forked from qt-creator/qt-creator
Added toggle for showing selection boxes, camera frustums, and icon gizmos. Fixes: QDS-5954 Change-Id: I97e12a3a04b9a1a1af5851e382f36c58ee869f45 Reviewed-by: <github-actions-qt-creator@cristianadam.eu> Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org> Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
124 lines
4.7 KiB
QML
124 lines
4.7 KiB
QML
/****************************************************************************
|
|
**
|
|
** Copyright (C) 2019 The Qt Company Ltd.
|
|
** Contact: https://www.qt.io/licensing/
|
|
**
|
|
** This file is part of Qt Creator.
|
|
**
|
|
** Commercial License Usage
|
|
** Licensees holding valid commercial Qt licenses may use this file in
|
|
** accordance with the commercial license agreement provided with the
|
|
** Software or, alternatively, in accordance with the terms contained in
|
|
** a written agreement between you and The Qt Company. For licensing terms
|
|
** and conditions see https://www.qt.io/terms-conditions. For further
|
|
** information use the contact form at https://www.qt.io/contact-us.
|
|
**
|
|
** GNU General Public License Usage
|
|
** Alternatively, this file may be used under the terms of the GNU
|
|
** General Public License version 3 as published by the Free Software
|
|
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
|
|
** included in the packaging of this file. Please review the following
|
|
** information to ensure the GNU General Public License requirements will
|
|
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
|
|
**
|
|
****************************************************************************/
|
|
|
|
import QtQuick 6.0
|
|
import QtQuick3D 6.0
|
|
|
|
Item {
|
|
id: iconGizmo
|
|
|
|
property Node activeScene: null
|
|
property Node scene: null
|
|
property View3D view3D
|
|
property bool highlightOnHover: true
|
|
property Node targetNode: null
|
|
property var selectedNodes: []
|
|
readonly property bool selected: {
|
|
for (var i = 0; i < selectedNodes.length; ++i) {
|
|
if (selectedNodes[i] === targetNode)
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
property bool hasMouse: false
|
|
property bool hidden: false
|
|
property bool locked: false
|
|
property bool globalShow: true
|
|
property bool canBeVisible: activeScene === scene && !hidden && (targetNode ? targetNode.visible : false)
|
|
|
|
property alias iconSource: iconImage.source
|
|
|
|
signal clicked(Node node, bool multi)
|
|
|
|
onSelectedChanged: {
|
|
if (selected)
|
|
hasMouse = false;
|
|
}
|
|
|
|
visible: canBeVisible && globalShow
|
|
|
|
Overlay2D {
|
|
id: iconOverlay
|
|
targetNode: iconGizmo.targetNode
|
|
targetView: view3D
|
|
visible: iconGizmo.visible && !isBehindCamera
|
|
|
|
Rectangle {
|
|
id: iconRect
|
|
|
|
width: iconImage.width
|
|
height: iconImage.height
|
|
x: -width / 2
|
|
y: -height / 2
|
|
color: "transparent"
|
|
border.color: "#7777ff"
|
|
border.width: !iconGizmo.locked && iconGizmo.highlightOnHover && iconGizmo.hasMouse ? 2 : 0
|
|
radius: 5
|
|
opacity: iconGizmo.selected ? 0.2 : 1
|
|
Image {
|
|
id: iconImage
|
|
fillMode: Image.Pad
|
|
MouseArea {
|
|
id: iconMouseArea
|
|
anchors.fill: parent
|
|
onPressed: (mouse)=> {
|
|
// Ignore singleselection mouse presses when we have single object selected
|
|
// so that the icon gizmo doesn't hijack mouse clicks meant for other gizmos
|
|
if (iconGizmo.selected && !(mouse.modifiers & Qt.ControlModifier)
|
|
&& selectedNodes.length === 1) {
|
|
mouse.accepted = false;
|
|
}
|
|
}
|
|
|
|
onClicked: (mouse)=> {
|
|
iconGizmo.clicked(iconGizmo.targetNode,
|
|
mouse.modifiers & Qt.ControlModifier);
|
|
}
|
|
hoverEnabled: iconGizmo.highlightOnHover && !iconGizmo.selected
|
|
acceptedButtons: Qt.LeftButton
|
|
|
|
// onPositionChanged, onContainsMouseAreaChanged, and hasMouse are used instead
|
|
// of just using containsMouse directly, because containsMouse
|
|
// cannot be relied upon to update correctly in some situations.
|
|
// This is likely because the overlapping 3D mouse areas of the gizmos get
|
|
// the mouse events instead of this area, so mouse leaving the area
|
|
// doesn't always update containsMouse property.
|
|
onPositionChanged: {
|
|
if (!iconGizmo.selected)
|
|
iconGizmo.hasMouse = containsMouse;
|
|
}
|
|
|
|
onContainsMouseChanged: {
|
|
if (!iconGizmo.selected)
|
|
iconGizmo.hasMouse = containsMouse;
|
|
else
|
|
iconGizmo.hasMouse = false;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|