) {
if (indexFrom < state->indexFrom) {
for (int i = indexFrom; i < state->indexFrom;
i+= TimelineItemsGeometry::maxEventsPerNode)
updateNodes(i, qMin(i + TimelineItemsGeometry::maxEventsPerNode, state->indexFrom),
renderer, parentState, state);
}
if (indexTo > state->indexTo) {
for (int i = state->indexTo; i < indexTo; i+= TimelineItemsGeometry::maxEventsPerNode)
updateNodes(i, qMin(i + TimelineItemsGeometry::maxEventsPerNode, indexTo), renderer,
parentState, state);
}
} else {
for (int i = indexFrom; i < indexTo; i+= TimelineItemsGeometry::maxEventsPerNode)
updateNodes(i, qMin(i + TimelineItemsGeometry::maxEventsPerNode, indexTo), renderer,
parentState, state);
}
if (model->expanded()) {
for (int row = 0; row < model->expandedRowCount(); ++row) {
TimelineExpandedRowNode *rowNode = static_cast<TimelineExpandedRowNode *>(
state->m_expandedRows[row]);
rowNode->material.setScale(
QVector2D(spacing / parentState->scale(),
static_cast<qreal>(model->expandedRowHeight(row))) /
static_cast<qreal>(TimelineModel::defaultRowHeight()));
rowNode->material.setSelectedItem(selectedItem);
rowNode->material.setSelectionColor(selectionColor);
}
}
state->indexFrom = qMin(state->indexFrom, indexFrom);
state->indexTo = qMax(state->indexTo, indexTo);
return state;
}
TimelineItemsRenderPass::TimelineItemsRenderPass()
{
}
class TimelineItemsMaterialShader : public QSGMaterialShader
{
public:
TimelineItemsMaterialShader();
virtual void updateState(const RenderState &state, QSGMaterial *newEffect,
QSGMaterial *oldEffect);
virtual char const *const *attributeNames() const;
private:
virtual void initialize();
int m_matrix_id;
int m_scale_id;
int m_selection_color_id;
int m_selected_item_id;
int m_z_range_id;
};
TimelineItemsMaterialShader::TimelineItemsMaterialShader()
: QSGMaterialShader()
{
setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/qmlprofiler/timelineitems.vert"));
setShaderSourceFile(QOpenGLShader::Fragment,
QStringLiteral(":/qmlprofiler/timelineitems.frag"));
}
void TimelineItemsMaterialShader::updateState(const RenderState &state, QSGMaterial *newMaterial,
QSGMaterial *)
{
if (state.isMatrixDirty()) {
TimelineItemsMaterial *material = static_cast<TimelineItemsMaterial *>(newMaterial);
program()->setUniformValue(m_matrix_id, state.combinedMatrix());
program()->setUniformValue(m_scale_id, material->scale());
program()->setUniformValue(m_selection_color_id, material->selectionColor());
program()->setUniformValue(m_selected_item_id, material->selectedItem());
program()->setUniformValue(m_z_range_id, GLfloat(1.0));
}
}
char const *const *TimelineItemsMaterialShader::attributeNames() const
{
static const char *const attr[] = {"vertexCoord", "rectSize", "selectionId", "vertexColor", 0};
return attr;
}
void TimelineItemsMaterialShader::initialize()
{
m_matrix_id = program()->uniformLocation("matrix");
m_scale_id = program()->uniformLocation("scale");
m_selection_color_id = program()->uniformLocation("selectionColor");
m_selected_item_id = program()->uniformLocation("selectedItem");
m_z_range_id = program()->uniformLocation("_qt_zRange");
}
TimelineItemsMaterial::TimelineItemsMaterial() : m_selectedItem(-1)
{
setFlag(QSGMaterial::Blending, false);
}
QVector2D TimelineItemsMaterial::scale() const
{
return m_scale;
}
void TimelineItemsMaterial::setScale(QVector2D scale)
{
m_scale = scale;
}
float TimelineItemsMaterial::selectedItem() const
{
return m_selectedItem;
}
void TimelineItemsMaterial::setSelectedItem(float selectedItem)
{
m_selectedItem = selectedItem;
}
QColor TimelineItemsMaterial::selectionColor() const
{
return m_selectionColor;
}
void TimelineItemsMaterial::setSelectionColor(QColor selectionColor)
{
m_selectionColor = selectionColor;
}
QSGMaterialType *TimelineItemsMaterial::type() const
{
static QSGMaterialType type;
return &type;
}
QSGMaterialShader *TimelineItemsMaterial::createShader() const
{
return new TimelineItemsMaterialShader;
}
void OpaqueColoredPoint2DWithSize::set(float nx, float ny, float nw, float nh, float nid,
uchar nr, uchar ng, uchar nb) {
x = nx; y = ny; w = nw; h = nh; id = nid;
r = nr; g = ng, b = nb; a = 255;
}
} // namespace Timeline