Files
qt-creator/src/plugins/qmlprofiler/tests/qmlprofilerbindingloopsrenderpass_test.cpp
Ulf Hermann 5dd25c42cb QmlProfiler: Move event handling into model manager
This is the logical place to do it. Adding the event first to the QML
model and then passing it back to the manager in order to have it
dispatched to the other models is somewhat backwards.

Change-Id: I64b1cb38f97331b62d83fa5ae49b9b2690810d40
Reviewed-by: Christian Kandeler <christian.kandeler@qt.io>
Reviewed-by: Ulf Hermann <ulf.hermann@qt.io>
2017-02-15 12:38:21 +00:00

160 lines
5.8 KiB
C++

/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Creator.
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
****************************************************************************/
#include "qmlprofilerbindingloopsrenderpass_test.h"
#include <qmlprofiler/qmlprofilerbindingloopsrenderpass.h>
#include <qmlprofiler/qmlprofilerrangemodel.h>
#include <timeline/timelineabstractrenderer.h>
#include <timeline/runscenegraphtest.h>
#include <QtTest>
namespace QmlProfiler {
namespace Internal {
class DummyModel : public QmlProfilerRangeModel {
public:
DummyModel(QmlProfilerModelManager *manager);
void loadData();
};
DummyModel::DummyModel(QmlProfilerModelManager *manager) :
QmlProfilerRangeModel(manager, Binding)
{
}
void DummyModel::loadData()
{
QmlEventType type(MaximumMessage, Binding);
modelManager()->addEventType(type);
for (int i = 0; i < 10; ++i) {
QmlEvent event(i, 0, {});
event.setRangeStage(RangeStart);
loadEvent(event, type);
}
for (int i = 10; i < 20; ++i) {
QmlEvent event(i, 0, {});
event.setRangeStage(RangeEnd);
loadEvent(event, type);
}
finalize();
}
QmlProfilerBindingLoopsRenderPassTest::QmlProfilerBindingLoopsRenderPassTest(QObject *parent) :
QObject(parent)
{
}
void QmlProfilerBindingLoopsRenderPassTest::testInstance()
{
const QmlProfilerBindingLoopsRenderPass *inst = QmlProfilerBindingLoopsRenderPass::instance();
const QmlProfilerBindingLoopsRenderPass *inst2 = QmlProfilerBindingLoopsRenderPass::instance();
QCOMPARE(inst, inst2);
QVERIFY(inst != 0);
}
void QmlProfilerBindingLoopsRenderPassTest::testUpdate()
{
const QmlProfilerBindingLoopsRenderPass *inst = QmlProfilerBindingLoopsRenderPass::instance();
Timeline::TimelineAbstractRenderer renderer;
Timeline::TimelineRenderState parentState(0, 8, 1, 1);
Timeline::TimelineRenderPass::State *nullState = 0;
QSGNode *nullNode = 0;
Timeline::TimelineRenderPass::State *result =
inst->update(&renderer, &parentState, 0, 0, 0, true, 1);
QCOMPARE(result, nullState);
QmlProfilerModelManager manager(nullptr);
DummyModel model(&manager);
renderer.setModel(&model);
result = inst->update(&renderer, &parentState, 0, 0, 0, true, 1);
QCOMPARE(result, nullState);
model.loadData();
result = inst->update(&renderer, &parentState, 0, 0, 0, true, 1);
QCOMPARE(result, nullState);
result = inst->update(&renderer, &parentState, 0, 2, 9, true, 1);
QVERIFY(result != nullState);
QCOMPARE(result->expandedOverlay(), nullNode);
QVERIFY(result->collapsedOverlay() != nullNode);
QCOMPARE(result->expandedRows().count(), 2); // all the loops are in one row
QCOMPARE(result->collapsedRows().count(), 0); // it's an overlay
QCOMPARE(result->expandedRows()[1]->childCount(), 1);
QSGGeometryNode *node = static_cast<QSGGeometryNode *>(result->expandedRows()[1]->firstChild());
QSGMaterial *material1 = node->material();
QVERIFY(material1 != 0);
QCOMPARE(node->geometry()->vertexCount(), 7 * 4);
node = static_cast<QSGGeometryNode *>(result->collapsedOverlay()->firstChild());
QSGMaterial *material2 = node->material();
QCOMPARE(node->geometry()->vertexCount(), 7 * 18);
QVERIFY(material2 != 0);
QCOMPARE(material1->type(), material2->type());
QSGMaterialShader *shader1 = material1->createShader();
QVERIFY(shader1 != 0);
QSGMaterialShader *shader2 = material2->createShader();
QVERIFY(shader2 != 0);
QCOMPARE(shader1->attributeNames(), shader2->attributeNames());
delete shader1;
delete shader2;
result = inst->update(&renderer, &parentState, result, 0, 10, true, 1);
QVERIFY(result != nullState);
QCOMPARE(result->expandedOverlay(), nullNode);
QVERIFY(result->collapsedOverlay() != nullNode);
QCOMPARE(result->expandedRows().count(), 2);
QCOMPARE(result->collapsedRows().count(), 0);
QCOMPARE(result->expandedRows()[1]->childCount(), 2);
QCOMPARE(result->collapsedOverlay()->childCount(), 2);
node = static_cast<QSGGeometryNode *>(result->expandedRows()[1]->childAtIndex(1));
QCOMPARE(node->geometry()->vertexCount(), 4);
node = static_cast<QSGGeometryNode *>(result->collapsedOverlay()->childAtIndex(1));
QCOMPARE(node->geometry()->vertexCount(), 18);
model.setExpanded(true);
result = inst->update(&renderer, &parentState, result, 0, 10, true, 1);
QVERIFY(result != nullState);
QCOMPARE(result->expandedOverlay(), nullNode);
QVERIFY(result->collapsedOverlay() != nullNode);
QCOMPARE(result->expandedRows().count(), 2);
QCOMPARE(result->collapsedRows().count(), 0);
parentState.setPassState(0, result);
parentState.assembleNodeTree(&model, 1, 1);
Timeline::runSceneGraphTest(parentState.collapsedOverlayRoot());
Timeline::runSceneGraphTest(parentState.expandedRowRoot());
}
} // namespace Internal
} // namespace QmlProfiler