Files
qt-creator/src/plugins/cmakeprojectmanager/projecttreehelper.h
Tobias Hunger add60c0148 CMake: Avoid a bit of useless processing when updating the project tree
Do not pass around a list of filenodes with all the known header files.
That list gets converted into a QSet<FilePath> and then that is used.

Just generate the QSet<FilePath> directly and avoid that conversion.

Change-Id: I2444a2a6b4a1600fe476e66673a1a2e9c8900764
Reviewed-by: Cristian Adam <cristian.adam@qt.io>
Reviewed-by: hjk <hjk@qt.io>
2019-06-20 14:40:55 +00:00

75 lines
3.3 KiB
C++

/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
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#include "cmakeprojectnodes.h"
#include <projectexplorer/projectnodes.h>
#include <utils/fileutils.h>
#include <memory>
namespace CMakeProjectManager {
namespace Internal {
std::unique_ptr<ProjectExplorer::FolderNode> createCMakeVFolder(const Utils::FilePath &basePath,
int priority,
const QString &displayName);
void addCMakeVFolder(ProjectExplorer::FolderNode *base,
const Utils::FilePath &basePath,
int priority,
const QString &displayName,
std::vector<std::unique_ptr<ProjectExplorer::FileNode>> &&files);
std::vector<std::unique_ptr<ProjectExplorer::FileNode>> &&removeKnownNodes(
const QSet<Utils::FilePath> &knownFiles,
std::vector<std::unique_ptr<ProjectExplorer::FileNode>> &&files);
void addCMakeInputs(ProjectExplorer::FolderNode *root,
const Utils::FilePath &sourceDir,
const Utils::FilePath &buildDir,
std::vector<std::unique_ptr<ProjectExplorer::FileNode>> &&sourceInputs,
std::vector<std::unique_ptr<ProjectExplorer::FileNode>> &&buildInputs,
std::vector<std::unique_ptr<ProjectExplorer::FileNode>> &&rootInputs);
QHash<Utils::FilePath, ProjectExplorer::ProjectNode *> addCMakeLists(
CMakeProjectNode *root, std::vector<std::unique_ptr<ProjectExplorer::FileNode>> &&cmakeLists);
void createProjectNode(const QHash<Utils::FilePath, ProjectExplorer::ProjectNode *> &cmakeListsNodes,
const Utils::FilePath &dir,
const QString &displayName);
CMakeTargetNode *createTargetNode(
const QHash<Utils::FilePath, ProjectExplorer::ProjectNode *> &cmakeListsNodes,
const Utils::FilePath &dir,
const QString &displayName);
void addHeaderNodes(ProjectExplorer::ProjectNode *root,
QSet<Utils::FilePath> &seenHeaders,
const QList<const ProjectExplorer::FileNode *> &allFiles);
} // namespace Internal
} // namespace CMakeProjectManager