forked from qt-creator/qt-creator
75 lines
2.3 KiB
C++
75 lines
2.3 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2016 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of Qt Creator.
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**
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 3 as published by the Free Software
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** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
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** included in the packaging of this file. Please review the following
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** information to ensure the GNU General Public License requirements will
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** be met: https://www.gnu.org/licenses/gpl-3.0.html.
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**
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****************************************************************************/
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#pragma once
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#include "qmldebugclient.h"
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namespace QmlDebug {
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class QMLDEBUG_EXPORT QmlEngineControlClient : public QmlDebugClient
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{
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Q_OBJECT
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public:
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explicit QmlEngineControlClient(QmlDebugConnection *client);
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enum MessageType {
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EngineAboutToBeAdded,
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EngineAdded,
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EngineAboutToBeRemoved,
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EngineRemoved
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};
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enum CommandType {
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StartWaitingEngine,
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StopWaitingEngine,
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InvalidCommand
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};
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void blockEngine(int engineId);
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void releaseEngine(int engineId);
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signals:
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void engineAboutToBeAdded(int engineId, const QString &name);
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void engineAdded(int engineId, const QString &name);
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void engineAboutToBeRemoved(int engineId, const QString &name);
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void engineRemoved(int engineId, const QString &name);
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protected:
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void messageReceived(const QByteArray &) override;
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void sendCommand(CommandType command, int engineId);
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struct EngineState {
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EngineState(CommandType command = InvalidCommand) : releaseCommand(command), blockers(0) {}
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CommandType releaseCommand;
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int blockers;
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};
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QMap<int, EngineState> m_blockedEngines;
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};
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}
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