mirror of
https://github.com/mpusz/mp-units.git
synced 2025-08-05 05:04:27 +02:00
Merge branch 'master' into add_fma
This commit is contained in:
4
.github/workflows/documentation.yml
vendored
4
.github/workflows/documentation.yml
vendored
@@ -34,6 +34,8 @@ jobs:
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runs-on: ubuntu-latest
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steps:
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- uses: actions/checkout@v4
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with:
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fetch-depth: 0
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- uses: actions/setup-python@v4
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with:
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python-version: 3.x
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@@ -46,7 +48,7 @@ jobs:
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mkdocs-material-
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- name: Installing pip packages
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run: |
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pip install conan mkdocs-material mike
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pip install conan mkdocs-material mkdocs-rss-plugin mike
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- name: Prepare git
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run: |
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git config --global user.name github-actions
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6
docs/blog/.authors.yml
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docs/blog/.authors.yml
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authors:
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mpusz:
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name: Mateusz Pusz
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description: Creator
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avatar: https://avatars.githubusercontent.com/u/506260
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url: https://github.com/mpusz
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1
docs/blog/index.md
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docs/blog/index.md
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# Blog
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130
docs/blog/posts/2.0.0-released.md
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130
docs/blog/posts/2.0.0-released.md
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---
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date: 2023-09-24
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authors:
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- mpusz
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categories:
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- Releases
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---
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# What's new in mp-units 2.0?
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**After a year of hard work, we've just released mp-units 2.0.0. It can be obtained from
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[GitHub](https://github.com/mpusz/mp-units/releases/tag/v2.0.0) and
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[Conan](https://conan.io/center/recipes/mp-units?version=2.0.0).**
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In this post, we will describe all the changes introduced by the new version.
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<!-- more -->
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## Why 2.0 if 1.0 was never released?
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Version 2 of the **mp-units** project is a huge change and a new quality for the users.
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We did not want to pretend that 2.0 is an evolutionary upgrade of the previous version of the
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project. It feels like a different product.
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We could start a new repo named "mp-units-v2" similarly to [range-v3](https://github.com/ericniebler/range-v3)
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but we decided not to go this path. We kept the same repo and made the scope of the changes and
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potential breakage explicit with a drastic bump in the project version.
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## What has changed?
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The answer is "nearly everything". The whole library and its documentation were rewritten nearly
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from scratch.
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Here are the significant changes that the users can observe:
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- **Repository name**
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If you didn't notice, the repository name was changed from "mpusz/units" to "mpusz/mp-units".
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- **Header files content and layout**
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Previously, all the header files resided in the _include/units_ directory, and now they can be
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found in _include/mp-units_. The project file tree was significantly changed as well. Many
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files were moved to different subdirectories or renamed.
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- **Namespace**
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Previously, all the definitions were provided in the `units` namespace, and now they are in the
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`mp_units` one.
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- **Abstractions, interfaces, definitions**
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The interfaces of all of the types were refactored, and we have a new way to construct a `quantity`
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and `quantity_point`, we got unit symbols, and nearly all of the template arguments are now passed
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by values thanks to class NTTP extensions in C++20. Also, systems definitions are much terser now
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thanks to a new design approach.
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*[NTTP]: Non-Type Template Parameter
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- **Conan 2.0**
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Also, now we support Conan 2.0, which provides an updated way of handling dependencies.
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## What is gone?
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Some cornerstones of the initial design did not prove in practice and were removed while
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we moved to version 2.
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### The downcasting facility
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The first and the most important of such features was removing the downcasting facility.
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This feature is still a powerful metaprogramming technique that allows users to map long class template
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instantiations to nicely named, short, and easy-to-understand user's strong types.
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Such mapping works perfectly fine for 1-to-1 relationships. However, we often deal with N-to-1 connections in the quantities and units domain. Here are only a few such examples:
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- _work_ and _torque_ have the same dimension $L^2MT^{-2}$,
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- becquerel and hertz have the same definition of $s^{-1}$,
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- litre and cubic decimetre have the same factor.
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In the above examples, multiple entities "wanted" to register different names for identical class
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template instantiations, resulting in compile-time errors. We had to invent some hacks and
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workarounds to make it work, but we were never satisfied with the outcome.
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Additionally, this facility could easily lead to ODR violations or provide different results
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depending on which header files were included in the translation units. This was too vulnerable
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to be considered a good practice here.
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*[ODR]: One Definition Rule
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### No UDLs anymore
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Over the years, we have learned that UDLs are not a good solution either. More information on this
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subject can be found in the
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[Why don't we use UDLs to create quantities?](../../getting_started/faq.md#why-dont-we-use-udls-to-create-quantities)
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chapter.
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*[UDL]: User-Defined Literals
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## New look and feel
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Here is a concise example showing you the new look and feel of the library:
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```cpp
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#include <mp-units/format.h>
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#include <mp-units/systems/isq/isq.h>
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#include <mp-units/systems/si/si.h>
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#include <format>
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using namespace mp_units;
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using namespace mp_units::si::unit_symbols;
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quantity<isq::speed[m / s]> avg_speed(quantity<si::metre> d,
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quantity<si::second> t)
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{ return d / t; }
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int main()
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{
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auto speed = avg_speed(220 * km, 2 * h);
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std::println("{}", speed); // 30.5556 m/s
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}
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```
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All of the changes we provided, although breaking ones, resulted in much better,
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easier, and safer abstractions. These offer a new quantity on the market and hopefully will be
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appreciated by our users.
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Please check our new documentation to learn about the latest version of the project and find out
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how to benefit from all the new cool stuff we have here.
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50
docs/blog/posts/kona-2023-report.md
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docs/blog/posts/kona-2023-report.md
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---
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date: 2023-11-12
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authors:
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- mpusz
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categories:
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- WG21
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---
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# Report from the Kona 2023 ISO C++ Committee meeting
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**Several groups in the ISO C++ Committee reviewed the [P1935: A C++ Approach to Physical Units](https://wg21.link/p1935)
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proposal in Belfast 2019 and Prague 2020. All those groups expressed interest in the potential
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standardization of such a library and encouraged further work. The authors also got valuable
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initial feedback that highly influenced the design of the V2 version of the mp-units library.**
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In the following years, we scoped on getting more feedback from the production and design and
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developed version 2 of the **mp-units** library that resolves many issues raised by the users and
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Committee members. The features and interfaces of this version are close to being the best we can
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get with the current version of the C++ language standard.
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<!-- more -->
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For the last ISO C++ Committee meeting, we provided three new proposals related to the
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standardization of the quantities and units library:
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- [P2980: A motivation, scope, and plan for a physical quantities and units library](https://wg21.link/p2980R1),
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- [P2981: Improving our safety with a physical quantities and units library](https://wg21.link/p2981R1),
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- [P2982: `std::quantity` as a numeric type](https://wg21.link/p2982R1).
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Those were reviewed and briefly discussed in several groups: Numerics (SG6), Safety & Security
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(SG23), and Library Evolution Working Group (LEWG). Most of the feedback was positive, and
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the Committee is interested in spending more time on such proposals.
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!!! question "LEWG POLL: Given that our time is limited, more time should be promised for a quantities and units library"
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| SF | F | N | A | SA |
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|----|----|---|---|----|
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| 10 | 13 | 4 | 0 | 0 |
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Attendance: 22 + 6
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Number of Authors: 4
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Authors’ position: 4x SF
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Outcome: Strong consensus in favor
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Additionally, some concerns were raised about the large scope of the proposal. We were encouraged
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to come back with more details and design rationale in a unified paper. This is what we are working
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on now for the next Committee meeting that will happen in mid-March 2024 in Tokyo.
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10
mkdocs.yml
10
mkdocs.yml
@@ -51,6 +51,14 @@ theme:
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||||
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# Plugins
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||||
plugins:
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||||
- blog
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||||
- rss:
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match_path: blog/posts/.*
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date_from_meta:
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as_creation: date
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categories:
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- categories
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- tags
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- search
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- tags:
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tags_file: users_guide/examples/tags_index.md
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@@ -108,6 +116,8 @@ nav:
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- Quick Start: getting_started/quick_start.md
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- Installation and Usage: getting_started/installation_and_usage.md
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- FAQ: getting_started/faq.md
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- Blog:
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- blog/index.md
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- User's Guide:
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- Terms and Definitions: users_guide/terms_and_definitions.md
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- Framework Basics:
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|
@@ -2,4 +2,5 @@ conan
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||||
pre-commit
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||||
identify
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||||
mkdocs-material
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||||
mkdocs-rss-plugin
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||||
mike
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||||
|
@@ -144,18 +144,12 @@ template<auto R, typename Rep>
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* @param b: Addend
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* @return Quantity: The nearest floating point representable to ax+b
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*/
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template<auto R, auto S, auto T, typename Rep1, typename Rep2, typename Rep3>
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[[nodiscard]] constexpr QuantityOf<common_quantity_spec(get_quantity_spec(R) * get_quantity_spec(S),
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get_quantity_spec(T))> auto
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fma( // QuantityOf takes a QuantitySpec as an argument
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const quantity<R, Rep1>& a, const quantity<S, Rep2>& x, const quantity<T, Rep3>& b) noexcept
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requires requires {
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common_quantity_spec(get_quantity_spec(R) * get_quantity_spec(S), get_quantity_spec(T));
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} && // or just common_reference but I wanted to express that the quantity types must match here and we don't care
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// too much about units
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(get_unit(R) * get_unit(S) ==
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get_unit(T)) && // units that we want to add are equivalent (have the same magnitude)
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fma(const quantity<R, Rep1>& a, const quantity<S, Rep2>& x, const quantity<T, Rep3>& b) noexcept
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requires requires { common_quantity_spec(get_quantity_spec(R) * get_quantity_spec(S), get_quantity_spec(T)); } &&
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(get_unit(R) * get_unit(S) == get_unit(T)) &&
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(
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requires {
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fma(a.numerical_value_ref_in(a.unit), x.numerical_value_ref_in(x.unit),
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@@ -168,7 +162,8 @@ fma( // QuantityOf takes a QuantitySpec as an argument
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{
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using std::fma;
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return quantity{
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fma(a.numerical_value_ref_in(a.unit), x.numerical_value_ref_in(x.unit), b.numerical_value_ref_in(b.unit)), T};
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fma(a.numerical_value_ref_in(a.unit), x.numerical_value_ref_in(x.unit), b.numerical_value_ref_in(b.unit)),
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common_reference(R * S, T)};
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}
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@@ -67,6 +67,11 @@ TEST_CASE("'fma()' on quantity changes the value and the dimension accordingly",
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REQUIRE(fma(1.0 * isq::length[m], 2.0 * one, 2.0 * isq::length[m]) == 4.0 * isq::length[m]);
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}
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TEST_CASE("'fma()' returns a common reference.", "[math][fma]")
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{
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REQUIRE(fma(isq::speed(10.0 * m / s), isq::time(2.0 * s), isq::height(42.0 * m)) == isq::length(62.0 * m));
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}
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TEST_CASE("'pow<Num, Den>()' on quantity changes the value and the dimension accordingly", "[math][pow]")
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{
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|
Reference in New Issue
Block a user