Files
qt-creator/share/qtcreator/qml/qmlpuppet/mockfiles/qt6/IconGizmo.qml
Miikka Heikkinen d48a4bd60f QmlDesigner: Add 3D editor visibility toggle actions
Added toggle for showing selection boxes, camera frustums, and icon
gizmos.

Fixes: QDS-5954
Change-Id: I97e12a3a04b9a1a1af5851e382f36c58ee869f45
Reviewed-by: <github-actions-qt-creator@cristianadam.eu>
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
2022-01-31 09:15:32 +00:00

124 lines
4.7 KiB
QML

/****************************************************************************
**
** Copyright (C) 2019 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Creator.
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
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**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
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import QtQuick 6.0
import QtQuick3D 6.0
Item {
id: iconGizmo
property Node activeScene: null
property Node scene: null
property View3D view3D
property bool highlightOnHover: true
property Node targetNode: null
property var selectedNodes: []
readonly property bool selected: {
for (var i = 0; i < selectedNodes.length; ++i) {
if (selectedNodes[i] === targetNode)
return true;
}
return false;
}
property bool hasMouse: false
property bool hidden: false
property bool locked: false
property bool globalShow: true
property bool canBeVisible: activeScene === scene && !hidden && (targetNode ? targetNode.visible : false)
property alias iconSource: iconImage.source
signal clicked(Node node, bool multi)
onSelectedChanged: {
if (selected)
hasMouse = false;
}
visible: canBeVisible && globalShow
Overlay2D {
id: iconOverlay
targetNode: iconGizmo.targetNode
targetView: view3D
visible: iconGizmo.visible && !isBehindCamera
Rectangle {
id: iconRect
width: iconImage.width
height: iconImage.height
x: -width / 2
y: -height / 2
color: "transparent"
border.color: "#7777ff"
border.width: !iconGizmo.locked && iconGizmo.highlightOnHover && iconGizmo.hasMouse ? 2 : 0
radius: 5
opacity: iconGizmo.selected ? 0.2 : 1
Image {
id: iconImage
fillMode: Image.Pad
MouseArea {
id: iconMouseArea
anchors.fill: parent
onPressed: (mouse)=> {
// Ignore singleselection mouse presses when we have single object selected
// so that the icon gizmo doesn't hijack mouse clicks meant for other gizmos
if (iconGizmo.selected && !(mouse.modifiers & Qt.ControlModifier)
&& selectedNodes.length === 1) {
mouse.accepted = false;
}
}
onClicked: (mouse)=> {
iconGizmo.clicked(iconGizmo.targetNode,
mouse.modifiers & Qt.ControlModifier);
}
hoverEnabled: iconGizmo.highlightOnHover && !iconGizmo.selected
acceptedButtons: Qt.LeftButton
// onPositionChanged, onContainsMouseAreaChanged, and hasMouse are used instead
// of just using containsMouse directly, because containsMouse
// cannot be relied upon to update correctly in some situations.
// This is likely because the overlapping 3D mouse areas of the gizmos get
// the mouse events instead of this area, so mouse leaving the area
// doesn't always update containsMouse property.
onPositionChanged: {
if (!iconGizmo.selected)
iconGizmo.hasMouse = containsMouse;
}
onContainsMouseChanged: {
if (!iconGizmo.selected)
iconGizmo.hasMouse = containsMouse;
else
iconGizmo.hasMouse = false;
}
}
}
}
}
}