Files
qt-creator/share/qtcreator/qml/qmlpuppet/mockfiles/qt6/SpotLightHandle.qml
Kaj Grönholm d8a7c97fcb Use global picking API
When gobal picking is available (Qt 6.2+), use that instead of toggling
models pickable properties.

Task-number: QDS-4978
Change-Id: Id2a501ae97955128874447fa8a3b8afab3d1f2c7
Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
2021-10-14 04:08:33 +00:00

84 lines
2.7 KiB
QML

/****************************************************************************
**
** Copyright (C) 2020 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Creator.
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
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** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
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****************************************************************************/
import QtQuick 6.0
import QtQuick3D 6.0
DirectionalDraggable {
id: handleRoot
property string currentLabel
property point currentMousePos
property string propName
property real propValue: 0
property real newValue: 0
scale: autoScaler.getScale(Qt.vector3d(5, 5, 5))
length: 3
offset: -1.5
Model {
id: handle
readonly property bool _edit3dLocked: true // Make this non-pickable
source: "#Sphere"
materials: [ handleRoot.material ]
scale: Qt.vector3d(0.02, 0.02, 0.02)
}
AutoScaleHelper {
id: autoScaler
active: handleRoot.active
view3D: handleRoot.view3D
}
property real _startAngle
signal valueCommit()
signal valueChange()
function updateAngle(relativeDistance, screenPos)
{
handleRoot.newValue = Math.round(Math.min(180, Math.max(0, _startAngle + relativeDistance)));
var l = Qt.locale();
handleRoot.currentLabel = propName + qsTr(": ") + Number(newValue).toLocaleString(l, 'f', 0);
handleRoot.currentMousePos = screenPos;
}
onPressed: (mouseArea, screenPos)=> {
_startAngle = propValue;
updateAngle(0, screenPos);
}
onDragged: (mouseArea, sceneRelativeDistance, relativeDistance, screenPos)=> {
updateAngle(relativeDistance, screenPos);
handleRoot.valueChange();
}
onReleased: (mouseArea, sceneRelativeDistance, relativeDistance, screenPos)=> {
updateAngle(relativeDistance, screenPos);
handleRoot.valueCommit();
}
}