Files
qt-creator/src/libs/qmldebug/qmldebugclient.cpp
Ulf Hermann a7012c5a87 QmlDebugClient: hide all the socket details from clients
Like this no one will get the idea that the socket state represents
the connection state and we can safely replace the underlying
implementation with something not derived from QAbstractSocket.
All the logging is retained but the connection creates the messages
now.

Change-Id: If84ff42f1fa9785254fbd49c75be867b9f663c83
Reviewed-by: Kai Koehne <kai.koehne@digia.com>
2014-05-08 15:23:56 +02:00

444 lines
14 KiB
C++

/****************************************************************************
**
** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of Qt Creator.
**
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** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
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** use the contact form at http://qt.digia.com/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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#include "qmldebugclient.h"
#include "qpacketprotocol.h"
#include <qdebug.h>
#include <qstringlist.h>
#include <qnetworkproxy.h>
namespace QmlDebug {
const int protocolVersion = 1;
int QmlDebugClient::s_dataStreamVersion = QDataStream::Qt_4_7;
const QString serverId = QLatin1String("QDeclarativeDebugServer");
const QString clientId = QLatin1String("QDeclarativeDebugClient");
class QmlDebugClientPrivate
{
// Q_DECLARE_PUBLIC(QmlDebugClient)
public:
QmlDebugClientPrivate();
QString name;
QmlDebugConnection *connection;
};
class QmlDebugConnectionPrivate : public QObject
{
Q_OBJECT
public:
QmlDebugConnectionPrivate(QmlDebugConnection *c);
QmlDebugConnection *q;
QPacketProtocol *protocol;
QIODevice *device; // Currently a QTcpSocket
bool gotHello;
QHash <QString, float> serverPlugins;
QHash<QString, QmlDebugClient *> plugins;
void advertisePlugins();
void flush();
public Q_SLOTS:
void connected();
void disconnected();
void error(QAbstractSocket::SocketError error);
void readyRead();
void stateChanged(QAbstractSocket::SocketState state);
};
QmlDebugConnectionPrivate::QmlDebugConnectionPrivate(QmlDebugConnection *c)
: QObject(c), q(c), protocol(0), device(0), gotHello(false)
{
}
void QmlDebugConnectionPrivate::advertisePlugins()
{
if (!q->isOpen())
return;
QPacket pack;
pack << serverId << 1 << plugins.keys();
protocol->send(pack);
flush();
}
void QmlDebugConnectionPrivate::connected()
{
QPacket pack;
QDataStream str;
pack << serverId << 0 << protocolVersion << plugins.keys() << QDataStream().version();
protocol->send(pack);
flush();
}
void QmlDebugConnectionPrivate::disconnected()
{
if (gotHello) {
gotHello = false;
QHash<QString, QmlDebugClient*>::iterator iter = plugins.begin();
for (; iter != plugins.end(); ++iter)
iter.value()->stateChanged(QmlDebugClient::NotConnected);
emit q->closed();
}
delete protocol;
protocol = 0;
if (device) {
// Don't immediately delete it as it may do some cleanup on returning from a signal.
device->deleteLater();
device = 0;
}
}
void QmlDebugConnectionPrivate::error(QAbstractSocket::SocketError socketError)
{
//: %1=error code, %2=error message
emit q->errorMessage(tr("Error: (%1) %2").arg(socketError)
.arg(device ? device->errorString() : tr("<device is gone>")));
if (socketError == QAbstractSocket::RemoteHostClosedError)
emit q->error(QDebugSupport::RemoteClosedConnectionError);
else
emit q->error(QDebugSupport::UnknownError);
}
void QmlDebugConnectionPrivate::readyRead()
{
if (!gotHello) {
QPacket pack = protocol->read();
QString name;
pack >> name;
bool validHello = false;
if (name == clientId) {
int op = -1;
pack >> op;
if (op == 0) {
int version = -1;
pack >> version;
if (version == protocolVersion) {
QStringList pluginNames;
QList<float> pluginVersions;
pack >> pluginNames;
if (!pack.isEmpty())
pack >> pluginVersions;
const int pluginNamesSize = pluginNames.size();
const int pluginVersionsSize = pluginVersions.size();
for (int i = 0; i < pluginNamesSize; ++i) {
float pluginVersion = 1.0;
if (i < pluginVersionsSize)
pluginVersion = pluginVersions.at(i);
serverPlugins.insert(pluginNames.at(i), pluginVersion);
}
if (!pack.atEnd()) {
pack >> QmlDebugClient::s_dataStreamVersion;
if (QmlDebugClient::s_dataStreamVersion
> QDataStream().version())
qWarning() << "Server returned invalid data stream version!";
}
validHello = true;
}
}
}
if (!validHello) {
qWarning("QML Debug Client: Invalid hello message");
QObject::disconnect(protocol, SIGNAL(readyRead()), this, SLOT(readyRead()));
return;
}
gotHello = true;
QHash<QString, QmlDebugClient *>::Iterator iter = plugins.begin();
for (; iter != plugins.end(); ++iter) {
QmlDebugClient::State newState = QmlDebugClient::Unavailable;
if (serverPlugins.contains(iter.key()))
newState = QmlDebugClient::Enabled;
iter.value()->stateChanged(newState);
}
emit q->opened();
}
while (protocol->packetsAvailable()) {
QPacket pack = protocol->read();
QString name;
pack >> name;
if (name == clientId) {
int op = -1;
pack >> op;
if (op == 1) {
// Service Discovery
QHash<QString, float> oldServerPlugins = serverPlugins;
serverPlugins.clear();
QStringList pluginNames;
QList<float> pluginVersions;
pack >> pluginNames;
if (!pack.isEmpty())
pack >> pluginVersions;
const int pluginNamesSize = pluginNames.size();
const int pluginVersionsSize = pluginVersions.size();
for (int i = 0; i < pluginNamesSize; ++i) {
float pluginVersion = 1.0;
if (i < pluginVersionsSize)
pluginVersion = pluginVersions.at(i);
serverPlugins.insert(pluginNames.at(i), pluginVersion);
}
QHash<QString, QmlDebugClient *>::Iterator iter = plugins.begin();
for (; iter != plugins.end(); ++iter) {
const QString pluginName = iter.key();
QmlDebugClient::State newState = QmlDebugClient::Unavailable;
if (serverPlugins.contains(pluginName))
newState = QmlDebugClient::Enabled;
if (oldServerPlugins.contains(pluginName)
!= serverPlugins.contains(pluginName)) {
iter.value()->stateChanged(newState);
}
}
} else {
qWarning() << "QML Debug Client: Unknown control message id" << op;
}
} else {
QByteArray message;
pack >> message;
QHash<QString, QmlDebugClient *>::Iterator iter =
plugins.find(name);
if (iter == plugins.end())
qWarning() << "QML Debug Client: Message received for missing plugin" << name;
else
(*iter)->messageReceived(message);
}
}
}
void QmlDebugConnectionPrivate::stateChanged(QAbstractSocket::SocketState state)
{
switch (state) {
case QAbstractSocket::UnconnectedState:
emit q->stateMessage(tr("Network connection dropped"));
break;
case QAbstractSocket::HostLookupState:
emit q->stateMessage(tr("Resolving host"));
break;
case QAbstractSocket::ConnectingState:
emit q->stateMessage(tr("Establishing network connection ..."));
break;
case QAbstractSocket::ConnectedState:
emit q->stateMessage(tr("Network connection established"));
break;
case QAbstractSocket::ClosingState:
emit q->stateMessage(tr("Network connection closing"));
break;
case QAbstractSocket::BoundState:
emit q->errorMessage(tr("Socket state changed to BoundState. This should not happen!"));
break;
case QAbstractSocket::ListeningState:
emit q->errorMessage(tr("Socket state changed to ListeningState. This should not happen!"));
break;
}
}
QmlDebugConnection::QmlDebugConnection(QObject *parent)
: QObject(parent), d(new QmlDebugConnectionPrivate(this))
{
}
QmlDebugConnection::~QmlDebugConnection()
{
d->disconnected();
QHash<QString, QmlDebugClient*>::iterator iter = d->plugins.begin();
for (; iter != d->plugins.end(); ++iter)
iter.value()->d_func()->connection = 0;
}
bool QmlDebugConnection::isOpen() const
{
// gotHello can only be set if the connection is open.
return d->gotHello;
}
void QmlDebugConnection::close()
{
if (d->device && d->device->isOpen())
d->device->close(); // will trigger disconnected() at some point.
}
void QmlDebugConnectionPrivate::flush()
{
QAbstractSocket *socket = qobject_cast<QAbstractSocket*>(device);
if (socket) {
socket->flush();
return;
}
}
void QmlDebugConnection::connectToHost(const QString &hostName, quint16 port)
{
d->disconnected();
emit stateMessage(tr("Connecting to debug server at %1:%2 ...")
.arg(hostName).arg(QString::number(port)));
QTcpSocket *socket = new QTcpSocket(d);
socket->setProxy(QNetworkProxy::NoProxy);
d->device = socket;
d->protocol = new QPacketProtocol(d->device, this);
connect(d->protocol, SIGNAL(readyRead()), d, SLOT(readyRead()));
connect(socket, SIGNAL(stateChanged(QAbstractSocket::SocketState)),
d, SLOT(stateChanged(QAbstractSocket::SocketState)));
connect(socket, SIGNAL(error(QAbstractSocket::SocketError)),
d, SLOT(error(QAbstractSocket::SocketError)));
connect(socket, SIGNAL(connected()), d, SLOT(connected()));
connect(socket, SIGNAL(disconnected()), d, SLOT(disconnected()));
socket->connectToHost(hostName, port);
}
//
QmlDebugClientPrivate::QmlDebugClientPrivate()
: connection(0)
{
}
QmlDebugClient::QmlDebugClient(const QString &name,
QmlDebugConnection *parent)
: QObject(parent), d_ptr(new QmlDebugClientPrivate())
{
Q_D(QmlDebugClient);
d->name = name;
d->connection = parent;
if (!d->connection)
return;
if (d->connection->d->plugins.contains(name)) {
qWarning() << "QML Debug Client: Conflicting plugin name" << name;
d->connection = 0;
} else {
d->connection->d->plugins.insert(name, this);
d->connection->d->advertisePlugins();
}
}
QmlDebugClient::~QmlDebugClient()
{
Q_D(const QmlDebugClient);
if (d->connection && d->connection->d) {
d->connection->d->plugins.remove(d->name);
d->connection->d->advertisePlugins();
}
}
QString QmlDebugClient::name() const
{
Q_D(const QmlDebugClient);
return d->name;
}
int QmlDebugClient::remoteVersion() const
{
Q_D(const QmlDebugClient);
// The version is internally saved as float for compatibility reasons. Exposing that to clients
// is a bad idea because floats cannot be properly compared. IEEE 754 floats represent integers
// exactly up to about 2^24, so the cast shouldn't be a problem for any realistic version
// numbers.
if (d->connection && d->connection->d->serverPlugins.contains(d->name))
return static_cast<int>(d->connection->d->serverPlugins.value(d->name));
return -1;
}
QmlDebugClient::State QmlDebugClient::state() const
{
Q_D(const QmlDebugClient);
if (!d->connection || !d->connection->isOpen())
return NotConnected;
if (d->connection->d->serverPlugins.contains(d->name))
return Enabled;
return Unavailable;
}
void QmlDebugClient::sendMessage(const QByteArray &message)
{
Q_D(QmlDebugClient);
if (state() != Enabled)
return;
QPacket pack;
pack << d->name << message;
d->connection->d->protocol->send(pack);
d->connection->d->flush();
}
void QmlDebugClient::stateChanged(State)
{
}
void QmlDebugClient::messageReceived(const QByteArray &)
{
}
QmlDebugStream::QmlDebugStream()
: QDataStream()
{
setVersion(QmlDebugClient::s_dataStreamVersion);
}
QmlDebugStream::QmlDebugStream(QIODevice *d)
: QDataStream(d)
{
setVersion(QmlDebugClient::s_dataStreamVersion);
}
QmlDebugStream::QmlDebugStream(QByteArray *ba, QIODevice::OpenMode flags)
: QDataStream(ba, flags)
{
setVersion(QmlDebugClient::s_dataStreamVersion);
}
QmlDebugStream::QmlDebugStream(const QByteArray &ba)
: QDataStream(ba)
{
setVersion(QmlDebugClient::s_dataStreamVersion);
}
} // namespace QmlDebug
#include <qmldebugclient.moc>