forked from qt-creator/qt-creator
Add a way to edit and view particles visually, as editing only the properties in property editor does not help visualize how the particle effect is going to look. Support toggling the effects on/off, pausing, resuming, and scrubbing the time back and forth. Only the selected particle system is animated to allow concentrating on that particular system without being confused by other possible particle systems. Fixes: QDS-4623 Change-Id: I2677c56a73279d451d77df1d131bd7294e6b23bb Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io> Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
95 lines
2.5 KiB
C++
95 lines
2.5 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2020 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of Qt Creator.
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**
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 3 as published by the Free Software
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** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
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** included in the packaging of this file. Please review the following
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** information to ensure the GNU General Public License requirements will
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** be met: https://www.gnu.org/licenses/gpl-3.0.html.
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**
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****************************************************************************/
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#include "view3dactioncommand.h"
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#include <QDebug>
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#include <QDataStream>
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namespace QmlDesigner {
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View3DActionCommand::View3DActionCommand(Type type, bool enable)
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: m_type(type)
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, m_enabled(enable)
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, m_position(0)
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{
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}
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View3DActionCommand::View3DActionCommand(int pos)
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: m_type(ParticlesSeek)
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, m_enabled(true)
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, m_position(pos)
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{
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}
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bool View3DActionCommand::isEnabled() const
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{
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return m_enabled;
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}
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View3DActionCommand::Type View3DActionCommand::type() const
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{
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return m_type;
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}
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int View3DActionCommand::position() const
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{
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return m_position;
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}
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QDataStream &operator<<(QDataStream &out, const View3DActionCommand &command)
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{
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out << qint32(command.isEnabled());
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out << qint32(command.type());
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out << qint32(command.position());
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return out;
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}
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QDataStream &operator>>(QDataStream &in, View3DActionCommand &command)
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{
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qint32 enabled;
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qint32 type;
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qint32 pos;
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in >> enabled;
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in >> type;
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in >> pos;
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command.m_enabled = bool(enabled);
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command.m_type = View3DActionCommand::Type(type);
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command.m_position = pos;
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return in;
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}
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QDebug operator<<(QDebug debug, const View3DActionCommand &command)
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{
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return debug.nospace() << "View3DActionCommand(type: "
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<< command.m_type << ","
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<< command.m_enabled << ")";
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}
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} // namespace QmlDesigner
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