forked from qt-creator/qt-creator
Float precision becomes issue when calculating ray-plane intersections for gizmo hit detection when camera is very zoomed (in or out). Do the critical calculations in double precision to mitigate the issue. Change-Id: I8c33e17bf19d092e24ab19f8f8f2a54cd83304cc Fixes: QDS-1526 Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>