Files
qt-creator/tests/auto/tracing/timelinerenderstate/tst_timelinerenderstate.cpp
Ulf Hermann 734611131d Move Timeline and FlameGraph into a common "Tracing" library
This allows us to share code between the two, in particular the QML code
for the Details window, and the theme code. This way we can potentially
deduplicate some code.

Change-Id: I3a0d26b18488bd2a46b5b077b5b5d79ac2dfc5ce
Reviewed-by: Christian Kandeler <christian.kandeler@qt.io>
Reviewed-by: Eike Ziller <eike.ziller@qt.io>
2018-05-04 14:08:47 +00:00

178 lines
5.6 KiB
C++

/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Creator.
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
****************************************************************************/
#include <tracing/timelinemodelaggregator.h>
#include <tracing/timelinerenderstate.h>
#include <QtTest>
#include <QSGSimpleRectNode>
using namespace Timeline;
class DummyPassState : public TimelineRenderPass::State
{
private:
QVector<QSGNode *> m_collapsedRows;
QVector<QSGNode *> m_expandedRows;
QSGNode *m_collapsedOverlay;
QSGNode *m_expandedOverlay;
public:
DummyPassState();
~DummyPassState();
const QVector<QSGNode *> &expandedRows() const;
const QVector<QSGNode *> &collapsedRows() const;
QSGNode *expandedOverlay() const;
QSGNode *collapsedOverlay() const;
};
QSGGeometryNode *createNode()
{
QSGGeometryNode *node = new QSGSimpleRectNode;
node->setFlag(QSGNode::OwnedByParent, false);
return node;
}
DummyPassState::DummyPassState()
{
m_collapsedRows << createNode() << createNode();
m_expandedRows << createNode() << createNode();
m_collapsedOverlay = createNode();
m_expandedOverlay = createNode();
}
DummyPassState::~DummyPassState()
{
delete m_collapsedOverlay;
delete m_expandedOverlay;
qDeleteAll(m_collapsedRows);
qDeleteAll(m_expandedRows);
}
const QVector<QSGNode *> &DummyPassState::expandedRows() const
{
return m_expandedRows;
}
const QVector<QSGNode *> &DummyPassState::collapsedRows() const
{
return m_collapsedRows;
}
QSGNode *DummyPassState::expandedOverlay() const
{
return m_expandedOverlay;
}
QSGNode *DummyPassState::collapsedOverlay() const
{
return m_collapsedOverlay;
}
class tst_TimelineRenderState : public QObject
{
Q_OBJECT
private slots:
void startEndScale();
void passStates();
void emptyRoots();
void assembleNodeTree();
};
void tst_TimelineRenderState::startEndScale()
{
TimelineRenderState state(1, 2, 0.5, 3);
QCOMPARE(state.start(), 1);
QCOMPARE(state.end(), 2);
QCOMPARE(state.scale(), 0.5);
}
void tst_TimelineRenderState::passStates()
{
TimelineRenderState state(1, 2, 0.5, 3);
const TimelineRenderState &constState = state;
QCOMPARE(state.passState(0), static_cast<TimelineRenderPass::State *>(0));
QCOMPARE(constState.passState(0), static_cast<const TimelineRenderPass::State *>(0));
TimelineRenderPass::State *passState = new TimelineRenderPass::State;
state.setPassState(0, passState);
QCOMPARE(state.passState(0), passState);
QCOMPARE(constState.passState(0), passState);
}
void tst_TimelineRenderState::emptyRoots()
{
TimelineRenderState state(1, 2, 0.5, 3);
QCOMPARE(state.expandedRowRoot()->childCount(), 0);
QCOMPARE(state.collapsedRowRoot()->childCount(), 0);
QCOMPARE(state.expandedOverlayRoot()->childCount(), 0);
QCOMPARE(state.collapsedOverlayRoot()->childCount(), 0);
const TimelineRenderState &constState = state;
QCOMPARE(constState.expandedRowRoot()->childCount(), 0);
QCOMPARE(constState.collapsedRowRoot()->childCount(), 0);
QCOMPARE(constState.expandedOverlayRoot()->childCount(), 0);
QCOMPARE(constState.collapsedOverlayRoot()->childCount(), 0);
QVERIFY(state.isEmpty());
}
void tst_TimelineRenderState::assembleNodeTree()
{
TimelineModelAggregator aggregator;
TimelineModel model(&aggregator);
TimelineRenderState state1(1, 2, 0.5, 3);
state1.assembleNodeTree(&model, 30, 30);
QSGTransformNode *node = state1.finalize(0, true, QMatrix4x4());
QVERIFY(node != static_cast<QSGTransformNode *>(0));
QVERIFY(node->childCount() == 2);
TimelineRenderState state2(3, 4, 0.5, 3);
state2.setPassState(0, new TimelineRenderPass::State);
state2.assembleNodeTree(&model, 30, 30);
QCOMPARE(state2.finalize(node, true, QMatrix4x4()), node);
QVERIFY(node->childCount() == 2);
TimelineRenderState state3(4, 5, 0.5, 3);
DummyPassState *dummyState = new DummyPassState;
state3.setPassState(0, new TimelineRenderPass::State);
state3.setPassState(1, dummyState);
state3.assembleNodeTree(&model, 30, 30);
node = state3.finalize(node, true, QMatrix4x4());
QCOMPARE(node->firstChild()->firstChild()->firstChild(), dummyState->expandedRows()[0]);
QCOMPARE(node->lastChild()->firstChild(), dummyState->expandedOverlay());
node = state3.finalize(node, false, QMatrix4x4());
QCOMPARE(node->firstChild()->firstChild()->firstChild(), dummyState->collapsedRows()[0]);
QCOMPARE(node->lastChild()->firstChild(), dummyState->collapsedOverlay());
delete node;
}
QTEST_MAIN(tst_TimelineRenderState)
#include "tst_timelinerenderstate.moc"