forked from qt-creator/qt-creator
		
	As global space scaling is not supported, the scaling algorithm could be simplified a lot. Now scaling gizmos work off the relative distance along the scaling rod/plane instead of going through global space, removing the need for complicated and error prone transformations. Change-Id: Iaf0d5b2f31f10ae0b26b6a59b36e9ee4498838c9 Fixes: QDS-1269 Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io> Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
		
			
				
	
	
		
			68 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			QML
		
	
	
	
	
	
			
		
		
	
	
			68 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			QML
		
	
	
	
	
	
| /****************************************************************************
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| **
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| ** Copyright (C) 2019 The Qt Company Ltd.
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| ** Contact: https://www.qt.io/licensing/
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| **
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| ** This file is part of Qt Creator.
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| ** General Public License version 3 as published by the Free Software
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| ****************************************************************************/
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| 
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| import QtQuick 2.0
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| import QtQuick3D 1.0
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| import MouseArea3D 1.0
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| 
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| DirectionalDraggable {
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|     id: scaleRod
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|     source: "meshes/scalerod.mesh"
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| 
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|     property vector3d axis
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| 
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|     signal scaleCommit()
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|     signal scaleChange()
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| 
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|     property vector3d _startScale
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| 
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|     Model {
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|         source: "#Cube"
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|         y: 10
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|         scale: Qt.vector3d(0.020, 0.020, 0.020)
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|         materials: DefaultMaterial {
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|             id: material
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|             emissiveColor: scaleRod.color
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|             lighting: DefaultMaterial.NoLighting
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|         }
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|     }
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| 
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|     onPressed: {
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|         _startScale = targetNode.scale;
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|     }
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| 
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|     onDragged: {
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|         targetNode.scale = mouseArea.getNewScale(_startScale, Qt.vector2d(relativeDistance, 0),
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|                                                  axis, Qt.vector3d(0, 0, 0));
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|         scaleChange();
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|     }
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| 
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|     onReleased: {
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|         targetNode.scale = mouseArea.getNewScale(_startScale, Qt.vector2d(relativeDistance, 0),
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|                                                  axis, Qt.vector3d(0, 0, 0));
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|         scaleCommit();
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|     }
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| }
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