docs: abstractions in the absolute quantities article redesigned + example

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Mateusz Pusz
2025-06-17 16:16:55 +02:00
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@ -82,37 +82,36 @@ Despite the above drawbacks, affine space points are necessary to model some abs
(e.g., temperatures in degrees Celsius, tared mass measurements, altitudes above some
reference point, etc.) and do it really well. Constrained affine space arithmetic
(e.g., preventing accidental addition of points) also improves the safety of our programs.
This is why it is a very valuable abstraction and should be used even more often than now.
This is why it is a valuable abstraction and should be used more even often than now.
To improve the user experience and open the doors for new features in the future, we are
considering adding a third abstraction for absolute quantities. In terms of properties,
an absolute quantity will lie between points and deltas.
| Feature | Point | Absolute | Delta |
|--------------------------------|:----------------------:|:------------------------:|:----------------------:|
| **Interpolation** | :white_check_mark: | :white_check_mark: | :white_check_mark: |
| **Subtraction** | :white_check_mark: | :white_check_mark: | :white_check_mark: |
| **Addition** | :material-close-thick: | :white_check_mark: | :white_check_mark: |
| **Multiply/Divide** | :material-close-thick: | :white_check_mark: | :white_check_mark: |
| **May be non-negative** | :white_check_mark: | :white_check_mark: | :material-close-thick: |
| **Relative to origin** | Absolute & relative | Absolute (implicit only) | :material-close-thick: |
| **Can use offset units** | :white_check_mark: | :material-close-thick: | :white_check_mark: |
| **Conversion to offset units** | With offset | :material-close-thick: | No offset |
| **Text output** | :material-close-thick: | :white_check_mark: | :white_check_mark: |
| Feature | Point | Absolute | Delta |
|--------------------------------|:----------------------:|:-----------------------------:|:----------------------:|
| **Interpolation** | :white_check_mark: | :white_check_mark: | :white_check_mark: |
| **Subtraction** | :white_check_mark: | :white_check_mark: | :white_check_mark: |
| **Addition** | :material-close-thick: | :white_check_mark: | :white_check_mark: |
| **Multiply/Divide** | :material-close-thick: | :white_check_mark: | :white_check_mark: |
| **May be non-negative** | :white_check_mark: | :white_check_mark: | :material-close-thick: |
| **Relative to origin** | Absolute & relative | Measured against nothing/void | :material-close-thick: |
| **Can use offset units** | :white_check_mark: | :material-close-thick: | :white_check_mark: |
| **Conversion to offset units** | With offset | :material-close-thick: | No offset |
| **Text output** | :material-close-thick: | :white_check_mark: | :white_check_mark: |
As we can see above, absolute quantities have only two limitations, and both are connected
to the offset units' usage. They can't use those because they must remain absolute
instead of being measured relative to some custom origin.
It is also vital to notice that there will be no way to provide a custom origin for
absolute quantities, even if it is defined in terms of `absolute_point_origin`. Those
quantities are meant to model abstractions with well-established and unambiguous zero
origins. If we allow passing absolute point origins, we could define two quantities
of the same type measured according to different not-related origins, which would be
too confusing.
Absolute quantities could be considered delta quantities that represent a whole
-- the entire entity being measured. This is why we can represent a system mass by adding
absolute masses of all system elements or a system energy by adding absolute
temperatures of all the system elements.
The above also allows us to print them, as we do not need any special text to describe
their origin.
As those are more related to deltas than points, it is impossible to specify their origin
points. This also allows us to print them, as we do not need any special text to describe
their origin as they are always measured against nothing/void.
## Interfaces refactoring
@ -123,9 +122,9 @@ a `quantity_spec` point wrapper. For example, `quantity_point<isq::altitude[m]>`
`quantity<point<isq::altitude[m]>>`.
I initially planned `quantity<isq::mass>` to be the same as `quantity<delta<isq::mass>>`,
but it turns out that deltas probably should not be the default. It is consistent with how we
write physical expressions on paper, right? Delta symbol (∆) is always "verbose"
in our equations, it would be nice for the C++ code to do the same. So, deltas will always
but it turns out that deltas probably should not be the default. It is consistent with how
we write physical expressions on paper, right? Delta symbol (∆) is always "verbose"
in physical equations, it would be nice for the C++ code to do the same. So, deltas will always
need to be explicit.
And this brings us to absolute quantities. They should actually be the default we are looking
@ -165,37 +164,90 @@ Affine space arithmetic is well-defined. However, we are adding a new type to th
that lands between points and deltas. This is why we must agree on the arithmetic for all
possible combinations.
Let's try to define them here, assuming that points and absolute values share
a common origin.
!!! note
If points and absolute values do not share a common absolute point origin
the operation should fail to compile.
### Addition
In case of addition, a more constrained type is preserved (except for adding two points,
which is undefined):
Absolute quantities are deltas against nothing so adding them to a point yields another point.
| Lhs \ Rhs | Point | Absolute | Delta |
|--------------|:----------------------:|:--------:|:--------:|
| **Point** | :material-close-thick: | Point | Point |
| **Absolute** | Point | Absolute | Absolute |
| **Delta** | Point | Absolute | Delta |
Adding a delta to them yields a delta, as a delta may represent only a part of something and
a whole, and a part is not a whole. The delta may also be negative and greater
than the absolute quantity, which may yield a negative value. This is why delta is a good
result here.
Only adding whole non-negative entities of the system yields a system being expressed as
an entire non-negative entity. This is why adding absolute quantities results in an absolute
quantity.
| Lhs \ Rhs | Point | Absolute | Delta |
|--------------|:----------------------:|:--------:|:-----:|
| **Point** | :material-close-thick: | Point | Point |
| **Absolute** | Point | Absolute | Delta |
| **Delta** | Point | Delta | Delta |
### Subtraction
Subtraction is more tricky. To verify the logic below, it might be helpful to ask whether
a result may be negative when two arguments are non-negative. If the answer is true,
the result should be a delta quantity.
Similarly, during subtraction, regular affine space arithmetics for deltas apply.
Subtracting an absolute quantity from a point yields a point, and trying to do the opposite
does not make physical sense.
| Lhs \ Rhs | Point | Absolute | Delta |
|--------------|:----------------------:|:--------:|:--------:|
| **Point** | Delta | Point | Point |
| **Absolute** | Delta | Delta | Absolute |
| **Delta** | :material-close-thick: | Delta | Delta |
Subtracting two non-negative absolute quantities may yield a negative value if we subtract
a larger one from the smaller one, so the result should be a delta. A similar result
may be obtained by subtracting a delta from absolute quantity or absolute quantity from a delta.
| Lhs \ Rhs | Point | Absolute | Delta |
|--------------|:----------------------:|:--------:|:-----:|
| **Point** | Delta | Point | Point |
| **Absolute** | :material-close-thick: | Delta | Delta |
| **Delta** | :material-close-thick: | Delta | Delta |
!!! info
Based on the above assumptions, one of the lines of the below code can't compile:
```cpp
quantity temp1 = 270 * K;
quantity temp2 = point<K>(300);
quantity temp3 = temp2 - temp1; // Point
// quantity temp4 = temp1 - temp2; // Compile-time error
quantity temp5 = temp1 - temp2.absolute(); // Delta
```
### Motivating example
Let's consider a room with a table and two glasses filled with fluid on top of it.
Let's also assume that we want to stack one on top of the other and treat them as a system
we observe.
![Absolute quantities](absolute-quantities.jpeg){ width="500" }
```cpp
// absolute quantities
quantity<isq::height[cm]> glass1_height = 20 * cm;
quantity<isq::height[cm]> glass2_height = 15 * cm;
// delta quantities
quantity<delta<isq::height>[cm]> fluid_level = 16 * cm;
// point quantities
inline constexpr struct floor_level final : absolute_point_origin<isq::height> floor_level;
quantity<point<isq::height[cm], floor_level>> table_top = floor_level + 1 * m;
// quantity<point<isq::height[cm]>> glass1_top(glass1_height); // point against nothing (no length)
// absolute results
quantity system_height = glass1_height + glass2_height;
// delta results
quantity empty_height_res = glass1_height - fluid_level;
quantity glass2_height_res = system_height - glass1_height; // could result in an absolute quantity
assert(glass2_height_res == glass2_height);
quantity height_diff_res = glass2_height - glass1_height; // but this one should definitely return delta
// point results
quantity<point<isq::height[cm], floor_level>> glass1_top = table_top + glass1_height;
quantity point1 = glass1_top - glass1_height;
assert(point1 == table_top);
// quantity point2 = glass1_height - glass1_top;      // no sense - does not compile
```
## New opportunities
@ -228,9 +280,9 @@ It worked but was far from being physically pure and pretty.
## Summary
We believe that adding absolute quantities will be a major improvement in the library that
will allow us to more correctly model physical equations making them terser and easier to
understand at the same time.
We believe that adding absolute quantities will be a significant improvement in the library
that will allow us to model physical equations in a terser, more correct, easier to
write, understand, and maintain way.
We plan to deliver the features mentioned in this post as a part of **mp-units** V3.