forked from qt-creator/qt-creator
When gobal picking is available (Qt 6.2+), use that instead of toggling models pickable properties. Task-number: QDS-4978 Change-Id: Id2a501ae97955128874447fa8a3b8afab3d1f2c7 Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io> Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io> Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
130 lines
4.6 KiB
QML
130 lines
4.6 KiB
QML
/****************************************************************************
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**
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** Copyright (C) 2020 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of Qt Creator.
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**
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 3 as published by the Free Software
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** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
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** included in the packaging of this file. Please review the following
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** information to ensure the GNU General Public License requirements will
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** be met: https://www.gnu.org/licenses/gpl-3.0.html.
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**
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****************************************************************************/
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import QtQuick 6.0
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import QtQuick3D 6.0
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DirectionalDraggable {
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id: handleRoot
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property string currentLabel
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property point currentMousePos
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property real fadeScale
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property real baseScale: 5
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property real dragScale: 1
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scale: autoScaler.getScale(Qt.vector3d(baseScale, baseScale, baseScale))
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length: 3
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offset: -1.5
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Model {
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id: handle
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readonly property bool _edit3dLocked: true // Make this non-pickable
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source: "#Sphere"
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materials: [ handleRoot.material ]
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scale: Qt.vector3d(0.02, 0.02, 0.02)
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}
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AutoScaleHelper {
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id: autoScaler
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active: handleRoot.active
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view3D: handleRoot.view3D
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}
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property real _q // quadratic fade
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property real _l // linear fade
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property real _c // constant fade
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property real _d: 20 // Divisor from fadeScale calc in lightGizmo
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property real _startScale
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property real _startFadeScale
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property string _currentProp
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signal valueCommit(string propName)
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signal valueChange(string propName)
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function updateFade(relativeDistance, screenPos)
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{
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// Solved from fadeScale equation in LightGizmo
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var newValue = 0;
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var _x = Math.max(0, (_startFadeScale - (relativeDistance * _startScale)) / 100);
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// Fades capped to range 0-10 because property editor caps them to that range
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if (_currentProp === "quadraticFade") {
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if (_x === 0)
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newValue = 10;
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else
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newValue = Math.max(0, Math.min(10, -(_c - _d + (_l * _x)) / (_x * _x)));
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if (newValue < 0.01)
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newValue = 0; // To avoid having tiny positive value when UI shows 0.00
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targetNode.quadraticFade = newValue;
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} else if (_currentProp === "linearFade") {
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if (_x === 0)
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newValue = 10;
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else
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newValue = Math.max(0, Math.min(10, -(_c - _d) / _x));
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if (newValue < 0.01)
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newValue = 0; // To avoid having tiny positive value when UI shows 0.00
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targetNode.linearFade = newValue;
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} else {
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// Since pure constant fade equates to infinitely long cone, fadeScale calc assumes
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// linear fade of one in this case.
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newValue = Math.max(0, Math.min(10, _d - _x));
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targetNode.constantFade = newValue;
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}
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var l = Qt.locale();
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handleRoot.currentLabel = _currentProp + qsTr(": ") + Number(newValue).toLocaleString(l, 'f', 2);
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handleRoot.currentMousePos = screenPos;
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}
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onPressed: (mouseArea, screenPos)=> {
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_startScale = autoScaler.relativeScale * baseScale * dragScale;
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_startFadeScale = fadeScale;
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_l = targetNode.linearFade;
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_c = targetNode.constantFade;
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_q = targetNode.quadraticFade;
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if (targetNode.quadraticFade === 0) {
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if (targetNode.linearFade === 0) {
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_currentProp = "constantFade";
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} else {
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_currentProp = "linearFade";
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}
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} else {
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_currentProp = "quadraticFade";
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}
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updateFade(0, screenPos);
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}
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onDragged: (mouseArea, sceneRelativeDistance, relativeDistance, screenPos)=> {
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updateFade(relativeDistance, screenPos);
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handleRoot.valueChange(_currentProp);
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}
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onReleased: (mouseArea, sceneRelativeDistance, relativeDistance, screenPos)=> {
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updateFade(relativeDistance, screenPos);
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handleRoot.valueCommit(_currentProp);
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}
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}
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